rec.autos.simulators

NT 2004

Philste

NT 2004

by Philste » Wed, 14 May 2003 09:18:18

Yeah, remember what they had promised  for NT2003... most of the interesting
features never made to the PC version... only the console ones.

--
Philippe "Philster" Sergerie



> > And a whopping 16 player multiplayer code! WOW!

> > OH - Come on EA!   GPL had 20 players - and that was *5* [five!] years
ago!

> > Like I've said to others... if you as a bare minimum can't even match
that -
> > you're not even trying.

> > "Easy to Connect Network and Online Play: Revamped system allows up to
16
> > competitors to easily connect via LAN or online to battle in single race
> > mode. With **broadband**, up to 16 players can connect with text chat
and
> > matchmaking by GameSpy"

> > --
> > ed_

> I think everyone is well aware of the ***netcode that befalls ISI. So,
> I'm sure no one is expecting the excellent netcode that Papy has in
> their sims. Honestly, I'm not sure /what/ their hang up is in that area.

> Sure, it's horrible for the online players, but at least they're
> attempting to make a good simulation for us folks without broadband to
> enjoy online play. I'm glad they're trying to make the single player
> experience better than anything Papy ever attempted, too (aka Season
> Mode vs. proposed Career Mode).

> With Papyrus out the door for god knows how long, EA will be the big
> sh*t in the NASCAR PC sim market (unless NASCAR Heat: Dirt to Daytona
> comes onto the PC *wink wink*). On that note, they better not***up.
> My advice to 'em: listen to the ideas of the people who are going to buy
> your software.

> -Will

Larr

NT 2004

by Larr » Tue, 20 May 2003 03:25:23

unique as individual car damage models are rendered on the fly.<<

Something I wish Papy had put in years ago...

We'll see...  I sure hope they clean up the bizarre controller
configuration.  You don't need 3 damned screens of confusing options  just
to configure a controller!

Larry


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