rec.autos.simulators

Building a kickass simulator!

Bastiaan Brouwe

Building a kickass simulator!

by Bastiaan Brouwe » Fri, 17 Sep 1999 04:00:00

Okay guys, help me out here,

At school me and some friends are trying to build a real racesimulator. The
plan is to use a kart-frame, place 4 pneumatic cylinders underneath it,
attach the bunch to a PLC and the PC, and have lots of fun!

But that's not the problem, the problem is that I really don't know which
game to use. I need a game which gives the most feedback, and can be played
over a network with at least two opponents!

Which one should I use, Collin Mcray? Doesn't matter whether it's F1 or a
rally game......

greetz
BAS

Schlom

Building a kickass simulator!

by Schlom » Fri, 17 Sep 1999 04:00:00

Soda Off-road will probably give the most feedback with all the jumps and bumps
in it.  However i cant really say much for Collin Mcray since i havent played
it.

Chris

Christof Velmeri

Building a kickass simulator!

by Christof Velmeri » Fri, 17 Sep 1999 04:00:00

Sorry, only one thing.
His Name is Colin McRae, like McLaren or McDonalds.
Titop
Master of Mag

Building a kickass simulator!

by Master of Mag » Fri, 17 Sep 1999 04:00:00

On Thu, 16 Sep 1999 19:43:10 +0200, "Bastiaan Brouwer"


>Okay guys, help me out here,

>At school me and some friends are trying to build a real racesimulator. The
>plan is to use a kart-frame, place 4 pneumatic cylinders underneath it,
>attach the bunch to a PLC and the PC, and have lots of fun!

>But that's not the problem, the problem is that I really don't know which
>game to use. I need a game which gives the most feedback, and can be played
>over a network with at least two opponents!

>Which one should I use, Collin Mcray? Doesn't matter whether it's F1 or a
>rally game......

Colin McRae Rally is a totally boss and unique rally simulator,
especially when used with force feedback and a high resolution.

If it weren't for the network option you asked for, I would certainly
advise Grand Prix Legends for single player realism!

* Master of Magic *

Greg Gummerso

Building a kickass simulator!

by Greg Gummerso » Fri, 17 Sep 1999 04:00:00

GPL for feel is my recommendation

Greetings
Greg


>Okay guys, help me out here,

>At school me and some friends are trying to build a real racesimulator. The
>plan is to use a kart-frame, place 4 pneumatic cylinders underneath it,
>attach the bunch to a PLC and the PC, and have lots of fun!

>But that's not the problem, the problem is that I really don't know which
>game to use. I need a game which gives the most feedback, and can be played
>over a network with at least two opponents!

>Which one should I use, Collin Mcray? Doesn't matter whether it's F1 or a
>rally game......

>greetz
>BAS

Colin Harri

Building a kickass simulator!

by Colin Harri » Sat, 18 Sep 1999 04:00:00

the most FF I've played (sucky game though) is Monster Truck Madness 2...


Neil Rain

Building a kickass simulator!

by Neil Rain » Sat, 18 Sep 1999 04:00:00


> Okay guys, help me out here,

> At school me and some friends are trying to build a real racesimulator. The
> plan is to use a kart-frame, place 4 pneumatic cylinders underneath it,
> attach the bunch to a PLC and the PC, and have lots of fun!

> But that's not the problem, the problem is that I really don't know which
> game to use. I need a game which gives the most feedback, and can be played
> over a network with at least two opponents!

> Which one should I use, Collin Mcray? Doesn't matter whether it's F1 or a
> rally game......

Well, Grand Prix Legends would be great, but how are you going to get
the force-feedback information from the game that you'll need to feed
into your pneumatic motion-simulator contraption?

Seems to me you'd need some kind of interface to the game so you could
read this information in real-time.

Maybe if you asked Microsoft they could build this interface into
DirectX9?  ;-)


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