do the gentlemen who developed it pay my rent. But after playing GP3 for a
while, I find that it can't hold a candle to the Papyrus sim.
With all due respect to those who might beg to differ (it's a matter of
preference, after all), I simply do not see 4 years of progress from GP2 to
GP3. I imagined that after 2 years of GPL having raised the standard, these
software people would all have the capabilities to develop comparable sims,
perhaps with not as steep a learning curve as GPL, but at least with equal
or superior graphics and similarly capable (or better) AI.
In all fairness, GP3's graphics, while not up to 2000 standards, are not all
that bad. They most definetly could be better, though. The much talked
about physics model may not be up to par, but I can't tell since I (like
most people) have never driven a modern f1 car. Nor have I driven a '67
Ferrari 312, but by most accounts, modern f1 cars are supposed to have
gargantuan amounts of grip, incredible acceleration, and the ability to stop
in nothing flat. This calls for a much different driving style from 1967.
GPL and GP3 also present this contrast in simulation, as in GPL I feel like
I'm actually *driving* a car, while in GP3 is more like aiming a firearm.
Nothing wrong with that. Hotlapping in GP3 is, after all, a blast. And
IMHO, f12000 is no match.
So I can out put up with all of its suppposed shortcomings. But what I
don't understand why the AI in GP3 has to be the way it is. I have NFSPU,
and I suspect the AI guys from Porsche Unleashed mysteriously migrate to my
GP3 directory when I'm not looking, because I truly feel like I'm in the
middle of a demolition derby.
I think if they fixed that, more of us would overlook the arguably shoddy
graphics and questionable physics model and truly enjoy at last an modern f1
sim worthy of our money. Until then, here's hoping some industrious souls
out there can patch this thing like they did with GP2.
L.S.