rec.autos.simulators

CRASHING ON HAWAII!!!! It's not my Fault!!!!

Don Wilsh

CRASHING ON HAWAII!!!! It's not my Fault!!!!

by Don Wilsh » Sat, 05 Apr 1997 04:00:00

Drivers:

Subject:        Public Service Message!!!!

As we have proclaimed for a long long time.  Alot of the time when you
get
crashed out on HAWAII it really isn't the other guys fault!!!!

Don Wilshe, IVGA

Here is some insight from Joe Farr!!!!

I HOPE AND PRAY EVERYNIGHT THAT PAPYRUS FIXES THIS BEFORE WE GO LIVE ON
NRO!!!!

=====================================================================================================
From: Joe Farr

   "Modem Latency Bug" on the Nascar racing Multi-Player server (Hawaii)

The term bug is used loosely as this may or may not be considered a bug.
Some drivers refer to this as
warping or game quirk. I have informed Hawaii about this, but heard no
response on their part if this is
a real bug or not OR if they even plan to fix or address it in a later
update for Nascar (one) or Nascar
(two). Enough of the disclaimer crap....

The short n sweet version of this bug is basically: It is possible that
you can be hit by another car (that
causes you to crash) while the other car does not real hit you and
continues on while watching you spin in
his mirror. Too bad for you!

WHY IS THIS??????

(This is MY impression of how the game works)
While racing other cars over the modem, it takes too long for my
computer get information on the
CORRECT location of your car so my computer can display the graphics.
Therefore, my computer has to
"guess" where your car is going to be. As soon my computer gets the
correct location of your car, my
computer will correctly draw your car. This could explain why cars
appear to jump/warp on the screen.

With this in mind, I will now give you a quick (and popular) example of
a MODEM LATENCY BUG
accident.

Driver A makes a pass to the inside of driver B while going into turn 1
at Talladega. Driver A keeps his
car completely under the solid white line while driver B keeps his car
on the high side of the lane 1
(lower lane). In reality, these two cars will not touch each other and
should exit turn 2 quite safely.
However, what happens more times than not:

Driver A remains below the solid white line and exits turn 2 safely
while hearing driver B spin off into
the wall mysteriously.

Driver B remains on the high side of lane 1 and Driver A drifts up into
Driver B's car causing him to
crash. BUT WAIT!!!! Driver A continues at full speed and suffers no
damage. WHAT THE HELL!!!

If both drivers were to save a replay of this example, both drivers
would find that Driver A's replay
shows NO CONTACT while driver B's replay shows CLEAR CONTACT.

Driver B's computer "guessed" that driver A would drift up the track
(remain in a straight line to last
known trajectory) which would cause contact and probable accident. This
happens ALL THE TIME at
ALL TRACKS!!!! It normally happens in turns, but has been known to
happen on straight-aways where
Driver A's computer "guesses" that driver B's car (following car while
heading into a sharp turn) IS
NOT braking (and plows into driver A) when in actuality, driver B is
braking and DOES NOT hit driver
A.

What can you do about it?

Until Hawaii fixes this problem (bug), there is nothing you can do about
it. Since this normally happens
in close quarter racing, I HIGHLY RECOMMEND not racing side by side in
the turns. If you have no
choice (in the heat of battle), please, for your sake, allow plenty of
room between your car and the
passing car. The outside car never wins in this situation. If you are
going to be passed (car gets inside
position while heading down straight or car behind is clearly faster), I
recommend lifting/braking a tad
early to allow the passing car to get completely by you BEFORE you fully
enter the turn so you can use
the full track (with no cars on your left or right) to safely complete
the turn. On the road courses, I
recommend not following directly behind the car ahead of you.

I have written about this bug in my "Drivers Guideline" IVGA MP section
several months ago. Most
"League" accidents can be attributed to this bug. If you are aware of
the possibility of disaster, than
you will know how to avoid it.

When in a race and you are taken out, please consider the following:

1. Did the car that hit you spin and crash also?

If he did, than one of you screwed up and the MODEM LATENCY BUG did not
bite you. Begin with
unnecessary verbal flaming if you under the age of 15.

2. Did the car that hit you continue on?

It is possible that the MODEM LATENCY BUG just happened and the car that
hit you real did not hit
you according to his game. Suck it up and don't let it happen again. I
warned you! Save the replay and
make a note of his speed after the incident. Did his speed drop or did
it remain as if he never touched
you?

I realize that modem latency is the biggest obstacle for Hawaii to
overcome, but I would like to see
some sort of verification between the two cars when this type of
incident happens. If driver B's
computer says "I've been hit by driver A", I would like to get
confirmation from driver A's computer
before the accident is official, resulting in both cars spinning.

I've got a dozen or so other changes that Hawaii should make, but I have
12 hours of the Republican
convention to watch, so I'll cover it in another letter.

Thanks for your time,

Joe Farr

bl00

CRASHING ON HAWAII!!!! It's not my Fault!!!!

by bl00 » Tue, 08 Apr 1997 04:00:00


>As we have proclaimed for a long long time.  Alot of the time when you
>get crashed out on HAWAII it really isn't the other guys fault!!!!
>Don Wilshe, IVGA
>Here is some insight from Joe Farr!!!!

Don,

Old news... it's called Warping! I am pretty sure everyone knows of
the problem and has seen it before. Just something you have to live
with in a modem environment for now.

Kev

bl00

CRASHING ON HAWAII!!!! It's not my Fault!!!!

by bl00 » Tue, 08 Apr 1997 04:00:00


>>Old news... it's called Warping! I am pretty sure everyone knows of
>>the problem and has seen it before. Just something you have to live
>>with in a modem environment for now.
>Huh.. I think he knows that..

Then why did he post it and why did you reply? You guys must really be
bored over there at IVGA :>

Kev

The_Rave

CRASHING ON HAWAII!!!! It's not my Fault!!!!

by The_Rave » Tue, 08 Apr 1997 04:00:00

<HTML><BODY>


<BR>
<BR><I>&gt;&gt;Old news... it's called Warping! I am pretty sure everyone knows
of</I>&nbsp;
<BR><I>&gt;&gt;the problem and has seen it before. Just something you have
to live</I>&nbsp;
<BR><I>&gt;&gt;with in a modem environment for now.</I>&nbsp;
<BR>
<BR><I>&gt;Huh.. I think he knows that..</I>&nbsp;
<BR>
<BR>Then why did he post it and why did you reply? You guys must really be&nbsp;
<BR>bored over there at IVGA :&gt;&nbsp;
<BR>
<BR>Kev&nbsp;
</BLOCKQUOTE>


<BR>
<BR><I>&gt;&gt;Old news... it's called Warping! I am pretty sure everyone knows
of</I>
<BR><I>&gt;&gt;the problem and has seen it before. Just something you have
to live</I>
<BR><I>&gt;&gt;with in a modem environment for now.</I>
<BR>
<BR><I>&gt;Huh.. I think he knows that..</I>
<BR>
<BR>Then why did he post it and why did you reply? You guys must really be
<BR>bored over there at IVGA :&gt;
<BR>
<BR>Kev
</BLOCKQUOTE>
&nbsp;&nbsp; I no longer refer to it as warping.&nbsp; I prefer to call
it a &quot;Hawaiian Punch!&quot;&nbsp;
<BR>
<BR>&nbsp;&nbsp;&nbsp; Dennis
<BR>

</BODY>
</HTML>

Mike Schmi

CRASHING ON HAWAII!!!! It's not my Fault!!!!

by Mike Schmi » Wed, 09 Apr 1997 04:00:00


>>Then why did he post it and why did you reply? You guys must really be
>>bored over there at IVGA :>

>Not bored.. overwhelmed!!; )

>take care

>Julian "Mr. Turtle" Data
>IVGA Member 0004
>The N2 "SkunksWorks" is in progress
>Verite/3DFX owner

Yet another mind boggling responce from the turtle......YAWN.......

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