: Are there any tricks out there to get your CART cars to handle better?
: Is it best if you balance the car perfectly, or should you run massive
: camber with totally different shock loads?
: I am having a hell of a time trying to drive competitively in ICR2, and
: can't get anywhere near the speeds that the computer cars get while
: going through medium speed turns. The AI cars just walk away, as i can't
: match their speeds thoroughout the corners without having the front end
: washout and going nose-first into the wall.
First thing to watch out for in ICR2 is that the AI cars have
unrealistic straight speed on the long straights. Do not set up your
car to keep up with them on the long straights. Usually attempting to,
will force you to take too much wing off the car. The affect of this is
you will not be able to make the medium to fast corners well. It sounds
like you may be taking too much front wing out. The front wing can
help turn, but also helps braking.
I usually setup the front camber to keep the tire temps even across the
tires after 4-5 good hot laps. If the springs are too soft in the
front, it takes too long for the front wheels to take the weight of the
steering change and braking. Stiffen them until you get good response
to your steering.
If you are "pushing" or "washing out" (as you put it) going into the
turn, try softening the shock on the front opposite side of the turn
or tightening the rear shock on the opposite side of the turn. For
pushing coming out of a turn try softening the front shock on the same
side as the turn or tightening the rear shock on the same side of the
turn.
Try to "trail-brake". This is the method of keeping the brake on
slightly while you start your turns. This helps keep the weight over
the front wheels and aids in making the turn. For the really tight
corners you need to turn early. It's a fine art, but you almost have to
aim for the inside wall when you start your turn.
One last point. Practice, practice, practice. Work on smoothness and
consistency and speed will follow.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
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