One of the more famous NASCAR cheats was to route the fuel line all over the place,
so the tank , which they measured, held exactly the right amount, but the fuel line
held an extra gallon or so....
> > > > Right, but could you tell the difference between someone who's tires
> > > > were 80% worn out versus 81% worn out at a pit stop? Remember, even
> > > > subtle cheating is a problem, and subtle cheating is harder to detect
> > > > than blatant cheating...
> > > Agreed, but subtle cheating is not at all as big of a problem as
> > > blatant.
> > That's your opinion. IMO, all cheating is evil, and in some ways
> > subtle cheating is much worse. (If someone cheats and beat me by ten
> > seconds a lap at Taladega, I can immediately know he's cheating. If he
> > beats me by 2 tenths of a second, I don't know if he's cheating or
> > just better than I am. That's far more insidious.)
> Well, my opinion can easily change after having more experience of online racing
> :o).
> > Same deal in real racing. No one builds a 500 cubic inch Winston Cup
> > motor or a 45 gallon fuel tank because they'd be caught almost
> > instantly, but someone might try to get away with a 360 cubic inch
> > motor, or an extra fraction of a gallon in the fuel system. Having 2
> > extra cubes or 0.2 extra gallons is still an advantage that I want to
> > *know* another team doesn't have before I pour my time into making my
> > car competitive...
> > > I believe there is a level of cheating where if you spent the time
> > > on the track instead of trying to find a cheat, you would have been
> > > much faster than with the cheat :o).
> > And, you could have the best of both world with two people working
> > together. One puts in the track time, the other build the cheating
> > program. Together, they are faster than either one alone and it's
> > still a problem.
> I came to think of this after I sent my post :o).
> > > > If you
> > > > limit his time (say, force a download of a new application or
> > > > "enabler" within 2 hours of a race) and use cryptography, he has a
> > > > harder time hacking the code in time to affect the race.
> > > I dont think encryption is necessary with the saving of "simulator state and
> > > driver input" method.
> > It's just another way to raise the bar. Just like all your on-line
> > hotlapping idea does is to restrict the time the cheater has to
> > cheat. Same with crypto; it just makes it less likely that the cheater
> > will be able to effectively cheat within the time alloted.
> Online hotlapping makes it also impossible to drive in slowmotion. I believe all
> racing simulators should be able to crack, so you offline can drive in slow
> motion, but this is impossible online :o).
> I really enjoy this thread, Jim, and I would like to thank you for being patient
> with me :o). I dont think I have much more to say on the subject for now, though,
> since we seem to have gone through the most of it :o), so then again - Thank you
> for a lovely little discussion :o)!
> /Christer Andersson, just another no helps sim racer :o)