rec.autos.simulators

I hate Soda

Jo

I hate Soda

by Jo » Sat, 21 Feb 1998 04:00:00


>>Yup, a sure fire sign that the developer doesn't believe the game has
>>a future, IMO.
>Would you disagree with that conclusion though? I don't think I could,
>much as I like SODA.

Hard to say. I do know that NOT supporting modern 3d technology is one
sure way to make sure it doesn't have a future though.

Joe

Jerry

I hate Soda

by Jerry » Sun, 22 Feb 1998 04:00:00

We talk a lot about how we hate new games that have great graphics and no
driving feel or poor physics, I don't think we can say this about SODA.  I
think SODA has one of the best driving models out there.  You can really see
where all the development effort went with this one.  I don't know how long the
game was in development, but I think there was a trade off in that the CPU
cycles are being used to calculate suspension movements and the full 3D physics
the car is being subjected to.  Remember you can't roll a car in Papyrus
Indycar or Nascar.   The coders for SODA may have been working on this before
D3D looked like a winner and probably before the 3Dfx overtook the Rendition in
game support.  Since Sierra and Papyrus had at least some involvement in it's
creation or at least in selling the product it naturally has Rendition support.
 If SODA had came out a year ago it would have been racing sim of the year.  It
had all the things we asked for:   great physics, driving feel, full 3D
movement of the car, networking over lan, internet, and modem, and a built in
track designer.  If the game had D3D or 3Dfx it would have been everything
anybody would want.  In my opinion, anybody with 233MHz and up who likes racing
sims should get a copy.

Jerry

John Walla

I hate Soda

by John Walla » Wed, 25 Feb 1998 04:00:00

On Wed, 18 Feb 1998 12:52:04 -0800, "Marc J. Nelson"


>Hmmmm....How about Papy concentrate on ground-based racing, instead of
>messing with the flight-sim stuff (Reno Racer)?  In other words, stick
>to what they know best and better support for their products.

Not quite the lesson I had in mind :-)

I see no problem with diversifying, and indeed any lessons learned
from modelling aerodynamics in 3 dimensions could be profitably
applied to their sim market, and vice-versa. There's also the issue of
becoming stale, and it's always nice to do something completely
different

I don't know much about Reno Racer at all, and I suspect that Papyrus
coding it is perhaps like using a hammer to crack a nut, but I don't
know the background or the ins, outs and shake-it-all-abouts so I'll
refrain from judgement until such time as I do. I'm quite looking
forward to it though - Plane Crazy looks fun, and I recall GeeBee Air
Rally (or was it Bee Gee's Hair Rally?) on the Amiga which was kind of
fun. At long last a fun flying product where I don't need to trim
anything or tune a radio to a VOXEL (or something) - heaven.

Cheers!
John

Mike Laske

I hate Soda

by Mike Laske » Wed, 25 Feb 1998 04:00:00

Hi John!



I think was Bee Gee's Hair Rally. :-)  Seriously, you played that as well?!
 I thought I was the only one...

Personally I was rather pleased to hear Papyrus was working on a flight sim
since they virtually define simulated vehicle physics.  I think Reno Racer
will be quite fun, although they need to be careful and provide the game
with purpose, something I feel Looking Glass failed on with Flight
Unlimited.  Of course FU2 is a much better game and simulator, but if FU
did fail as a product, it would surely be through lack of goal variety for
the player.

Oh, and a VOXEL is generally a graphics term or a single entity, not a
radio transmitter!  You're probably thinking of a  VOR.  Mail me personally
if you want to know more about this subject. <GGG>

Mike.

Trip

I hate Soda

by Trip » Wed, 25 Feb 1998 04:00:00




> >  At long last a fun flying product where I don't need to trim
> > anything or tune a radio to a VOXEL (or something) - heaven.
> Oh, and a VOXEL is generally a graphics term or a single entity, not a
> radio transmitter!  You're probably thinking of a  VOR.  Mail me personally
> if you want to know more about this subject. <GGG>

I think he's referring to WarBirds in that comment... trim effects are
modeled and VOX is in use (player to player voice transmissions)

I'm looking forward to Papyrus' air race sim too... I think ICI did a
stellar job on flight modeling in Warbirds, but I still want to see what
Papyrus does with the genre...

Between Reno Racer and GPL this summer, i'm not anticipating getting
much actual work done...

Trips

John Walla

I hate Soda

by John Walla » Thu, 26 Feb 1998 04:00:00

On Tue, 24 Feb 1998 21:14:45 GMT, "Mike Laskey"


>I think was Bee Gee's Hair Rally. :-)  Seriously, you played that as well?!
> I thought I was the only one...

No, I played it. Actually I recently tried it on the Amiga Emulator
and wondered why I ever bothered! Some games in those days were
awesome (Boulderdash and Bubble Bobble I spent hours with on the
emulator!) but BeeGee was a bit boring. Still, it was racing :-)

Hey, spot on. Load up - oh look, nice graphics - fly around, crash -
fly around, crash - fly around, land - quit - delete...

Okay thanks - next time I can't sleep I'll call you and you can
explain all about them VOR thingies :-)  When is someone going to
release a flight sim where I don't have to fly the 'plane, I can just
sit in my seat, drink champagne and chat to any cute girls that happen
to be unfortunate enough to be seated near me? :-)

Cheers!
John

Mike Laske

I hate Soda

by Mike Laske » Fri, 27 Feb 1998 04:00:00


Damn, that would be unfortunate <g>.  Anyway, I'd just like to point out
that that scenario never happens in real life, only in Hollywood's
depiction of  life!!!

Anyone here who _ever_ was fortunate to start a relationship with they
somebody met on a plane?  I didn't think so!  That's why there aren't any
sims about this.  Did Maxis write SimPlane?  No. :-)

Mike.

Fusi

I hate Soda

by Fusi » Fri, 27 Feb 1998 04:00:00


>Anyone here who _ever_ was fortunate to start a relationship with they
>somebody met on a plane?  I didn't think so!  That's why there aren't any
>sims about this.  Did Maxis write SimPlane?  No. :-)

Funny reference. If you've ever seen the secrets in SimCopter, you'd
know that their male designers are more interested in meeting cute
guys than girls

Tim


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