rec.autos.simulators

Hasbro is now the #1 company in racing simulations

NanaKo

Hasbro is now the #1 company in racing simulations

by NanaKo » Mon, 16 Aug 1999 04:00:00

-Let's see now...GPL=19-20 cars
-NASCAR=42?

     So I see YOU have purchased a P3/600 to run this with a decent frame rate
then right...?

Ken Bear

Hasbro is now the #1 company in racing simulations

by Ken Bear » Mon, 16 Aug 1999 04:00:00

I use "body english" in car sims already.  Weird though, I still hit the
wall no matter how hard I lean the other direction :-)

--
Ken's Sig 3.0

"Who is the more foolish?  The fool, or the fool who follows him?" - Obi-Wan
Kenobi

Go #43 and #44!

volksy (at) geocities (dot) com
volksy (at) yahoo (dot) com


>LOL!!! ;-))

>Jan.
>------

>><snip> If you hang off the side of your chair a bit in
>>the corners, you can just about believe! :-) <snip>

Mark Daviso

Hasbro is now the #1 company in racing simulations

by Mark Daviso » Mon, 16 Aug 1999 04:00:00


>http://www.racesimcentral.net/

>This links demonstrate that they really care about *** simracers
>compared to <cough> another big one who wants to only milk money with old
>game engines that are boring and so...

But I read a Crammond interview many months ago where he stated that GP3
would use the GP2 engine (which was based on the GP1 engine?) as, in his
words, he'd be mad to throw away all those years of work.

Can we wait until we play it first?  Europress' track record in rally 'sims'
leaves a lot to be desired, IMO.  Certainly the graphics quality seems to be
pushing envelopes.

Can't get away with bike sims.  Arcade games, yes, sims, no.  As far as I'm
concerned there's a serious control problem with them.

See above.

I want to drive!

Don't get me wrong, I want someone to produce sims of higher quality than
Papy (that can only be a good thing).  I want RC and GP3 to be top of the
line sims, but lets wait until the finished products are in the public
domain before we go crowning kings...

Cheers,

Mark
Reading, UK

Chris

Hasbro is now the #1 company in racing simulations

by Chris » Mon, 16 Aug 1999 04:00:00

Dunno about that one.  Would be totally cool if they can pull it off, but I
think it might require dedicated racing servers and not just matchmaking
servers.... :)

Now, that is the best news yet.  Lot of other games have had this feature
for years, glad to see they are finally implementing it.

Yup, its gotta cross the finish line first (i.e. its got to reach retail
shelves). :)

Chris

Hasbro is now the #1 company in racing simulations

by Chris » Mon, 16 Aug 1999 04:00:00

Interesting.

Even a demo at the very least....:)

A wheel just doesnt feel right, need the lean.  However, I still prefer SBK.

Yeah, product has to see the light of day on the retail shelves before we
can perform our rampant judgements upon it. :)

True enough.  Would certainly be nice if there were more developers
producing top-flight racing sims.   I just hope Hasbro/Microprose with
GP3/GP500 doesn't run the Falcon 4.0 gambit and ship and incomplete game
that needs 7 patches to add/fix features it was supposed to ship with.  That
I think is my biggest worry about GP3.

Steve Blankenshi

Hasbro is now the #1 company in racing simulations

by Steve Blankenshi » Mon, 16 Aug 1999 04:00:00


>      So I see YOU have purchased a P3/600 to run this with a decent frame
rate
> then right...?

Maybe not so dependent on new mega-cpu's as new software, mb's and video
cards.  AGP4X, DX7, and video cards doing hardware transform and lighting
will reduce the cpu load enormously from current configurations.
Supposedly, racing and flight sims, which are so dependent on complex
physics models, will be best suited to benefit from these new capabilities.
I guess we'll see.....

Cheers,

Steve B.

Michael Barlo

Hasbro is now the #1 company in racing simulations

by Michael Barlo » Mon, 16 Aug 1999 04:00:00

        I'll probably buy it just so that I can use the N3 to GPL converter ;-)

===============

--
=========================================
Mike Barlow of Barlow Racing?
=========================================
Racing online with the help of......

Race Communications Association
http://members.xoom.com/RCA/toc.html
Holodyne Engineering

Mystic Music

(have Your !!Name/Address!! placed here)

ilmor

Hasbro is now the #1 company in racing simulations

by ilmor » Tue, 17 Aug 1999 04:00:00

Well ive already seen the gp500 demo on some relatively modest systems.
Certanly not the insult that GPL was to my prosessor when it came out.

-ilmore


>I hope everyone will have PIII/600's to play these new games......

>-Nanakofi...

Steve Ferguso

Hasbro is now the #1 company in racing simulations

by Steve Ferguso » Tue, 17 Aug 1999 04:00:00

: As I posted elsewhere, the success of Driver for the Playstation has shown
: GT Interactive just how important driving/racing sims/games are, and they've

No, I think it has shown them how important a game with a good concept and
above-average execution is.  I don't think Driver is selling because of
its physics model or other qualities that we value in this group.  It's
selling because everyone's a sucker for a good car chase.  As many have
already noted here, as a "sim" it is a bit lacking, and even the
environment is rather flawed (lots of walls).  But somehow it has the
atmoshpere that Midtown Madness lacks.  How can you get e***d about
evading the police in a New Beetle?  There's no reason in MM for the
carnage you are causing.  Not necessarily a bad thing, but weaving
together the small threads of a storyline and adding some funk-a-delic
music pushes Driver ahead.

By the way, anyone know where I can find a .mov or .avi of the Bullitt
chase scene?  

Stephen

Steve Ferguso

Hasbro is now the #1 company in racing simulations

by Steve Ferguso » Tue, 17 Aug 1999 04:00:00

: Ok, a lot of titles, let's hope they deliver.

: GP500 looks good (and is the best of the bike bunch yet, for sure), but
: ultimately: how are you going to immerse the player in a motorcycle game
: which he has to control with a stick?

I still use a tiny CH Mach 1 stick for all my sims.  I had a T2, but hated
dragging it out and setting it up.  I also hated the waste of desktop
space if I left it set up.  Using a stick has never hurt the immersion
factor for me.

Stephen

Chris

Hasbro is now the #1 company in racing simulations

by Chris » Tue, 17 Aug 1999 04:00:00

Hey, good idea!



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