features never made to the PC version... only the console ones.
--
Philippe "Philster" Sergerie
> > And a whopping 16 player multiplayer code! WOW!
> > OH - Come on EA! GPL had 20 players - and that was *5* [five!] years
ago!
> > Like I've said to others... if you as a bare minimum can't even match
that -
> > you're not even trying.
> > "Easy to Connect Network and Online Play: Revamped system allows up to
16
> > competitors to easily connect via LAN or online to battle in single race
> > mode. With **broadband**, up to 16 players can connect with text chat
and
> > matchmaking by GameSpy"
> > --
> > ed_
> I think everyone is well aware of the ***netcode that befalls ISI. So,
> I'm sure no one is expecting the excellent netcode that Papy has in
> their sims. Honestly, I'm not sure /what/ their hang up is in that area.
> Sure, it's horrible for the online players, but at least they're
> attempting to make a good simulation for us folks without broadband to
> enjoy online play. I'm glad they're trying to make the single player
> experience better than anything Papy ever attempted, too (aka Season
> Mode vs. proposed Career Mode).
> With Papyrus out the door for god knows how long, EA will be the big
> sh*t in the NASCAR PC sim market (unless NASCAR Heat: Dirt to Daytona
> comes onto the PC *wink wink*). On that note, they better not***up.
> My advice to 'em: listen to the ideas of the people who are going to buy
> your software.
> -Will