I was looking at video of SBK2000. To me, that's what a track looks like when your racing on it. I want all my sims to look like that. Or... I want to be able to race all my sims on those tracks. I sure wish the game companies would get together and standardize tracks. It would be the most obvious. Physics engine revolves around cars, tracks plug in to any engine. It could be like the MIDI protocol for digital musical instruments. You can't put the "STIP" label on the box unless it runs with a minimum command set. Like 3Dfx. A game could have it's own special commands that are specific to the game, but the motorcycle in the next game over still knows where the wheels meet the ground. Weird floating sensations like RC2000 and other anomalies would become nearly extinct because Dave and Geoff would never put their signatures on a proposal that allowed such sloppy physics. So the protocol and therefore connection to the ground, would have high standards and thus more games would have the same. New games could have backward compatibility with the standard. If I could drive GP2 on GPL, SBK2K, GP500, CPR, Viper, etc. tracks, then I'd buy every single one of those titles. Then I'd buy more cause I'd be thinking, "Wow, this grand prix bike sure would go good up those roads in NFSPU".
Ya know?
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Mark Jeangerard
www.soundchaserweb.com
New Mexico, USA