To anyone that has F1RS (commercial release),
(strange, Ubisoft's F1RS page mentions a March/98 release).
Is the U.S. version is on the shelves?
I tried the French demo a while back. Using a light-weight joystick
(CH-Flightstick), the car was twitchy and kinda tough to drive. Seemed
like the joystick setting was about 3x too sensitive. Is this
adjustable in the commercial release?
Are the A/I cars "smart"? Do they compare well with GP2's A/I cars?
Couple more questions about this one, I couldn't seem to tell from the
demo.
Are ('96) F1 rules in place (all flags, pit-penalties, tire-choice,
etc.)?
Can you draft another car?
The pit-stops seem automated. Has this changed, or are they
pre-planned before the race. In the demo, nothing could be accessed in
the pits(?).
Running the demo, I had to be careful not to let the front-end plow.
Either it was the car or the over-sensitive steering.
Can you turn clouds "off"? They seem to be moving about 400mph..<g>.
The demo car seems to "stick like glue", flooring it from a dead stop
(tires should be spinning like mad). Had this changed in the
commercial release? The motor/gears sound kinda weird too. Hope that
was tuned-up a bit.
This "seems" to be a nice racing-sim, but the demo is so limited. Is
the final release polished-up quite a bit from the demo? The demo I
have seems to have been made in August/97.
Hmm! Perhaps there is a new (English) demo? Anyone know where?
Thanks, Teehole.