rec.autos.simulators

NASCAR2 Demo: Feedback

Michael E. Carv

NASCAR2 Demo: Feedback

by Michael E. Carv » Sun, 29 Sep 1996 04:00:00

I am not sure that the program reads any data from the drivers2.txt
file, but I went ahead a tweaked what should be the "agression" numbers.
So far the AI seems much improved over NASCAR1.  I followed Rusty who
was trying to get around Terry for about 10 laps before I could get
around.  If I wasn't right on Rusty's bumper he would attempt to pass
Terry on the outside.  Whenever I moved up on Rusty, he would drop down
low and protect his line.  The moment I dropped back he went up high
trying to pass Terry.  

I finally got up beside Rusty going into turn 3.  He stayed high and
battled me all the way through the turn.  However, I was able to get
back on the power quicker than Rusty and made the pass.  The AI drivers
seem to be just about right when they are ahead, but I think they could
be a tad more agressive when they are behind.

One of my pet peeves about ICR1/2 & NASCAR1 was that once a car got
around you they seemed to just take off.  For some reason they go faster
when they are ahead of you than when you have them safely behind.  In
the demo, this seems to be tamed down a bit.  As long as they don't have
an extreme lead on you, I find it possible to reel them back in.

Another pet peeve with NASCAR1 is that the AI cars don't seem to suffer
the same kind of tire wear as the lowly human's tires.  In the demo I
see dramatic differences between the AI's time with fresh or worn tars.
Thanks Papyrus!

Back to AI, the AI in the demo seem to attack the corners alot more
aggressively than in NASCAR1.  After a 50% Atlanta race in the Demo, I
put in a few laps in NASCAR1.  The AI drivers in NASCAR1 always seem to
let up too much entering the corners.

I also noticed that the AI drivers in the demo seem to alter their lines
as their tires wear.  Also their driving performance seems to fluctuate
more in the demo than in NASCAR1.  This is more like the real thing.  A
car that bolts out on the start tends to fade after 10-20 laps and a car
that starts out slower can gather up speed later in the race.  

Can't wait to race a field of 39 cars.

Is it just me, or are the "human" pit stops way too long?

I know that some have been complaining about the "cockpit" view.  I like
the view in the Demo.  It "feels" more realistic.  We are sitting closer
to the ground.  The cars seem smaller too.  I always felt that the cars
in NASCAR1 were too big compared to the scale of the track.  The overall
feel in the demo is much more "realistic".  I like the way the car
handles at slower speeds.  I am assuming they are implementing
"variable" wheel lock based on speed.  It's alot easier trying to scrub
some heat into the tires during yellow flag runs.  However, I still
think the tire temps drop too much during the parade lap and under
caution.  This still makes restarts a little precarious, but with the
"traction-bug" gone, starts & re-starts are much improved.

One last thing...  The spotter needs to get the chaw out of his mouth
when he says "you are now in first".  I sounds more like, "fird" to me.
Which sounds more like "third".  Otherwise I love this guy.  It gets a
little lonely out there when there's no one around.  It would be kinda
nice if the spotter could let me know if I am gaining on the driver
ahead (especially when I can't even see him).

Question:  Does the crew chief/spotter say that the front right is
getting worn based on the pit stop window or actual tire wear?

I sure hope Papyrus can make their November date.  I think I'll go ahead
and schedule vacation for the last week of November and the first week
of December.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Glenn Beaumari

NASCAR2 Demo: Feedback

by Glenn Beaumari » Mon, 30 Sep 1996 04:00:00



It does read from the drivers2.txt fle because I changed the name of "The
Player" to my own, and it worked fine.  However no photo shows up.

Would have to agree there.

What you failed to mention Michael was that it is possible to pit in the
demo.  I was wondering how you could do a 50% race on one tank of fuel :-)

For those who don't know, if you do a long race, and feel the tires going
ff, then pit in the normal manner and stop at the first pit.  In other
words, the procedure is much the same as in NCR1.

Yeah the track seems much bigger.

I like the way the car handles at full race speed using the default setup
at Atlanta.  My tires don't get trashed after a few laps like they did in
NCR1.

Would have to agree.  if an American can't understand the spotteer, how are
us foriegners supposed to understand him, especially at a crucial moment.

Yes.

Yes he does, but in the race I just ran, there was no message to pit to
change tires.  Maybe that will change in the final version.

Roll on November !
--
Glenn Beaumaris

-----------------
"I Believe in God-After All Helen Hunt exists"

HELEN HUNT:
COOL "The day I got to hand over my tank top to the stunt woman on
Twister."
UNCOOL "Any TV series that has a Very Special Episode."
-----------------

Wingm

NASCAR2 Demo: Feedback

by Wingm » Mon, 30 Sep 1996 04:00:00

Unfortunately, I can't run the demo on my Nx586-90.  I get a DOS4GW error when
I try to go into practice/qualify/race mode.  Hopefully, Papyrus will get a
better 32-bit extender in the release.  It's really killing me to hear all
these people having a good time with the demo when I can't even drive the car
around!

Ack...

--
Dream high, aim high, fly high--Air Force!
--
*****The WINGMAN*****

JSlawso

NASCAR2 Demo: Feedback

by JSlawso » Tue, 01 Oct 1996 04:00:00


> I am not sure that the program reads any data from the drivers2.txt
> file, but I went ahead a tweaked what should be the "agression" numbers.
> So far the AI seems much improved over NASCAR1.  I followed Rusty who
> was trying to get around Terry for about 10 laps before I could get
> around.  If I wasn't right on Rusty's bumper he would attempt to pass
> Terry on the outside.  Whenever I moved up on Rusty, he would drop down
> low and protect his line.  The moment I dropped back he went up high
> trying to pass Terry.

> I finally got up beside Rusty going into turn 3.  He stayed high and
> battled me all the way through the turn.  However, I was able to get
> back on the power quicker than Rusty and made the pass.  The AI drivers
> seem to be just about right when they are ahead, but I think they could
> be a tad more agressive when they are behind.

> One of my pet peeves about ICR1/2 & NASCAR1 was that once a car got
> around you they seemed to just take off.  For some reason they go faster
> when they are ahead of you than when you have them safely behind.  In
> the demo, this seems to be tamed down a bit.  As long as they don't have
> an extreme lead on you, I find it possible to reel them back in.

> Another pet peeve with NASCAR1 is that the AI cars don't seem to suffer
> the same kind of tire wear as the lowly human's tires.  In the demo I
> see dramatic differences between the AI's time with fresh or worn tars.
> Thanks Papyrus!

> Back to AI, the AI in the demo seem to attack the corners alot more
> aggressively than in NASCAR1.  After a 50% Atlanta race in the Demo, I
> put in a few laps in NASCAR1.  The AI drivers in NASCAR1 always seem to
> let up too much entering the corners.

> I also noticed that the AI drivers in the demo seem to alter their lines
> as their tires wear.  Also their driving performance seems to fluctuate
> more in the demo than in NASCAR1.  This is more like the real thing.  A
> car that bolts out on the start tends to fade after 10-20 laps and a car
> that starts out slower can gather up speed later in the race.

> Can't wait to race a field of 39 cars.

> Is it just me, or are the "human" pit stops way too long?

> I know that some have been complaining about the "cockpit" view.  I like
> the view in the Demo.  It "feels" more realistic.  We are sitting closer
> to the ground.  The cars seem smaller too.  I always felt that the cars
> in NASCAR1 were too big compared to the scale of the track.  The overall
> feel in the demo is much more "realistic".  I like the way the car
> handles at slower speeds.  I am assuming they are implementing
> "variable" wheel lock based on speed.  It's alot easier trying to scrub
> some heat into the tires during yellow flag runs.  However, I still
> think the tire temps drop too much during the parade lap and under
> caution.  This still makes restarts a little precarious, but with the
> "traction-bug" gone, starts & re-starts are much improved.

> One last thing...  The spotter needs to get the chaw out of his mouth
> when he says "you are now in first".  I sounds more like, "fird" to me.
> Which sounds more like "third".  Otherwise I love this guy.  It gets a
> little lonely out there when there's no one around.  It would be kinda
> nice if the spotter could let me know if I am gaining on the driver
> ahead (especially when I can't even see him).

> Question:  Does the crew chief/spotter say that the front right is
> getting worn based on the pit stop window or actual tire wear?

> I sure hope Papyrus can make their November date.  I think I'll go ahead
> and schedule vacation for the last week of November and the first week
> of December.

> --
> **************************** Michael E. Carver *************************
>      Upside out, or inside down...False alarm the only game in town.

> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

I removed all ".stg" files from Atlanta and used my own from nascar 1.
It works great, the car is less "twitchy" and easier to drive.  Also
driveredit2 works on the ".txt file".
Trevor C Thoma

NASCAR2 Demo: Feedback

by Trevor C Thoma » Sun, 06 Oct 1996 04:00:00


> I removed all ".stg" files from Atlanta and used my own from nascar 1.
> It works great, the car is less "twitchy" and easier to drive.  Also
> driveredit2 works on the ".txt file".

Have you tried using a carfile from N1? I just wondered if it would be
possible to have more opponents.

Trev

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