// Johan
> Just started playing the TOCA 2 demo - what a disappointment. The graphics
> (like CM) are just too cartoony (I've been spoilt with GPL), increasing
> damage to the car makes little difference to its driving capabilities, and
> those spin outs are just too much.
> Granted I've only been playing the demo - please someone tell me that I am
> premature in my conclusions and the full version is going to be better?
> Please!!
> PJ
I noticed that Codemasters has pulled the demo from its web site. Now it's
"coming soon". I never was able to run the demo, so maybe they are trying to
fix the installation problems. After TOCA1, I certainly won't buy TOCA2 unless
I am happy with demo. Chuck
Say that when your watching the replay of TV1 at Monaco going into Mirabeau
on lap 1 with twenty other AI with you in 1024x768 with all the graphics on
in OpenGL, Glide or Rendition. Yeah those graphics suck <vbg>
Heck some people just don't like the way they made the graphics, while
others (like me) feel that the "pastel" palette is the best looking of any
game they saw and that they look REALISTIC. Yes _realistic_ ! Look at the
clouds at Spa. Now compared them to the NFS or Ubisoft's clouds. Enough
said.
Some people are mad at the clouds, and sub-par graphics... Err what?? People
are spoiled by the "Animated background, sun-glare and XYZ other eye-candy
stuff". I don't care about 3d spectators. NAME me a title that has 3d
spectators ? Track are hyper-realistic, something that no other racing
software can compare.
Yeah step backwards <VBG> OF COURSE !!!!
-= Fran?ois Mnard <ymenard/Nas-Frank>
-= NROS Nascar sanctioned Guide http://www.nros.com/
-= SimRacing Online http://www.simracing.com/
-= Official mentally retarded guy of r.a.s.
-= May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
"Animated background, sun-glare and XYZ other eye-candy
YOu know what I find amusing about lens flare effects? You dont get lens
flare unless you look through a camera. I personally dont drive around
looking through a camera, so it doesn;t add to the realism, but it is
pretty. TOCA2's sun glare is more realistic.
daxe
-----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==----------
http://www.newsfeeds.com/ The Largest Usenet Servers in the World!
-----------== Over 66,000 Groups, Plus a Dedicated Binaries Server ==----------
Hehe well it's the good old r.a.s. lens flare thread ;-)
It was told numbers of time that lens flare is about non-existent in racing,
mostly because the visors that helmets have are all anti-glare. Windshield
also have this feature. So that's why I say eye-candy. I quite liked the
Toca2 glare also.. alot better than the Ubisoft's sun glare. It's very
professionally done, if we can say this ;)
So it's another "Hey this looks good why not add it ?" feature in most of
the current 3d-game craze. But I agree it looks good, but unnecessary ;-D
-= Fran?ois Mnard <ymenard/Nas-Frank>
-= NROS Nascar sanctioned Guide http://www.nros.com/
-= SimRacing Online http://www.simracing.com/
-= Official mentally retarded guy of r.a.s.
-= May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
Lens flare is 100% non existent in racing (and everywhere else) unless you
are looking through a lens. That's why it's called LENS flare. There's
plenty of glare, but not flare.
Or maybe that was the point? I'd better shut up before I say something
stupid or offensive.
daxe
-----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==----------
http://www.newsfeeds.com/ The Largest Usenet Servers in the World!
-----------== Over 66,000 Groups, Plus a Dedicated Binaries Server ==----------
snip
> It was told numbers of time that lens flare is about non-existent in racing,
> mostly because the visors that helmets have are all anti-glare. Windshield
> also have this feature. So that's why I say eye-candy. I quite liked the
> Toca2 glare also.. alot better than the Ubisoft's sun glare. It's very
> professionally done, if we can say this ;)
l8er
ronny
Maybe you should just put this in your sig, so you mention it every time
you post something: "I hate UbiSoft, anything they ever released,
anything
they will ever release!!" ;^)
--
Your mouse has moved. Windows must be restarted for the change
to take effect. Reboot now?
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
er, doesn't the windscreen act as a lens?
and the driver's visor also?
I agree totally that this silly effect is ridiculously overdone in
every game that uses it (except GPL?), but it does exist when
driving/riding in real life.
Every morning I ride my motorbike towards the sun, and there is a
point where I crest a hill and quite often I get a flash of "lens
flare". Perhaps it would more correctly be called "visor flare" or
"sunglasses flare" but I think it is what the game makers are aiming
for.
There definitely seems to be a "flash" as the sun passes across my
eyes' horizon - I don't think this is just glare - I think my visor
and/or sunnies are acting like a lens.
Or am I totally misinterpreting the effect?
Cheers
Alan.
No I just said that I like more the way the Toca2 lens flare is done
compared to F1RS/MGPRS2. It's just a different way to tilt the axis while
in rotation. I didn't tought about that in the way I hate Ubisoft... just a
coincidence. argh ;-)
That could be a good idea, but don't you think my *.sig is already enough
long ;-)
Oh and you ever checked the website I posted once about the m***problems
happening to the Ubisoft employees around the world ? It's in French, but
I'll still post it, with a translator website after for people to translate
into English :
http://www.racesimcentral.net/
http://www.racesimcentral.net/
-= Fran?ois Mnard <ymenard/Nas-Frank>
-= NROS Nascar sanctioned Guide http://www.racesimcentral.net/
-= SimRacing Online http://www.racesimcentral.net/
-= Official mentally retarded guy of r.a.s.
-= May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
Hehe no problem.. it's just that this thread poped often in the past, with
even some physic demonstration of refractation, etc.. :)
Oh yes it was the same point... just re-saying it I was doing. It could
happen in real life, but a normal racing windshield has an anti-glare as
well as the helmet also. There is some cheap helmets and windshields that
don't have such effect, but no professional racecar team would buy this.
-= Fran?ois Mnard <ymenard/Nas-Frank>
-= NROS Nascar sanctioned Guide http://www.nros.com/
-= SimRacing Online http://www.simracing.com/
-= Official mentally retarded guy of r.a.s.
-= May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
>and the driver's visor also?
Not the same thing. I am not referring to glare, which TOCA2 does a really
nice job of and which is quite realistic. I just made an example of lens
flare and put it here:
http://greenday.ntu.edu/daxe/lensflare.jpg
It's only 22K so checking the image should be quick.
But is it round or a sequence of round reflections? Is it a different
shape?
I wear eyeglasses every waking moment and I have since I was 5 years old.
There is no CAMERA lens flare happening.
I think we are talking about the same thing with different descriptions,
that's why I made the image as an example of what I am talking about.
dx
-----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==----------
http://www.newsfeeds.com/ The Largest Usenet Servers in the World!
-----------== Over 66,000 Groups, Plus a Dedicated Binaries Server ==----------