rec.autos.simulators

Pro Race DriveR "realistic handling patch" reactions?

Mike Beaucham

Pro Race DriveR "realistic handling patch" reactions?

by Mike Beaucham » Tue, 06 May 2003 04:57:31

Hey all.. I just noticed that bhmotorsports is listing a "realistic handling
patch" by Zcehan. I wondered if anyone has tried it, and what it's like?

It just seems like everyone is doing what they can to attempt to make this
game somewhat decent. I'd consider buying it, because I could really use a
new game this summer, but if it's shite I'm not gonna drop any cash on it.

I wonder how this patch was created? I'd assume no actual physics data was
used, instead just some grip settings and such tweaked haphazardly until it
feels like something the tweaker thinks it should feel like?

Mike
http://www.racesimcentral.net/

Extry

Pro Race DriveR "realistic handling patch" reactions?

by Extry » Tue, 06 May 2003 19:50:05


it just seemed to tighten up the steering somewhat - its still pretty ***
tho - if you download it, it'll tell you exactly what he's done and what
the changes are meant to do

i'd say so, all he's done is edit the handling.txt file within the .big file

jbod

Pro Race DriveR "realistic handling patch" reactions?

by jbod » Tue, 06 May 2003 23:55:29




> > Hey all.. I just noticed that bhmotorsports is listing a "realistic
>  handling
> > patch" by Zcehan. I wondered if anyone has tried it, and what it's like?

> it just seemed to tighten up the steering somewhat - its still pretty ***
> tho - if you download it, it'll tell you exactly what he's done and what
> the changes are meant to do

> > It just seems like everyone is doing what they can to attempt to make this
> > game somewhat decent. I'd consider buying it, because I could really use a
> > new game this summer, but if it's shite I'm not gonna drop any cash on it.

> > I wonder how this patch was created? I'd assume no actual physics data was
> > used, instead just some grip settings and such tweaked haphazardly until
>  it
> > feels like something the tweaker thinks it should feel like?

> i'd say so, all he's done is edit the handling.txt file within the .big file

I'm very disappointed with Race Driver -- the demo was enough of a
letdown that I decided to pass on the full version.  I know a lot of
people are tweaking it in hopes of making it more driveable, but I
think it's a lost cause.

I was impressed with the Total Immersion Racing demo, though -- it
reminded me a lot of SCGT, and aside from the console menu screens,
the physics model seems to have a lot of potential, so I went ahead
and bought the full version.  I'm currently finalizing an all-in-one
patch for Total Immersion Racing that should do for TIR what the
"Advanced Physics Patch" did for SCGT -- I've solved the brake lockup
problem, and the modifications that I've made to the grip levels and
tyre sounds completely transform the game.  If you're looking for
something new with a rewarding physics model, then TIR with my
advanced patch just might be the ticket.

My patch will work with the demo version as well if you'd like to
sample the goods in advance.  The demo only features a one-lap race,
though, and since TIR also models tyre and brake temps (it feels a lot
like a Papy or MGI sim in this respect), you really need to put in a
couple of laps to warm the tyres up before the physics model truly
"comes alive."  There is a way to access more laps in the demo, so if
you'd be interested in trying out the patch with the demo once I have
it ready for release, drop me a line.

Also, FWIW, if you're a fan of Live For Speed (LFS), you might be
interested to know that Scawen Roberts (one of the LFS developers) is
credited as a physics consultant in the Total Immersion Racing manual
-- with the physics and tyre noise tweaks that I've come up with, TIR
feels a LOT like LFS, physics-wise (but with higher performance cars),
which ain't a bad thing!

;-)

-- JCB
http://www.racesimcentral.net/

Trick Dac

Pro Race DriveR "realistic handling patch" reactions?

by Trick Dac » Wed, 07 May 2003 01:55:57

REALLY can't wait jbodin !

If you're bored, please send me a work-in-progress version ! PLS PLS PLS
!!!!!!!!!!!!!
I really can't wait if it's as good as you describe


Greetz,

Franky






> > > Hey all.. I just noticed that bhmotorsports is listing a "realistic
> >  handling
> > > patch" by Zcehan. I wondered if anyone has tried it, and what it's
like?

> > it just seemed to tighten up the steering somewhat - its still pretty
***
> > tho - if you download it, it'll tell you exactly what he's done and what
> > the changes are meant to do

> > > It just seems like everyone is doing what they can to attempt to make
this
> > > game somewhat decent. I'd consider buying it, because I could really
use a
> > > new game this summer, but if it's shite I'm not gonna drop any cash on
it.

> > > I wonder how this patch was created? I'd assume no actual physics data
was
> > > used, instead just some grip settings and such tweaked haphazardly
until
> >  it
> > > feels like something the tweaker thinks it should feel like?

> > i'd say so, all he's done is edit the handling.txt file within the .big
file

> I'm very disappointed with Race Driver -- the demo was enough of a
> letdown that I decided to pass on the full version.  I know a lot of
> people are tweaking it in hopes of making it more driveable, but I
> think it's a lost cause.

> I was impressed with the Total Immersion Racing demo, though -- it
> reminded me a lot of SCGT, and aside from the console menu screens,
> the physics model seems to have a lot of potential, so I went ahead
> and bought the full version.  I'm currently finalizing an all-in-one
> patch for Total Immersion Racing that should do for TIR what the
> "Advanced Physics Patch" did for SCGT -- I've solved the brake lockup
> problem, and the modifications that I've made to the grip levels and
> tyre sounds completely transform the game.  If you're looking for
> something new with a rewarding physics model, then TIR with my
> advanced patch just might be the ticket.

> My patch will work with the demo version as well if you'd like to
> sample the goods in advance.  The demo only features a one-lap race,
> though, and since TIR also models tyre and brake temps (it feels a lot
> like a Papy or MGI sim in this respect), you really need to put in a
> couple of laps to warm the tyres up before the physics model truly
> "comes alive."  There is a way to access more laps in the demo, so if
> you'd be interested in trying out the patch with the demo once I have
> it ready for release, drop me a line.

> Also, FWIW, if you're a fan of Live For Speed (LFS), you might be
> interested to know that Scawen Roberts (one of the LFS developers) is
> credited as a physics consultant in the Total Immersion Racing manual
> -- with the physics and tyre noise tweaks that I've come up with, TIR
> feels a LOT like LFS, physics-wise (but with higher performance cars),
> which ain't a bad thing!

> ;-)

> -- JCB
> http://www.racesimcentral.net/

Mike Beaucham

Pro Race DriveR "realistic handling patch" reactions?

by Mike Beaucham » Wed, 07 May 2003 09:51:14

Yah, that's what I figured. Maybe I'll download the game, if I'm allowed to
say that.. hahaha :)

Mike
http://www.racesimcentral.net/




> > Hey all.. I just noticed that bhmotorsports is listing a "realistic
> handling
> > patch" by Zcehan. I wondered if anyone has tried it, and what it's like?

> it just seemed to tighten up the steering somewhat - its still pretty ***
> tho - if you download it, it'll tell you exactly what he's done and what
> the changes are meant to do

> > It just seems like everyone is doing what they can to attempt to make
this
> > game somewhat decent. I'd consider buying it, because I could really use
a
> > new game this summer, but if it's shite I'm not gonna drop any cash on
it.

> > I wonder how this patch was created? I'd assume no actual physics data
was
> > used, instead just some grip settings and such tweaked haphazardly until
> it
> > feels like something the tweaker thinks it should feel like?

> i'd say so, all he's done is edit the handling.txt file within the .big
file

Steve Simpso

Pro Race DriveR "realistic handling patch" reactions?

by Steve Simpso » Wed, 07 May 2003 17:32:17

I hate to be a downer, but we've already got an awesome racing game that's
lacking decent multiplayer (F1/GTR 2002)  Why bother?
jbod

Pro Race DriveR "realistic handling patch" reactions?

by jbod » Thu, 08 May 2003 02:51:54


> I hate to be a downer, but we've already got an awesome racing game that's
> lacking decent multiplayer (F1/GTR 2002)  Why bother?

Well, here are a few simple reasons:

1) A 56K dial-up connection tends to preclude a 200+ MB download.

2) As much as I love ISI, I've found most of their F1 products to be
somewhat "sterile" in their environments -- if I'm stuck with offline
play, I find playing in the TIR "world" to be more warm and engaging
than tooling around tracks tied to the F1 2002 graphics engine.

3) TIR features some gorgeous tracks and a solid physics engine
designed for the PC lurking behind those console menu screens, and
it's a shame to see all that work go to waste.

4) Independent projects like GTR2002 (and other mods for F1 2002 or
NASCAR Heat) are great, but we all need to remember that if we don't
support solid RETAIL racing products with decent physics like TIR,
then *** companies will just continue to crank out dreck like
"Crazy Taxi," "Knight Rider," "Test Drive," "Sega GT," and "Motor City
Online."

Any other questions?

:-/

-- JCB

KAP

Pro Race DriveR "realistic handling patch" reactions?

by KAP » Thu, 08 May 2003 10:54:12

I know I'm looking forward to your patch, John. Thanks for taking the time.

Ken



Steve Simpso

Pro Race DriveR "realistic handling patch" reactions?

by Steve Simpso » Thu, 08 May 2003 19:21:40

??  I'm on 33.6K - I had GTR 2002 within 24 hours of its release.

Are you saying you need some sort of 'game goals' or 'challenges' to enjoy a
sim?

The tracks aren't as nice as the extra tracks that come with GTR 2002.
Maybe the physics are OK - I'll be amazed if anyone can make it seem half as
good as F1 2002's physics engine.

Erm...last time I checked, F1 2002 is a RETAIL product.  GTR 2002 is an
enhancement - much like your TIR tweaks.

Not really, but I'll ask again, why put so much effort into a 2nd rate game
that doesn't support multiplayer and is produced by a company that doesn't
give a toss about sim racing?

Aide

Pro Race DriveR "realistic handling patch" reactions?

by Aide » Thu, 08 May 2003 21:18:28

Can't equate JBodin's comments to be honest.....weird abstract logic is that
..?

You hear GTR 2002 is the business but 200mb is too big to bother...????

But a potential SCGT 2 is worth it.....!!!

Let me tell you....i was a mad crazy SCGT diehard,infected friends with my
enthusiasm and we had a magic period playing it to death....BUT

...we finally found SCGT 2 this last month

GTR 2002 with the right cars and BPR 1996 also on all the old SCGT tracks
that have been released Chatham,Road Atlanta,Laguna etc etc....and it felt
like SCGT times again.

All i await now is Road America/Elkhart Lake and i will be in paradise.

Plus The Ring on GTR and BPR is an amazing sim driving experience NOT to be
missed for a 200mb download beleive me...!!!!!

AD

jbod

Pro Race DriveR "realistic handling patch" reactions?

by jbod » Fri, 09 May 2003 03:02:24


> > 1) A 56K dial-up connection tends to preclude a 200+ MB download.

> ??  I'm on 33.6K - I had GTR 2002 within 24 hours of its release.

> > 2) As much as I love ISI, I've found most of their F1 products to be
> > somewhat "sterile" in their environments -- if I'm stuck with offline
> > play, I find playing in the TIR "world" to be more warm and engaging
> > than tooling around tracks tied to the F1 2002 graphics engine.

> Are you saying you need some sort of 'game goals' or 'challenges' to enjoy a
> sim?

Nope, not at all -- it's the graphics and tracks of F1 2002 that I
don't care all that much for.

Cool -- good to hear that the GTR 2002 tracks are better than the F1
2002 tracks.  That's encouraging, because I'm sure the physics are
good (there's no disputing that the F1 2002 physics engine is a good
one).  With the various tweaks, that I've put together, though, you
might be surprised at how good the TIR physics really are.  It's tough
to compare an F1 sim to a sportscar sim, but after playing around with
F1 2002 and TIR in some quick, informal back-to-back testing, I've
come away suitably impressed with the TIR physics model.  I won't say
that it's better in any way than F1 2002, but it is good in its own
right.  I want more developers and publishers to bring us more stuff
like TIR, not more stuff like Test Drive or Crazy Taxi.  Companies
like ISI will continue to crank out good stuff, but the racing genre
is suffering from a lack of good stuff in general right now, so the
more we support companies like Empire Interactive and Razorworks by
buying and supporting things like TIR, the better chance we'll have of
seeing more companies enter the fray with viable products.  Otherwise,
if Papy and ISI ever bow out, we'll all be stuck waiting on the next
West Brothers production.

Yup -- and you and I and most everybody else already owns F1 2002.
How many people have shown similar loving (and support) for Empire
Interactive and Razorworks by purchasing TIR?  If we don't support the
companies who try to do good, then they have no incentive to try
harder in the future.

As for GTR 2002 versus my TIR tweaks, you're talking about a 200+ MB
download that converts an F1 sim to a sportscar sim on one hand,
versus a 432 KB download that provides the necessary tweaks to convert
what appears to be an arcade racer into the sportscar sim that it was
intended to be in the first place before they were forced to slap the
console menu screens in place.  Besides, people who DID go out and
purchase TIR don't benefit a bit from the GTR 2002 download, and
THAT's part of the reason why I'm even putting forth an effort.  THOSE
people are a part of the sim racing community, and it's all about the
community, right?

;-)

Razorworks doesn't care about sim racing?  Then why did they go to the
trouble of putting so much effort into developing a rather
sophisticated and fairly open physics model, and why are they
assisting the sim community by providing tools and information about
how to unlock the full potential of their product?  They sought out
the assistance of Scawen Roberts (one of the developers of "Live For
Speed") in developing the TIR physics -- something they surely
wouldn't have done if they would have been content to just crank out
another NFS/Test Drive clone -- so HOW can you say that they don't
care about sim racing?  Razorworks has a very good reputation in the
flight sim community, as I understand it, and it seems to me that they
are attempting to make similar inroads into the sim racing world.

I say more power to them -- we've already got Papy and ISI at the top
of the heap, but we all benefit when more companies get involved and
start producing products that are weighted towards the sim end of the
realism spectrum.  A few years ago, who would have thought that the
same company that produced "Breakneck" would bring us a sim racing gem
like MBTR?  They did, though, and TIR is more credible as a sim title
than Breakneck ever was, so who knows what Razorworks might be capable
of bringing us next?

If we don't support them, though, it's likely we'll never see anything
from them again.

THAT is why I put out the effort -- because THEY put out the effort in
the first place, and I want to see then take it to the next step.

If you're a one-trick-pony type, though, then F1 2002 and its
associated mods may be all you need, and if so, then more power to
you.  For me, variety is the spice of life, and I've found TIR to be a
nice, flavorful, and surprisingly good change of pace.

-- JCB

KAP

Pro Race DriveR "realistic handling patch" reactions?

by KAP » Fri, 09 May 2003 08:29:52

Took the words out of my mouth <g>. I've had TIR sitting on my shelf for 4-5
months - nice to see it come to life again.

Ken

PS Variety is the spice of life!!!!


Steve Simpso

Pro Race DriveR "realistic handling patch" reactions?

by Steve Simpso » Fri, 09 May 2003 17:19:50

Thanks for the level-headed reply :-)  I can now see where you're coming
from......

Cheers
Steve

jbod

Pro Race DriveR "realistic handling patch" reactions?

by jbod » Fri, 09 May 2003 22:14:04


> Thanks for the level-headed reply :-)  I can now see where you're coming
> from......

> Cheers
> Steve

That's one of the great joys of the RAS newsgroup -- invigorating,
level-headed discussion.  It's all about the community, right?

;-)

Also, you'll be happy to know that I'm going to try to have one of my
local buds with broadband download the GTR2002 mod and burn it to a CD
for me -- I've actually had a couple of offers from RAS regulars
already, in fact!  (THANKS to all who have offered to assist in that
area, BTW).  If the GTR2002 tracks really are nicer than ISI's stock
offerings, this may be something special indeed!

:-)

Cheers!

-- JCB

Mar

Pro Race DriveR "realistic handling patch" reactions?

by Mar » Sat, 10 May 2003 00:29:33

OK, you almost got me sold - did you say this works with the demo?

Regards,

Mark


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