rec.autos.simulators

STIP - Simulation Track Interface Protocol

Mark Jeangerar

STIP - Simulation Track Interface Protocol

by Mark Jeangerar » Thu, 27 Apr 2000 04:00:00

I was looking at video of SBK2000. To me, that's what a track looks like when your racing on it. I want all my sims to look like that. Or... I want to be able to race all my sims on those tracks. I sure wish the game companies would get together and standardize tracks. It would be the most obvious. Physics engine revolves around cars, tracks plug in to any engine. It could be like the MIDI protocol for digital musical instruments. You can't put the "STIP" label on the box unless it runs with a minimum command set. Like 3Dfx. A game could have it's own special commands that are specific to the game, but the motorcycle in the next game over still knows where the wheels meet the ground. Weird floating sensations like RC2000 and other anomalies would become nearly extinct because Dave and Geoff would never put their signatures on a proposal that allowed such sloppy physics. So the protocol and therefore connection to the ground, would have high standards and thus more games would have the same. New games could have backward compatibility with the standard. If I could drive GP2 on GPL, SBK2K, GP500, CPR, Viper, etc. tracks, then I'd buy every single one of those titles. Then I'd buy more cause I'd be thinking, "Wow, this grand prix bike sure would go good up those roads in NFSPU".

Ya know?
--
Mark Jeangerard
www.soundchaserweb.com
New Mexico, USA

Slic

STIP - Simulation Track Interface Protocol

by Slic » Thu, 27 Apr 2000 04:00:00

Whant another mpg?


BEOROCKET Racing: www.beorocket.co.yu


I was looking at video of SBK2000. To me, that's what a track looks like
when your racing on it. I want all my sims to look like that. Or... I want
to be able to race all my sims on those tracks. I sure wish the game
companies would get together and standardize tracks. It would be the most
obvious. Physics engine revolves around cars, tracks plug in to any engine.
It could be like the MIDI protocol for digital musical instruments. You
can't put the "STIP" label on the box unless it runs with a minimum command
set. Like 3Dfx. A game could have it's own special commands that are
specific to the game, but the motorcycle in the next game over still knows
where the wheels meet the ground. Weird floating sensations like RC2000 and
other anomalies would become nearly extinct because Dave and Geoff would
never put their signatures on a proposal that allowed such sloppy physics.
So the protocol and therefore connection to the ground, would have high
standards and thus more games would have the same. New games could have
backward compatibility with the standard. If I could drive GP2 on GPL,
SBK2K, GP500, CPR, Viper, etc. tracks, then I'd buy every single one of
those titles. Then I'd buy more cause I'd be thinking, "Wow, this grand prix
bike sure would go good up those roads in NFSPU".

Ya know?
--
Mark Jeangerard
www.soundchaserweb.com
New Mexico, USA

Andrew

STIP - Simulation Track Interface Protocol

by Andrew » Thu, 27 Apr 2000 04:00:00

The tracks and promoters would lose money because tracks are licensed by the
game.  This would also cause Bernie Ecclestone to go into cardiac arrest and
drop dead within minutes.  Whether this is a good or bad thing is left to
the imagination of the reader.

-Andrew

----------------------------------------


I was looking at video of SBK2000. To me, that's what a track looks like
when your racing on it. I want all my sims to look like that. Or... I want
to be able to race all my sims on those tracks. I sure wish the game
companies would get together and standardize tracks. It would be the most
obvious. Physics engine revolves around cars, tracks plug in to any engine.
It could be like the MIDI protocol for digital musical instruments. You
can't put the "STIP" label on the box unless it runs with a minimum command
set. Like 3Dfx. A game could have it's own special commands that are
specific to the game, but the motorcycle in the next game over still knows
where the wheels meet the ground. Weird floating sensations like RC2000 and
other anomalies would become nearly extinct because Dave and Geoff would
never put their signatures on a proposal that allowed such sloppy physics.
So the protocol and therefore connection to the ground, would have high
standards and thus more games would have the same. New games could have
backward compatibility with the standard. If I could drive GP2 on GPL,
SBK2K, GP500, CPR, Viper, etc. tracks, then I'd buy every single one of
those titles. Then I'd buy more cause I'd be thinking, "Wow, this grand prix
bike sure would go good up those roads in NFSPU".

Ya know?
--
Mark Jeangerard
www.soundchaserweb.com
New Mexico, USA

Jan Verschuere

STIP - Simulation Track Interface Protocol

by Jan Verschuere » Thu, 27 Apr 2000 04:00:00

Yah sure... don't post it here though, put it in
alt.binaries.simulators.autos

Jan./ and make it one where you fall off. ;-)
=---

> Whant another mpg?


> BEOROCKET Racing: www.beorocket.co.yu



<snip>
Juan Vizos

STIP - Simulation Track Interface Protocol

by Juan Vizos » Fri, 28 Apr 2000 04:00:00


I was looking at video of SBK2000. To me, that's what a track looks like
when your racing on it. I want all my sims to look like that. Or... I want
to be able to race all my sims on those tracks.

       Ok I'll admit it straight out ... I'm not running on normal street
gas...   but the thought occurs to me..(I live in the UK.)  how many oval
tracks must there be in the U.S.A ?
           Loads, is what I innocently imagine...  how many of them have web
sites... I dont know...  quite a few I hope :-)  if some enterprising bunch
of track designers set out  to code these track for all their  local N3
fans... and made the thing available on the track's web site for you to pick
up... would that increase track attendance..sponsors profile..in short..
would it pay...?
            I have a feeling this would speed up a solution to the standards
issue.

     jv..

Slic

STIP - Simulation Track Interface Protocol

by Slic » Fri, 28 Apr 2000 04:00:00

Sure you want me to die also?

--
Oli
BeoRocket Racing
http://www.beorocket.co.yu/


> Yah sure... don't post it here though, put it in
> alt.binaries.simulators.autos

> Jan./ and make it one where you fall off. ;-)
> =---


> > Whant another mpg?


> > BEOROCKET Racing: www.beorocket.co.yu


> <snip>

Ed Solhei

STIP - Simulation Track Interface Protocol

by Ed Solhei » Fri, 28 Apr 2000 04:00:00


> This would also cause Bernie Ecclestone to go into cardiac arrest and
> drop dead within minutes.  Whether this is a good or bad thing is left to
> the imagination of the reader.

REQUEST:

Would someone *please* make such an interface/program ASAP.
Will pay lotsa money!

Pretty please....?
:-)

--
All the best,
Ed Solheim
The GPLEA

Shane Lowr

STIP - Simulation Track Interface Protocol

by Shane Lowr » Fri, 28 Apr 2000 04:00:00

how much ???

Shane



> > This would also cause Bernie Ecclestone to go into cardiac arrest and
> > drop dead within minutes.  Whether this is a good or bad thing is left
to
> > the imagination of the reader.

> REQUEST:

> Would someone *please* make such an interface/program ASAP.
> Will pay lotsa money!

> Pretty please....?
> :-)

> --
> All the best,
> Ed Solheim
> The GPLEA

Jan Verschuere

STIP - Simulation Track Interface Protocol

by Jan Verschuere » Fri, 28 Apr 2000 04:00:00

"You" can't die.... but some virtual rider maming would be nice.

Jan.
=---

Mark Jeangerar

STIP - Simulation Track Interface Protocol

by Mark Jeangerar » Fri, 28 Apr 2000 04:00:00

Could you post it here Oli? It's been a while since I've seen Tom, wonder
what he's up to.

--
Mark Jeangerard
www.soundchaserweb.com
New Mexico, USA


> Whant another mpg?


> BEOROCKET Racing: www.beorocket.co.yu

Jan Verschuere

STIP - Simulation Track Interface Protocol

by Jan Verschuere » Fri, 28 Apr 2000 04:00:00

<s***> talk about an in-joke. ;-)

Jan.
=---

<snip>

Slic

STIP - Simulation Track Interface Protocol

by Slic » Fri, 28 Apr 2000 04:00:00

And I almost did today!

--
Oli
BeoRocket Racing
http://www.beorocket.co.yu/


Jan Verschuere

STIP - Simulation Track Interface Protocol

by Jan Verschuere » Fri, 28 Apr 2000 04:00:00

Do you have it on film tho' ? <vwg>

Jan.
=---

> And I almost did today!

> --
> Oli
> BeoRocket Racing
> http://www.beorocket.co.yu/



> > "You" can't die.... but some virtual rider maming would be nice.

> > Jan.
> > =---

Soren Sarstru

STIP - Simulation Track Interface Protocol

by Soren Sarstru » Fri, 28 Apr 2000 04:00:00

Brilliant idea, although I dont think it has, to use some nice US slang, a
snowballs chance in hell of ever being implemented. Wouldnt it be great
though!

Soren Sarstrup
Birmingham UK


I was looking at video of SBK2000. To me, that's what a track looks like
when your racing on it. I want all my sims to look like that. Or... I want
to be able to race all my sims on those tracks. I sure wish the game
companies would get together and standardize tracks. It would be the most
obvious. Physics engine revolves around cars, tracks plug in to any engine.
It could be like the MIDI protocol for digital musical instruments. You
can't put the "STIP" label on the box unless it runs with a minimum command
set. Like 3Dfx. A game could have it's own special commands that are
specific to the game, but the motorcycle in the next game over still knows
where the wheels meet the ground. Weird floating sensations like RC2000 and
other anomalies would become nearly extinct because Dave and Geoff would
never put their signatures on a proposal that allowed such sloppy physics.
So the protocol and therefore connection to the ground, would have high
standards and thus more games would have the same. New games could have
backward compatibility with the standard. If I could drive GP2 on GPL,
SBK2K, GP500, CPR, Viper, etc. tracks, then I'd buy every single one of
those titles. Then I'd buy more cause I'd be thinking, "Wow, this grand prix
bike sure would go good up those roads in NFSPU".

Ya know?
--
Mark Jeangerard
www.soundchaserweb.com
New Mexico, USA

Slic

STIP - Simulation Track Interface Protocol

by Slic » Sat, 29 Apr 2000 04:00:00

You have BBC CNN DW?

--
Oli
BeoRocket Racing
http://www.beorocket.co.yu/



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