> 2. Why didn't they give us those extra external views like "far chase" and
> "blimp" to be available AT LEAST during replay????? They are already in the
> game and they work (although only in driving-mode and after tweaking the
> 'player.ini' file), so WHAT THE F*??
Perhaps they don't work "well enough" to meet the designers
desires in all cases. (Seeing further might impact frame rate
excessively.) So rather than allow a (false) bad impression of the
sim (through frame rate staggers) in a "demo" mode somewhere
the capability is restricted.
Similarly, seeing further (or just an overhead view) might allow a
bad impression of the AI (depending on how it is coded).
- Matt