There are a new preview there aswell
"Additional Features Include:
Physics model for WSC has been worked on for over 5 years
Developed to help the driver compensate for the lack of feeling due to no
sensory feedback from any sims to date
Dynamic Center of Gravity, the mass and the distribution of the mass changes
during the race affecting the car behavior
Unprecedented work for the tyre model
Modeling of the suspension, A-arms movement , camber of the tyre change
while car in movement, dynamic roll centers change all of which effects the
feel of the car
Fuel level during a race changes the Center of Gravity and thus the handling
In high performance cars the suspension doesn't move a great distance so the
roll center wont change much, but it does change and how this changes
greatly affects the handling characteristic of a car
The size of the contact patch ot the tire is modelled, again affecting the
slip angles from the tire model.
Vehicles body panels and components are implemented and allows to easily
dislodge and lose relevant body panels during impacts
Car modelled can be deformed to various degrees, to allow for damage which
is not enough to dislodge panels but enough to bend them.
Difference between aluminium and carbon fibre body: Aluminium will have a
tendency to bend more and carbon fibre will tend to fail more.
Abuses of the transmission, engine, tyres will increase the chances of
failures as the race progress
Tyre failure is part of the driving model: Slow punctures, blowouts,
delamination and flat spots could happen.
Suspension geometry setups: bumpstops, spring rates, A-arm lengths and
positioning, rollbar rates, dampers, ride height
Engine and transmission setups: gear ratios, drive ratios, torque and power
curves.
LAN and Internet play will be fully optimized, with consideration of latency
inherent from current connection speed / bandwidth
The host of a race will have the option to set a sliding scale for the frame
rate (maximum cap)
Host of a race will have the options to set different parameters, like race
length, categories etc..
WSC will be a demanding game running with full details, it has plenty of
scalable options to make it playable on a wide a range of hardware
The game uses DirectInput and the game will allow you to use any input
DirectInput you can enumerate, even custom made controller
Clutch will be fully implemented, ability to stall the car, slip the clutch,
burn it out etc...
WSC is highly editable, with scripts included to make tweaking easy for 3rd
party developers
These scripts will enable you to add new classes, championships and
eventually even new cars.
Range of weather effects is planned, including effect of the wind on the
car.
Variable weather will be implemented affecting car behavior as track gets
wets or drier.
A screenshot feature will enable to select a moment in the race and be able
to select an angle to take pictures
Full multi monitor (2 video cards in WIN98), linked (1 monitor on each PC
via a LAN) are implemented
Brake modeling including friction glow Smoke and Fire Effects
Effect of dirt in the game : as the game progress the car will become more
and more covert with dirt, oil, ***, carbon dust, bugs...
Driving using the***pit view : the windscreen/visor will become harder and
harder to see through.
Uses A3d to get full 3d positional sound and for the sound to be affected by
the environment
The use of the latest technology from Staccato for simulating the engine
sounds is a possibility "