rec.autos.simulators

NASCAR 2K3 Problem...

Bob

NASCAR 2K3 Problem...

by Bob » Fri, 27 Jun 2003 13:11:02

Here's my system setup:

AMD Duron 900 w/512MB RAM
BFG Asylum GeForce FX5200 Ultra (128MB RAM)
Sound Blaster Audigy 2
20 GB HDD

Whenever I try to run N2K3 in Direct3D, I get all kinds of weird
flickering and flashing once I get into the main event screens -
OpenGL runs fine.

What could the problem be, and should I care?

TIA,

Bob

Jan Verschuere

NASCAR 2K3 Problem...

by Jan Verschuere » Fri, 27 Jun 2003 17:15:27

"Bob "KnightRyder" Nielsen" wrote ...

Have you tried runnning it with the -freezeanims switch?

Jan.
=---

Bob

NASCAR 2K3 Problem...

by Bob » Sat, 28 Jun 2003 02:27:26

On Thu, 26 Jun 2003 08:15:27 GMT, "Jan Verschueren"


>> What could the problem be, and should I care?

>Have you tried runnning it with the -freezeanims switch?

>Jan.
>=---

No.  What does that switch do?

Bob

Jan Verschuere

NASCAR 2K3 Problem...

by Jan Verschuere » Sat, 28 Jun 2003 02:55:32

It disables the animated backgrounds in the menus.

You need to add it to the "Target" line in your NR2003 shotcut's properties,
like so:

"F:\NASCAR Racing 2003 Season\NR2003.exe" -freezeanims

Jan.
=---

PlowBo

NASCAR 2K3 Problem...

by PlowBo » Sun, 29 Jun 2003 06:03:24

Why not just run what works?  I run Open gl, it is usually more FPS...
ti4600 128, is my card.  anywho, might see if there is a vertical sync
setting in direct x?  I don't know.



Bob

NASCAR 2K3 Problem...

by Bob » Sun, 29 Jun 2003 06:17:11

On Fri, 27 Jun 2003 16:03:24 -0500, "Mitch Wing \(PlowBoy\)"


>Why not just run what works?  I run Open gl, it is usually more FPS...
>ti4600 128, is my card.  anywho, might see if there is a vertical sync
>setting in direct x?  I don't know.

Update:  Turns out, antialiasing in Direct3D was the culprit.  I was
trying to use the "Quincunx" setting in CFS3, and got the same kind of
garbled screens as I was getting in N2K3.  When I turned the D3D
antialiasing to "Application," the CFS3 problem went away....I
thought, "hmmm..." and, sure enough, the N2K3 problem was gone too!
Even so, I think I'm gonna take Mitch Wing's suggestion and just run
in Open GL...works better!  :)

Thanks

Bob


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