rec.autos.simulators

F1-2002 - Questions

Tom Pabs

F1-2002 - Questions

by Tom Pabs » Tue, 30 Dec 2003 02:24:36

Haq....

Thanks for the info.....and how are you?  Still letting all these r.a.s.
rookie drivers beat you in RASCAR?  LOL....just teasing you, I am well aware
of your high-level racing skills!

Actually, the LOD changes you indicate were one of the first things I
changed.  I learned that "trick" early on with F1-2001 (where the wheels of
the car in front of you would disappear about 100 feet in front of you, very
disconcerting to a real-world driver running the sim).  I was actually quite
surprised to see that F1-2002 still had the same problems.  But then, I
realized EA wants to sell games like everyone else in the "*** industry"
and those low LOD settings allows them to decrease their "minimum specs"
data which allows them to sell more copies of the game.  Its an old ***
industry trick......they probably invented it!

And besides that, parts of cars disappearing is not what I refer to as
"flashing."

Flashing is what looks like "flash bulbs" going off on things like
buildings, crowd textures, trees....white lines on the track....and so
forth.  I'm not sure why this happens in today's world of high-on-board ram
video cards (where the need for mipping textures is considerably less), but
in the older days it was because the D3D mipping algorhythms swapped the
texture from mip to mip level by page flipping them.....not blending them as
does OGL.  That is why the flashing was always worse with D3D sims than Open
GL sims.  Even Papyrus sims...when they went to the D3D graphics engine had
it pretty bad.....but for some reason its really bad in EA's stuff, and not
so bad in Papyrus's sims - these days at least.

I still think the overall best quality graphics (track presentation to the
driver from the***pit) is either GPL (with the later updated track
textures) or NASCAR 4.....both with the OGL renderer.  N4 with OGL....was
the best of all NASCAR titles (graphics wise) from Papy!  It's been downhill
ever since they switched to D3D.

What I have done to minimize the flashing in F1-2002 is the following (so
far):

a.  Use 16-bit textures (its worse with 32-bit textures and the 32-bit adds
nothing IMHO, to the graphic quality otherwise - and the FPS suffers in
32-bit as well).
b.  Use as high of a screen resolution as I can (based on my systems specs)
that allows 30 FPS + in race mode (usually I use the back of the pack in
race starts as a standard).  For F1-2002....that would be 1280x1024x16.
c.  Use Quin-FSAA.....adjusting the screen res down (per above) as needed
(actually with no FSAA, my system runs F1-2002 at 30+FPS at race starts very
well at 1600x1200x16).  By the way, the FPS hit for Quin-FSAA is far less
than with 2x-FSAA.....like half as much.  And, the picture quality with Quin
vs. 2x is three or four times better!  At least, on my system it is.
d.  Set the "mipmapLODBias" setting to "-0.5" from the default setting of
"-1.5"......and that has reduced the flashing about 20% - IMHO.
[\F1-2002\Save folder, look for the default.cfg file and the line under:
"LocalCam=Cockpit" for "MipMapLodBias=(-1.5) and change it to read (-0.5)]

That's all I've been able to find in F1-2002 to minimize the
flashing.....and all of this was learned in F1-2001 long ago!  I was hoping
there were some better techniques found by all you guys.....for F1-2002!
That was the reason I asked the question above about "flashing."

Hope that makes sense?

Regards,

Tom

Dave Henri

F1-2002 - Questions

by Dave Henri » Tue, 30 Dec 2003 02:25:54


   The single best way to upgrade track graphics would be to install GTR.
Along with their 3 track upgrade for the circuits not included in the
FIA season, this is a comprehensive update.
  Make sure to at least install the v1.2 update as well, AFTER testing
and running a v1.0 car and driver.

dave henrie

Dave Henri

F1-2002 - Questions

by Dave Henri » Tue, 30 Dec 2003 02:29:59


  You might have to edit two lines...
under the heading [Game Options]
Locked Pit Cam="1"
and under [Graphic Options]
Allow Swingman in Pitlane="0"

   I had to re-install F12k2 a whiles back so I'm not 100% if those are the
 correct settings.

Dave Henri

F1-2002 - Questions

by Dave Henri » Tue, 30 Dec 2003 02:34:25

   I 'think' that got broken in F1 2k2.   You can have a timed pre-race and
run laps from and to the pits, bypassing the starting grid, like
Michael Schumacher usually does.   Then you also can enable a formation
lap and drive to your grid position.  Again, this is with F1c NOT
2k2.

dave henrie

Ole Jens

F1-2002 - Questions

by Ole Jens » Tue, 30 Dec 2003 02:37:04

Hi Tom - have you checked here:
http://www.m4driving.sm/files/815.html

I have been able to find some fine setups there.
OJ

Haqsa

F1-2002 - Questions

by Haqsa » Tue, 30 Dec 2003 03:17:43

Hi Tom,

Exactly what high level racing skills are you talking about?  I haven't
found them yet.  ;o)

The phenomenon you are talking about is something that I have never seen.
Is it possible you have tweaked yourself into it?  What if you set all your
video card tweaks back to default and run with 32 bit color and no FSAA, how
does it look then?  In my experience 32 bit color is necessary to get the
texture blends to look right.  And practically everything you see in game is
a blend of two or more textures (material, light, reflection, etc.). Anyway
the above is how I am running it and I don't think I am seeing what you
describe.

Regards,
Hal...  er, Haq... er, somebody


<etc.>

David G Fishe

F1-2002 - Questions

by David G Fishe » Tue, 30 Dec 2003 11:16:01

Just curious Tom, why are you running F12002 at all when F1C is a
significantly better sim with much better multiplayer? Setups used in F12002
won't work well with F1C. Also, there are some really excellent mods for F1C
out right now, with more to come. I doubt very many people are running
F12002 anymore.

David G Fisher


Tom Pabs

F1-2002 - Questions

by Tom Pabs » Tue, 30 Dec 2003 11:49:43

Thanks Ole....missed that one too.  Although, I do have Notorius 3.0 pack.

Tom

Tom Pabs

F1-2002 - Questions

by Tom Pabs » Tue, 30 Dec 2003 11:52:03

Ah...good one, Dave.  I was only trying to get tracks for F1 cars because I
use a different F1-2002 installation for the mods.....and have not installed
those yet.  But of course, I can always copy the mod tracks back to the F1
cars version of f1-2002...no?

Thanks for the tip on this.

TP

Tom Pabs

F1-2002 - Questions

by Tom Pabs » Tue, 30 Dec 2003 12:12:39

You Da Man, too - Dave!

Those two lines do exist in the "playername.plr" file.....and the "default"
settings are as you've indicated above

When I changed, "LockedPitCam" from (1) to (0)
and,
changed "AllowSwingManInPitlane" from (0) to (1)

it worked!  I stayed in the***pit during the entire pit stop!
Thanks.....I would have never looked for the second line....and it seems odd
to turn it on.....in order to "turn it off".....LOL...you know?

Thank you Dave!

Tom

Tom Pabs

F1-2002 - Questions

by Tom Pabs » Tue, 30 Dec 2003 12:22:34

Hmmm.....I think you'd be the only guy on this planet that doesn't have
"flashing" issues in racing sims.  I've never had a racing sim....from day
one....that didn't have it to some degree.  Kind of like "jaggies"....they
never really disappear completely even with awesome levels of FSAA (and low
frame rates).

I don't know really how to respond to this....you are describing something I
have never experienced in a racing sim....no flashing!  Maybe someone else
can describe what flashing is.....better than I have?

Otherwise.....could you please send me your video card?  LOL....

Tom

Tom Pabs

F1-2002 - Questions

by Tom Pabs » Tue, 30 Dec 2003 12:23:51

Okay Dave....haven't installed F1-C yet....doing it tonight, though.

TP

Tom Pabs

F1-2002 - Questions

by Tom Pabs » Tue, 30 Dec 2003 12:29:22

David...

I have an ulterior motive than simply running an F1 racing sim.  I can't
explain it to you....protected by NDA.  But, I do have a good reason for
getting F1-2002 up to speed.

Then...I will install F1-C....and go through the same "routine" of getting
it tweaked and working properly (for F1 cars only).  I will be installing
mods for both......but that's for my own pleasure and what I'm doing now is
for work needs.

I suspect that you are right about F1-C being the superior F1 racing sim
(between the two)......and that most people are not running F1-2002 any
longer (except for some of the good mods for that).  When the ALMS, GTR mods
are converted to F1-C (if ever)......then F1-2002 probably dies off just
like NASCAR 4 did after NASCAR 2003 came out.

Thanks for the feedback, though.

Regards,

Tom

Kendt Eklu

F1-2002 - Questions

by Kendt Eklu » Wed, 31 Dec 2003 06:13:53


> Hmmm.....I think you'd be the only guy on this planet that doesn't have
> "flashing" issues in racing sims.  I've never had a racing sim....from day
> one....that didn't have it to some degree.  Kind of like "jaggies"....they
> never really disappear completely even with awesome levels of FSAA (and low
> frame rates).

> I don't know really how to respond to this....you are describing something I
> have never experienced in a racing sim....no flashing!  Maybe someone else
> can describe what flashing is.....better than I have?

> Otherwise.....could you please send me your video card?  LOL....

> Tom

Maybe what you're seeing is texture aliasing, which nothing but the
late, great 3dfx RGSS FSAA could really properly deal with.  What you
should try is turning up the Anisotropic Filtering setting.  I know
from experience that it'll kill that ti4200 card, though.  You should
really do yourself a favor and look at getting an ATI Radeon card.  If
this machine is to be dedicated to this F1 project, you could probably
do just fine with a 9500 or 9600 card (9600XT is the current mid-level
ATI card).  I have a 9700 Pro and it's absolutely brilliant.  I get
approx 50-60+ in races at 4xFSAA and 8xAniso, 1280x960, 32bit.
BTW - *don't* get any "LE" Radeons - they're cheap underclocked
versions that probably failed at the stock chipset speeds.

Another REALLY important thing to remember about the F1x series
physics engines is that they're linked to framerate, so if you're
trying to build an accurate simulator chassis (just a guess ;)...),
you're hamstringing the whole experience by running at a low frame
rate (IIRC 50-60 is the sweet spot).

At the very least you could try overclocking your Ti4200 - if it's a
later built card they tended to have alot of OC'ing headroom -
increased memory speed would help your framerates the most (with
careful testing with something like 3dmark to check for artifacts that
indicate you're pushing too far).

HTH,
Kendt

Oh - and another thing - if you get an ATI Radeon -
www.omegacorner.com - the only drivers you'll ever need ;).

Tom Pabs

F1-2002 - Questions

by Tom Pabs » Wed, 31 Dec 2003 07:49:53

Thanks, Kendt.....good info....I will follow up on your suggestions.

Regards,

Tom


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