rec.autos.simulators

NHRA Drag Racing

Robert Platt

NHRA Drag Racing

by Robert Platt » Fri, 27 Mar 1998 04:00:00

I have a question about this so-called NHRA Drag Racing,I have heard you
will only have to classes Funny Car and Top Fuel, what about Pro Stock.I had
a long talk to someone last night who knows some testers on NHRA and from
what he has heard and what he told mewe get the impression that it's going
to be more of a arcade game because they are to worry about how it looks
than of how the cars run and feel and in my opinion how the car runs and
feels and the adjustments you can do to it is what truely makes a
sim,example ABC's Indy car it looks pretty but drives like ***only
drivinggame I know of when you let off the gas going into a turn you spin
out what a joke.

Robert "GT86" Platts
BlackHole MotorSports

Marc J. Nelso

NHRA Drag Racing

by Marc J. Nelso » Fri, 27 Mar 1998 04:00:00

Since the only outside people who have an alpha of the sim are actual
professional drag racers, I question your source...But yes, at this
time there are only two-classes included (the ones you mention).

...and while we're on the subject...From what *I've* heard, the real
cars (top fuel, funny car) don't have guages (instead using a series of
lights, as well as a spotter to walk the car to the line), but the NHRA
sim will include an in-car view nonetheless.

Cheers!

Marc


> I have a question about this so-called NHRA Drag Racing,I have heard you
> will only have to classes Funny Car and Top Fuel, what about Pro Stock.I had
> a long talk to someone last night who knows some testers on NHRA and from
> what he has heard and what he told mewe get the impression that it's going
> to be more of a arcade game because they are to worry about how it looks
> than of how the cars run and feel and in my opinion how the car runs and
> feels and the adjustments you can do to it is what truely makes a
> sim,example ABC's Indy car it looks pretty but drives like ***only
> drivinggame I know of when you let off the gas going into a turn you spin
> out what a joke.

> Robert "GT86" Platts
> BlackHole MotorSports

--
Marc J. Nelson
Sim Racing News - http://www.racesimcentral.net/

<remove '_*_' before replying>

Greg Cisk

NHRA Drag Racing

by Greg Cisk » Fri, 27 Mar 1998 04:00:00


>I have a question about this so-called NHRA Drag Racing,I have heard you
>will only have to classes Funny Car and Top Fuel, what about Pro Stock.I
had
>a long talk to someone last night who knows some testers on NHRA and from
>what he has heard and what he told mewe get the impression that it's going
>to be more of a arcade game because they are to worry about how it looks
>than of how the cars run and feel and in my opinion how the car runs and
>feels and the adjustments you can do to it is what truely makes a
>sim,example ABC's Indy car it looks pretty but drives like ***only
>drivinggame I know of when you let off the gas going into a turn you spin
>out what a joke.

You know I was really wondering about this. It seems like every sim has some
problem. The only *REAL* problem with burnout from what I have read is
that there is no incar view. But for all I know the HOOD view (which I think
I
read the game has) may work just fine. I think it is obvious that the amount
of tweaking in burnout is quite amazing. I am really wondering what will
be wrong with the NHRA game. There has to be something! Sure it may
have an incar view, but possibly no chassis, engine or other options. Plus
it will only model 2 classes of cars? Only 2***pits, no wonder why they
included it! I'm sure many will get that joke :-) Burnout seems like a total
simulation minus a***pit view. NHRA? Who knows? If it really turns out
to be a joke of an arcade game many people will be shamed.

I'm keeping track of you guys :-)

--
Header intentionally scrambled to ward off the spamming hordes.


Robert Platt

NHRA Drag Racing

by Robert Platt » Fri, 27 Mar 1998 04:00:00

Marc,

          Don't get me wrong I 'm not bashing this game my source is avery
good friend of mine and he got his info from a person who hs openily bashed
Burnout for not having a***pit view and hasn't even looked at the
game,like most of the people who are bashing it for no***pit view.Before
you bash something try it first ,from what I have seen and heard from most
of everyone who has gotten the game Burnout love it.Oh SRN did a review of
Burnout, I hear it was agood review but I'm going to go check it out now.

Robert "GT86" Platts
BlackHole MotorSports


>Since the only outside people who have an alpha of the sim are actual
>professional drag racers, I question your source...But yes, at this
>time there are only two-classes included (the ones you mention).

>...and while we're on the subject...From what *I've* heard, the real
>cars (top fuel, funny car) don't have guages (instead using a series of
>lights, as well as a spotter to walk the car to the line), but the NHRA
>sim will include an in-car view nonetheless.

>Cheers!

>Marc


>> I have a question about this so-called NHRA Drag Racing,I have heard you
>> will only have to classes Funny Car and Top Fuel, what about Pro Stock.I
had
>> a long talk to someone last night who knows some testers on NHRA and from
>> what he has heard and what he told mewe get the impression that it's
going
>> to be more of a arcade game because they are to worry about how it looks
>> than of how the cars run and feel and in my opinion how the car runs and
>> feels and the adjustments you can do to it is what truely makes a
>> sim,example ABC's Indy car it looks pretty but drives like ***only
>> drivinggame I know of when you let off the gas going into a turn you spin
>> out what a joke.

>> Robert "GT86" Platts
>> BlackHole MotorSports

>--
>Marc J. Nelson
>Sim Racing News - http://www.racesimcentral.net/

><remove '_*_' before replying>

Marc J. Nelso

NHRA Drag Racing

by Marc J. Nelso » Fri, 27 Mar 1998 04:00:00

Hi Robert,


> Before you bash something try it first ,from what I have seen and
> heard from most of everyone who has gotten the game Burnout love it.

I hope you meant someone else, and not me...I've been messing with it
since late last week, and think it's a gas!

Er...Thanks!...SRN did a review, and no one even told me!  ;)

Gimme a few days, and I'll have it (and some of John's stuff) on the
site.

Cheers!

Marc - SRN

> Robert "GT86" Platts
> BlackHole MotorSports


> >Since the only outside people who have an alpha of the sim are actual
> >professional drag racers, I question your source...But yes, at this
> >time there are only two-classes included (the ones you mention).

> >...and while we're on the subject...From what *I've* heard, the real
> >cars (top fuel, funny car) don't have guages (instead using a series of
> >lights, as well as a spotter to walk the car to the line), but the NHRA
> >sim will include an in-car view nonetheless.

> >Cheers!

> >Marc


> >> I have a question about this so-called NHRA Drag Racing,I have heard you
> >> will only have to classes Funny Car and Top Fuel, what about Pro Stock.I
> had
> >> a long talk to someone last night who knows some testers on NHRA and from
> >> what he has heard and what he told mewe get the impression that it's
> going
> >> to be more of a arcade game because they are to worry about how it looks
> >> than of how the cars run and feel and in my opinion how the car runs and
> >> feels and the adjustments you can do to it is what truely makes a
> >> sim,example ABC's Indy car it looks pretty but drives like ***only
> >> drivinggame I know of when you let off the gas going into a turn you spin
> >> out what a joke.

> >> Robert "GT86" Platts
> >> BlackHole MotorSports

> >--
> >Marc J. Nelson
> >Sim Racing News - http://www.racesimcentral.net/

> ><remove '_*_' before replying>

--
Marc J. Nelson
Sim Racing News - http://www.racesimcentral.net/

<remove '_*_' before replying>

Marc J. Nelso

NHRA Drag Racing

by Marc J. Nelso » Fri, 27 Mar 1998 04:00:00


> I'm keeping track of you guys :-)

Glad to hear someone is!  ;)

...now, if someone could kindly please keep track of my car keys...

Cheers!

Marc

--
Marc J. Nelson
Sim Racing News - http://www.simnews.com

<remove '_*_' before replying>

R.D.

NHRA Drag Racing

by R.D. » Sat, 28 Mar 1998 04:00:00


>You know I was really wondering about this. It seems like every sim has some
>problem. The only *REAL* problem with burnout from what I have read is
>that there is no incar view. But for all I know the HOOD view (which I think
>I
>read the game has) may work just fine. I think it is obvious that the amount
>of tweaking in burnout is quite amazing. I am really wondering what will
>be wrong with the NHRA game. There has to be something! Sure it may
>have an incar view, but possibly no chassis, engine or other options. Plus
>it will only model 2 classes of cars? Only 2***pits, no wonder why they
>included it! I'm sure many will get that joke :-) Burnout seems like a total
>simulation minus a***pit view. NHRA? Who knows? If it really turns out
>to be a joke of an arcade game many people will be shamed.

>I'm keeping track of you guys :-)

Greg,

My suggestion FWIW is, go to Electronics Boutique, or another store that'll
let you return software, buy Burnout and try it.

If you don't like it take it back! "If" you're into dragracing Burnout will
stay on your computer.

The lack of a***pit view is "NOTHING" belive it or not, the hood view is
pretty close to what you'd see from the***pit and I personally 'LIKE" the
chase view better because it looks so damn cool when you do a burnout and
carry the front end 100 ft down the track :^)

The game is a "TOTAL ***ING BLAST"

The only negatives for me is when you do crash, and it ain't hard to do, the
car doesnt behave realistically and there's no paint shop. I didn't think the
lack of a paint shop would bother me but it really would enhance the game and
Bethesda ought think of putting it out before an enterprising hacker does ;^)  
Very minor "nits" to pick IMHO.

So again try it, if you don't like it return it. This is easily "THE BEST"
game Bethesda has ever done, I know they don't have a good track record (pun
intended) but this game is cool.

Looking forward to racing ya soon,

Bob

John Walla

NHRA Drag Racing

by John Walla » Sat, 28 Mar 1998 04:00:00


>>than of how the cars run and feel and in my opinion how the car runs and
>>feels and the adjustments you can do to it is what truely makes a
>>sim,example ABC's Indy car it looks pretty but drives like ***only
>>drivinggame I know of when you let off the gas going into a turn you spin
>>out what a joke.

It's called "lift-off oversteer" and it's _very_ real. Try backing off
the throttle in a rear-drive car when going hard around a wet
roundabout (make sure you are alone and have a spare pair of shorts
before doing so). Now imagine that same effect in a lighter race car
where the engine brakes the wheels so much more strongly.

Essentially the engine is no longer driving the wheels and so induces
drag, effectively braking the wheels through the gearbox. The effect
is exactly the opposite of accelerating, so if you are in first or
second it is more severe than third or fourth say. This is why in a
race car you need to be very careful about downshifting while braking
into a turn - the downshifting will increase the drag on your rear
wheels and so help braking, but if you downshift too quickly the
wheels will be unable to turn quickly enough to maintain your current
roadspeed and will therefore lock, spinning you.

Exactly as happens in ABC's Indycar sim, albeit in an exaggerated
manner (IMO). The fact that no other sim models this just shows you
how many things they are NOT modelling or including in their physics
engine - this is an extremely important aspect of racing, another
compromise of balance the driver has to make while racing.

Cheers!
Jonh

Robert Platt

NHRA Drag Racing

by Robert Platt » Sat, 28 Mar 1998 04:00:00

John not tring to insult you or nothing but I use to race at my local tracks
in Late model,sportsman,and V8 bombers divisons.So I know a little bit about
what I'm doing,but to say I don't know much about Indy cars is a
understatment,but I ran ABC's indy car (which I won from them in their
football tounrey on Mplayer)for awhile until I put it away in the closet and
the car would spin out when you lift of the gas at 60 mph,this game had***
poor handling for the cars and very limted option in setting the car up IMHO
( which are like ***s everyone has one) :)  I just hated this game it
didn't run very well as a sim to me and guess thats why all thereviews I
seen on it were very poor.

Robert "GT86" Platts
BlackHole MotorSports



>>>than of how the cars run and feel and in my opinion how the car runs and
>>>feels and the adjustments you can do to it is what truely makes a
>>>sim,example ABC's Indy car it looks pretty but drives like ***only
>>>drivinggame I know of when you let off the gas going into a turn you spin
>>>out what a joke.

>It's called "lift-off oversteer" and it's _very_ real. Try backing off
>the throttle in a rear-drive car when going hard around a wet
>roundabout (make sure you are alone and have a spare pair of shorts
>before doing so). Now imagine that same effect in a lighter race car
>where the engine brakes the wheels so much more strongly.

>Essentially the engine is no longer driving the wheels and so induces
>drag, effectively braking the wheels through the gearbox. The effect
>is exactly the opposite of accelerating, so if you are in first or
>second it is more severe than third or fourth say. This is why in a
>race car you need to be very careful about downshifting while braking
>into a turn - the downshifting will increase the drag on your rear
>wheels and so help braking, but if you downshift too quickly the
>wheels will be unable to turn quickly enough to maintain your current
>roadspeed and will therefore lock, spinning you.

>Exactly as happens in ABC's Indycar sim, albeit in an exaggerated
>manner (IMO). The fact that no other sim models this just shows you
>how many things they are NOT modelling or including in their physics
>engine - this is an extremely important aspect of racing, another
>compromise of balance the driver has to make while racing.

>Cheers!
>Jonh

Byron Forbe

NHRA Drag Racing

by Byron Forbe » Sun, 29 Mar 1998 04:00:00


> Exactly as happens in ABC's Indycar sim, albeit in an exaggerated
> manner (IMO). The fact that no other sim models this just shows you
> how many things they are NOT modelling or including in their physics
> engine - this is an extremely important aspect of racing, another
> compromise of balance the driver has to make while racing.

    ICR2 models this - particularly on ovals. Gee, I think even GP2
does! Very dependant on setup this. And situation.
JulianDat

NHRA Drag Racing

by JulianDat » Wed, 01 Apr 1998 04:00:00

I recall a brake psi and boot guages..

Ciao!

jd

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Marc J. Nelso

NHRA Drag Racing

by Marc J. Nelso » Wed, 01 Apr 1998 04:00:00

Thanks...I'm certainly not an authority on the subject, and had taken
information from someone who is.  Perhaps an oversight, or not all cars
have this?  Anyway thanks.  =)

Cheers!

Marc


> > Since the only outside people who have an alpha of the sim are actual
> > professional drag racers, I question your source...But yes, at this
> > time there are only two-classes included (the ones you mention).

> > ....and while we're on the subject...From what *I've* heard, the real
> > cars (top fuel, funny car) don't have guages (instead using a series of
> > lights, as well as a spotter to walk the car to the line), but the NHRA
> > sim will include an in-car view nonetheless.

> > Cheers!

> > Marc

> I recall a brake psi and boot guages..

> Ciao!

> jd

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JulianDat

NHRA Drag Racing

by JulianDat » Wed, 01 Apr 1998 04:00:00

I looked in Kenny Bernstein's Bud TF car.. !! = P

take care

JD

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