rec.autos.simulators

Confused about toe-in

Ben Colema

Confused about toe-in

by Ben Colema » Tue, 17 Nov 1998 04:00:00

Negative = wheels pointed inwards, toe-in.  This should help steday that
pair of wheel, however as with all setups options, this can depend on other
variables like camber, spring settings etc.  For instance, apparently (at
least on real cars) negative camber (top of wheel angled inwards) produces
camber thrust which reduces the need for as much toe-in, and in some cases
requires toe-out to compensate.

Sorry if this just muddied the waters furhter!

Ben Coleman...hey, you stole my initials!!


>I'm a bit confused about toe-in, and am using "4 Wheel Drift" and
>Data's GPL Setup Guide as references.  The 2 seem to conflict and my
>testing doesn't seem to reveal much indication one way or the other.

>According to the somewhat obtuse book that comes with GPL, +ve toe-in
>is when the wheels are turned in somewhat.  Apparently this steadies
>the car on a straight line.

>According to Julian's setup guide, wheels pointed inward is -ve
>toe-in.  Hmm...

>I'm pretty sure Julian's got it backwards but when I set the front
>toe-in on a BRM GP car to a full -ve 0.5", the car was still steady on
>a straight line, as it was with +ve 0.5" toe-in.

>So, what's the verdict?

>Thanks,

>Bill.

KCDC

Confused about toe-in

by KCDC » Tue, 17 Nov 1998 04:00:00

Positive toe-in points the front of the wheels towards each other in GPL,
negative points them out. You can live with some negative toe-in (front out)
on the front wheels, but on the back it definitely makes it squirrely in a
straight line, especially at speed.

There are errors in Julian's set-up guide. I'd be somewhat careful about how
closely you follow it.

Kevin Caldwell
Calgary, Canada


Ben Colema

Confused about toe-in

by Ben Colema » Tue, 17 Nov 1998 04:00:00

How about that, I stand corrected....you never can trust net content!

Ben


>Positive toe-in points the front of the wheels towards each other in GPL,
>negative points them out. You can live with some negative toe-in (front
out)
>on the front wheels, but on the back it definitely makes it squirrely in a
>straight line, especially at speed.

>There are errors in Julian's set-up guide. I'd be somewhat careful about
how
>closely you follow it.

>Kevin Caldwell
>Calgary, Canada



>>Negative = wheels pointed inwards, toe-in.  This should help steday that
>>pair of wheel, however as with all setups options, this can depend on
other
>>variables like camber, spring settings etc.  For instance, apparently (at
>>least on real cars) negative camber (top of wheel angled inwards) produces
>>camber thrust which reduces the need for as much toe-in, and in some cases
>>requires toe-out to compensate.

>>>According to Julian's setup guide, wheels pointed inward is -ve
>>>toe-in.  Hmm...

>>>I'm pretty sure Julian's got it backwards but when I set the front
>>>toe-in on a BRM GP car to a full -ve 0.5", the car was still steady on
>>>a straight line, as it was with +ve 0.5" toe-in.
>>>Thanks,

>>>Bill.

Keith Cals

Confused about toe-in

by Keith Cals » Tue, 17 Nov 1998 04:00:00

On Mon, 16 Nov 1998 10:37:54 +1100, "Ben Coleman"


>Negative = wheels pointed inwards, toe-in.  

Is this true?

Negative Toe-IN = Positive Toe-OUT
and
Positive Toe-IN = Negative Toe-OUT

--Keith
"Coming in 2nd place just means that you are the first to lose!"


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