>message
>> writes
>> >Hi Group,
>> <snip>
>> >The
>> >fastest I have gone at Monza with this Ferrari FF is a lousy
>1:33:55 (lotus)
>> >last night, and I don't know where that came from with the wheel
>the way it
>> >is with this silly deadzone :( If there is NO cure for this, I am
>thinking
>> >of taking it back, and hopefully they will swap it for a non-FF
>version!
>> >PLEASE TRY AND HELP ME! Sorry for such a long message, but as
>you
>> >can see,
>> >I'm VERY angry at the moment!
>> >Fuming Mad Max (Andrew)
>> I've had the Thrustmaster Ferrari FF wheel for the past couple of
>months
>> now, but can't say that I've ever noticed this deadzone problem. I
>> actually find it quite difficult to ensure that the car is going as
>> straight as I would like at times, especially under hard braking in
>GPL
>> when the car can suddenly veer off to the left or right
>unexpectedly,
>> even though I'm keeping the wheel as centered as possible. I've had
>to
>> use a linearity setting at about 2/3rds non-linear to compensate for
>> this. Is there a way of demonstrating this easily somewhere in the
>game
>> to show what you are referring to?
>> --
>> Peter Ives
>Suggest test for deadzone by making sure wheel and drivers arms are
>on, and in***pit view. waggle the wheel to and fro past centre
>position. If there is a null deadzone spot, the on screen wheel will
>pause at that point.
>Cure using CTFJ from http://www.racesimcentral.net/~stickworks/
--
Peter Ives
Remove ALL_STRESS before replying
If you know what's good for you, don't listen to me
GPLRank Joystick -50.63 Wheel -14.08