rec.autos.simulators

F1GP's strengths vs ICR

Brian Underwo

F1GP's strengths vs ICR

by Brian Underwo » Sat, 28 May 1994 00:22:40

Just thought I'd point out that although ICR may be a better 'simulation'
visually, it is sadly lacking in many areas, some of which are: Really poor
race statistics (fastests laps, rankings, etc...), Lack of a save feature at
any point other than in the Championship is really poor (it is so hand for
practicing in F1GP to hop into the***pit of your previously gridded car
and start a race), Lack of a inside-cockpit view (with instruments) this comes
in very useful when watching other drivers race F1GP and learn approximate
shift points and cornering speeds, The computer cars in ICR seem incredibly
vunerable a slight tap will cause them to spin and even at low speeds they
will 'crash' out of the race which is totally unrealistic, When watching a
replay in ICR the sounds are an approximation of your shift points, I have
heard it downshift twice when I know I only went into 5th gear and multiple
6th to 2nd downshifts are heard as one downshift. Finally ICR's keyboard
routines for car control are inexcusable, they are pathetic in comparison to
F1GP (even with steering and traction help OFF)

Just a few opinions in support of F1GP

Also, ICR will most likely pale in comparison to F1GPII (due soon?)

Greg Cis

F1GP's strengths vs ICR

by Greg Cis » Sat, 28 May 1994 01:54:11


Certainly no arguement on this. Papyrus appaerntly refuses to address this
as a problem. I guess they know how their program should be formatted, better
than the users.

THis should point to how realistic ICR is. Since when does everyone get to
practice with Nigel, Paul Tracy or Emmo. We are supposed to find these things
out for our selves. I personaly find this one of the fun aspects of ICR. I never
did go for the "free ride" option in F1GP.

Absolutely no arguement here.

F1GP (if I remember correctly) was intended to be used with the steering
help on. After many complaints they allowed the user to re-define more aspects
of the steering control (lock is one example). Still... I think steering help
(then the OPTIONS MENU) is intended to be on *UNLESS* you have a steering
wheel device. THis is what the Steering Help-> OFF was supposed to be for.
You use a j-stick... Leave it on. I use alot of the keyboard keys in ICR
for control. To be exact they are programed with/thru my WCS II. I notice no
problems. I'm sure if you are trying to control ICR with keyboard only, there
will be problems.

The one undeniable advantage of ICR over F1GP, is the modeling physics
used for driving/racing the car around the track. ICR uses more actual
physics (this is one of the things that made INDY 500 such a big hit).
Basicly totaly lacking in F1GP as far as I can tell. If not totaly lacking,
then certainly greatly reduce from what it probably should be.

We all have them... Pro & Con...

Mark Pfeif

F1GP's strengths vs ICR

by Mark Pfeif » Sat, 28 May 1994 04:04:26

One more point about the World Circuit v. ICR debate:  It's a lot easier
to get going on World Circuit, possibly because it IS less realistic.
I've been able to do decent laps on a circuit I haven't practiced in a
while on WC, while I still have trouble turning clean laps at Laguna Seca
running ICR.  I'm sure that Indycars are difficult to drive at Laguna Seca,
and that the simulator is accurately modeling this.  But WC is more fun
in these circumstances.

                                                Mark

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Bill Met

F1GP's strengths vs ICR

by Bill Met » Sat, 28 May 1994 10:08:12

I've been waiting for someone to mention this, but know one has.  I find
that the near empty fuel tank condition of WC's pre-race practice session
is ludicrous.  Before refueling came back this year, all F1 teams ran the
morning warm up on full, or nearly full, fuel loads (unless they wanted
to show off).
        By running the pre-race practice on such a light load, you are
given absolutely ZERO opportunity to experience what the car will feel
like on full tanks until the actual start of the race.  I can't comment
on ICR because my paultry little 386SX w/ 4MB RAM would choke.  However,
from what I've seen and been told, you can put as much fuel in the car as
you please anytime you are in the pits.

Comments?

--
******************************************************************************
Bill Mette         | "People are personally responsible for keeping themselves

******************************************************************************

David A. Mast

F1GP's strengths vs ICR

by David A. Mast » Sat, 28 May 1994 01:05:53


>Just thought I'd point out that although ICR may be a better 'simulation'
>visually, it is sadly lacking in many areas, some of which are: ...
> Lack of a inside-cockpit view (with instruments) this comes
>in very useful when watching other drivers race F1GP and learn approximate
>shift points and cornering speeds,

Yes, I lament the absence of this in ICR.  My SOP in WC/F1GP was to do a
few laps with autobraking/shifting on.  Then hop into Mansell's or
Senna's car and watch the shift points and speeds they maintained.  Then
go back and work on my car with the helps off.  Also helpful for
tweaking your settings as you can compare top speeds, etc.

A couple more:
Better framerate (expected as ICR has the far superior graphics detail)
Formula 1 (hey, my bias :-))

For all of ICR's advantages, I just haven't gotten into it as much as
WC/F1GP.  I've played ICR a decent amount, but have never considered a
championship season.  I did at least 3 with WC/F1GP.

Another vote for having both on your HD.

Dave

Max Beha

F1GP's strengths vs ICR

by Max Beha » Sat, 28 May 1994 14:42:18


>I've been waiting for someone to mention this, but know one has.  I find
>that the near empty fuel tank condition of WC's pre-race practice session
>is ludicrous.  Before refueling came back this year, all F1 teams ran the
>morning warm up on full, or nearly full, fuel loads (unless they wanted
>to show off).
>    By running the pre-race practice on such a light load, you are
>given absolutely ZERO opportunity to experience what the car will feel
>like on full tanks until the actual start of the race.  I can't comment
>on ICR because my paultry little 386SX w/ 4MB RAM would choke.  However,
>from what I've seen and been told, you can put as much fuel in the car as
>you please anytime you are in the pits.

        I agree! It's almost *** that they deceive you like that. You
set the car up to perfection and then whomp you start the race and go off
on the first corner because it suddenly doesn't handle "properly" anymore.
Of course you learn to compensate after getting to know WC.
        I have a suspicion. Perhaps they took a shortcut when programming
and decided to hard code the cars weight during practice to what it would
be in Qualifying. i.e. almost empty of fuel. But since they do need the
code for constantly dropping fuel load in the race I dunno why they'd do
that. Oh well...

--
Max Behara
Molly: "DS+MC" Bt+W C 1.3 X+++ L W- C+ I+++ T+ H+ S+ V+ P- E- A+
"The Net interprets censorship as damage and routes around it." - John Gilmore
        Ayrton Senna (1960-1994)        Roland Ratzenberger (1962-1994)

Greg Cis

F1GP's strengths vs ICR

by Greg Cis » Sat, 28 May 1994 21:23:35


With ICR you can fuel your car to any amount before, practice, qual, pre-race
practice or before the race. You can start with a lighter load & get a quick
jump on the field. You will have to pit before everyone else thought :-)
This was shown VERY will in a ICR h2h modem race I had with a friend. I
out qualified & out practiced him. Then in the race he was anywhere from
5-2 secs per lap faster (in Hew Hampshire). Finially I realized that he must
have started with a lighter fuel load. Sure enough, in a few laps I took
the lead as he went in to pit. I was laughing pretty good on that one.

It does show to some extent how realistic ICR is.

>--
>******************************************************************************
>Bill Mette         | "People are personally responsible for keeping themselves

>******************************************************************************

Bill Ryd

F1GP's strengths vs ICR

by Bill Ryd » Wed, 01 Jun 1994 09:49:29


> >Lack of a save feature at
> >any point other than in the Championship is really poor

> Certainly no arguement on this. Papyrus appaerntly refuses to address this
> as a problem. I guess they know how their program should be formatted, better
> than the users.

I think of this as the anti-save game cheat device. In a game like UFO
I will save before every move incase something bad happens - then I
can go back again. Not being able to save mid-game stops this.

At least in ICR you can hit Shift-R to start again instantly.

I have absolutely no idea how anyone can play F1GP or ICR without a
joystick or wheel. You have to be able to gently feed the throttle out
of corners (like that hairpin at Portland) in ICR, as well as apply brakes
with some control. I can't see how you can do this with a keyboard.
Still lots of people seem to do it! BTW I use a CH FSPro joystick (and
used a CH FS joystic before that). My worse problem is getting used to
not over-controlling when I jump into the***pit after a while of not
playing ICR.

I turned off steering and traction help off in F1GP early on. I hated
the fact you  couldn't spin up the wheels under acceleration and how
the car seemed to stick to the road. I think F1GP feels much more
realistic with all of this stuff turned off (nowhere near as good as
ICR though).

Amen - and in addition you see the car body move around which is good
feedback. The gradual onset of tyre squeal in ICR is also very useful
in determining when you are just starting to lose traction.
I love sliding the car around corners on the edge of control, ICR
feels really good when you are doing this.

As I mentioned above I think that turning off steering help etc makes
the car feel more realistic in F1GP. You just have to watch how often
the F1 drivers leave the track to see how difficult the cars are to
drive (even before the 'safety' changes this year).

And f1gp ii will pale in comparison with ICR 2 (whenever that comes
out).

I don't play f1gp except on slow machines. I greatly prefer
ICR but I can only play it on a friend's DX2/66 local bus machine -
anything slower just does not cut it (Well - a DX50 is OK).

Bill.


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