rec.autos.simulators

Why is the PDPI L4 gamecard not more popular?

Christer Andersso

Why is the PDPI L4 gamecard not more popular?

by Christer Andersso » Wed, 05 Jan 2000 04:00:00

Exciting stuff :o). Can I make a wish??? Okay, I'll do it anyway. I'm very
pleased with my current PDPI card and just love the fact that I never have
to recalibrate. I can only think of one improvement, the resolution, so I
hope the USB card has a higher resolution. Has it, has it :o)?

/Chrille, have two puters, so of course I have two PDPI cards ;o)


> As a the newly appointed "Director of Marketing & Business Development" at
> PDPI, I have first hand knowledge of this subject since I have looked into
> it quite deeply.

> There are a number of factors that caused the popularity of the PDPI L4 to
> not reach it's full potential.

> First we have to look at the timing of the card's entry into the
> marketplace. It was launched in 1998 during a global decline in gamecard
> sales. The most obvious factor governing this decline was the introduction
> of USB and it's now full support by the operating system (Win 98). This
> caused a lot of controller manufacturers to simply look at the USB port as
> the means of connection since Microsoft did a good job marketing it
> (although it has a lot of advantages as a whole, and can be much more in
> performance should it be implemented correctly).

> The popularity of FF has also been a factor. The PDPI L4 only supports
> "analog" controllers, and FF controllers typically send their signals in a
> native digital format that the L4 does not comprehend coming in. In fact
> most FF controller manufacturers use the USB port (MSFF being the last to
> make the change over).

> Then we have the ugly factor that has been the main reason for my
> appointment. Quite frankly.... there are too many people who do not
> understand what the Standard Gameport does to your system. It taxes it
> through the nose (regardless of CPU power), and is extremely susceptible
to
> jitter. They simply don't realize that it was invent and remained
unchanged
> since 1981! USB has changed a lot of the taxation issues but not
effectively
> solved the more important jitter issue. So in the end it is public
ignorance
> (in a kind meaning of the word) that has doomed the achievement of
potential
> sales/popularity for the L4.

> Another important factor is the admitted overall lack of marketing of the
> product. PDPI is a very small company who happen to currently specialize
in
> interface technologies. However, we do not possess some of the "marketing
> funds" these game controller companies and soundcard companies do. As the
> guy who now decides where the currently limited marketing dough goes, I
can
> tell you that we will not be focusing on the L4 in terms of marketing. We
> have bigger things in the works and the game controller industry will
never
> be the same after we initiate our plans.

> The past 7 months of my tenure has been to find an investor who can
realize
> our potential. I finally found it and we are in the process of closing the
> deal (should be done by mid-January). This will make PDPI a fully
> operational game controller manufacturer with the ability to mass-produce
> (which is the key to lower per-unit costs to the end-user).

> This means we will inititate our USB interface that we have completed R&D
> on. We have done for USB what we did for the gameport. We have carried
over
> ALL of the functions of the L4 that still makes it superior to USB in it's
> currently found configurations, and adapted it to USB. Meaning... we can
> tackle the Jitter issue the exact same way we did on the L4. Meaning... we
> can remove the jitter, which means we do not have to cut into the
> positioning resolution to combat it. We can read a "full positioning
> resolution spectrum" without having to worry about Jitter. Which means we
> already have an advantage over other configurations in regards to
precision
> and performance.

> Then we factor in the mandate that I am currently exercising. We are
> listening to YOU, designing for YOU, and have been paying very close
> attention to NGs like this one (among others) for answers to our design
> questions... the end result should be a controller for each genre that is
> custom designed to meet the enthusiasts and leisure users alike. With an
> affordable price tag to boot. We know what's wrong with the other
> wheels/sticks... and will make sure we avoid the same mistakes whilst
adding
> a few of our own bonuses to boot.

> We will be on store shelves, and available around the world in such retail
> outlets. The products will be accessible, and the company will be doing
it's
> best to give back to the Sim Communities in mainy forms (other than just
> making a good controller...).

> Rest assured Karl..... you will be hearing LOTS about us very soon :)

> Cheers,

> Shumi
> PDPI



> > It seems that this gamecard has been out for over a year, and it is a
> > MASSIVE improvement for sim racing. (read all the reviews).
> > Its pretty cheap now, so why do people stick to the jitter and slowness
of
> > the traditional gameports ?

> > I always found games like INDYCAR 2 and some other racesims virtually
> > undrivable on streetcircuits because the lack of precision with my T2
> wheel
> > (even with new pots and mega-hardware). GP2 was the only game that
really
> > responded fast to gameport input.

> > U guys raceing ICR2 for years: just tell me how you did it?
> > I raced NASCAR 2 and INDYCAR2 on the ovals a lot, but street circuits
and
> > even road circuits were unrealistically hard because of slow gameport
> input.
> > (don't give me this 'racecars are hard to control nonsense' .. I know!)
> > Even at slow speeds the cars react VERY slow..

> > Still there have been racing leagues out there for ICR2 all this
time....
> > Amasing.

Karl Zose

Why is the PDPI L4 gamecard not more popular?

by Karl Zose » Thu, 06 Jan 2000 04:00:00

Is this low resolution a problem in GPL?
How do u notice this?

BendsMaste

Why is the PDPI L4 gamecard not more popular?

by BendsMaste » Thu, 06 Jan 2000 04:00:00

On Tue, 4 Jan 2000 22:55:11 +0100, "Christer Andersson"
I am another PDPI user and I can't wait for a new product from them.
Great post.

mauricio

>Exciting stuff :o). Can I make a wish??? Okay, I'll do it anyway. I'm very
>pleased with my current PDPI card and just love the fact that I never have
>to recalibrate. I can only think of one improvement, the resolution, so I
>hope the USB card has a higher resolution. Has it, has it :o)?

>/Chrille, have two puters, so of course I have two PDPI cards ;o)



>> As a the newly appointed "Director of Marketing & Business Development" at
>> PDPI, I have first hand knowledge of this subject since I have looked into
>> it quite deeply.

>> There are a number of factors that caused the popularity of the PDPI L4 to
>> not reach it's full potential.

>> First we have to look at the timing of the card's entry into the
>> marketplace. It was launched in 1998 during a global decline in gamecard
>> sales. The most obvious factor governing this decline was the introduction
>> of USB and it's now full support by the operating system (Win 98). This
>> caused a lot of controller manufacturers to simply look at the USB port as
>> the means of connection since Microsoft did a good job marketing it
>> (although it has a lot of advantages as a whole, and can be much more in
>> performance should it be implemented correctly).

>> The popularity of FF has also been a factor. The PDPI L4 only supports
>> "analog" controllers, and FF controllers typically send their signals in a
>> native digital format that the L4 does not comprehend coming in. In fact
>> most FF controller manufacturers use the USB port (MSFF being the last to
>> make the change over).

>> Then we have the ugly factor that has been the main reason for my
>> appointment. Quite frankly.... there are too many people who do not
>> understand what the Standard Gameport does to your system. It taxes it
>> through the nose (regardless of CPU power), and is extremely susceptible
>to
>> jitter. They simply don't realize that it was invent and remained
>unchanged
>> since 1981! USB has changed a lot of the taxation issues but not
>effectively
>> solved the more important jitter issue. So in the end it is public
>ignorance
>> (in a kind meaning of the word) that has doomed the achievement of
>potential
>> sales/popularity for the L4.

>> Another important factor is the admitted overall lack of marketing of the
>> product. PDPI is a very small company who happen to currently specialize
>in
>> interface technologies. However, we do not possess some of the "marketing
>> funds" these game controller companies and soundcard companies do. As the
>> guy who now decides where the currently limited marketing dough goes, I
>can
>> tell you that we will not be focusing on the L4 in terms of marketing. We
>> have bigger things in the works and the game controller industry will
>never
>> be the same after we initiate our plans.

>> The past 7 months of my tenure has been to find an investor who can
>realize
>> our potential. I finally found it and we are in the process of closing the
>> deal (should be done by mid-January). This will make PDPI a fully
>> operational game controller manufacturer with the ability to mass-produce
>> (which is the key to lower per-unit costs to the end-user).

>> This means we will inititate our USB interface that we have completed R&D
>> on. We have done for USB what we did for the gameport. We have carried
>over
>> ALL of the functions of the L4 that still makes it superior to USB in it's
>> currently found configurations, and adapted it to USB. Meaning... we can
>> tackle the Jitter issue the exact same way we did on the L4. Meaning... we
>> can remove the jitter, which means we do not have to cut into the
>> positioning resolution to combat it. We can read a "full positioning
>> resolution spectrum" without having to worry about Jitter. Which means we
>> already have an advantage over other configurations in regards to
>precision
>> and performance.

>> Then we factor in the mandate that I am currently exercising. We are
>> listening to YOU, designing for YOU, and have been paying very close
>> attention to NGs like this one (among others) for answers to our design
>> questions... the end result should be a controller for each genre that is
>> custom designed to meet the enthusiasts and leisure users alike. With an
>> affordable price tag to boot. We know what's wrong with the other
>> wheels/sticks... and will make sure we avoid the same mistakes whilst
>adding
>> a few of our own bonuses to boot.

>> We will be on store shelves, and available around the world in such retail
>> outlets. The products will be accessible, and the company will be doing
>it's
>> best to give back to the Sim Communities in mainy forms (other than just
>> making a good controller...).

>> Rest assured Karl..... you will be hearing LOTS about us very soon :)

>> Cheers,

>> Shumi
>> PDPI



>> > It seems that this gamecard has been out for over a year, and it is a
>> > MASSIVE improvement for sim racing. (read all the reviews).
>> > Its pretty cheap now, so why do people stick to the jitter and slowness
>of
>> > the traditional gameports ?

>> > I always found games like INDYCAR 2 and some other racesims virtually
>> > undrivable on streetcircuits because the lack of precision with my T2
>> wheel
>> > (even with new pots and mega-hardware). GP2 was the only game that
>really
>> > responded fast to gameport input.

>> > U guys raceing ICR2 for years: just tell me how you did it?
>> > I raced NASCAR 2 and INDYCAR2 on the ovals a lot, but street circuits
>and
>> > even road circuits were unrealistically hard because of slow gameport
>> input.
>> > (don't give me this 'racecars are hard to control nonsense' .. I know!)
>> > Even at slow speeds the cars react VERY slow..

>> > Still there have been racing leagues out there for ICR2 all this
>time....
>> > Amasing.

Shum

Why is the PDPI L4 gamecard not more popular?

by Shum » Fri, 07 Jan 2000 04:00:00

We have increased the positioning resolution "exponentially" over the L4
(which still kicks ass over current USB implementations). How does "accuracy
to within 1/5th of a degree of turn on a 230 radius" sound to you?

Cheers,

Shumi


> Exciting stuff :o). Can I make a wish??? Okay, I'll do it anyway. I'm very
> pleased with my current PDPI card and just love the fact that I never have
> to recalibrate. I can only think of one improvement, the resolution, so I
> hope the USB card has a higher resolution. Has it, has it :o)?

> /Chrille, have two puters, so of course I have two PDPI cards ;o)



> > As a the newly appointed "Director of Marketing & Business Development"
at
> > PDPI, I have first hand knowledge of this subject since I have looked
into
> > it quite deeply.

> > There are a number of factors that caused the popularity of the PDPI L4
to
> > not reach it's full potential.

> > First we have to look at the timing of the card's entry into the
> > marketplace. It was launched in 1998 during a global decline in gamecard
> > sales. The most obvious factor governing this decline was the
introduction
> > of USB and it's now full support by the operating system (Win 98). This
> > caused a lot of controller manufacturers to simply look at the USB port
as
> > the means of connection since Microsoft did a good job marketing it
> > (although it has a lot of advantages as a whole, and can be much more in
> > performance should it be implemented correctly).

> > The popularity of FF has also been a factor. The PDPI L4 only supports
> > "analog" controllers, and FF controllers typically send their signals in
a
> > native digital format that the L4 does not comprehend coming in. In fact
> > most FF controller manufacturers use the USB port (MSFF being the last
to
> > make the change over).

> > Then we have the ugly factor that has been the main reason for my
> > appointment. Quite frankly.... there are too many people who do not
> > understand what the Standard Gameport does to your system. It taxes it
> > through the nose (regardless of CPU power), and is extremely susceptible
> to
> > jitter. They simply don't realize that it was invent and remained
> unchanged
> > since 1981! USB has changed a lot of the taxation issues but not
> effectively
> > solved the more important jitter issue. So in the end it is public
> ignorance
> > (in a kind meaning of the word) that has doomed the achievement of
> potential
> > sales/popularity for the L4.

> > Another important factor is the admitted overall lack of marketing of
the
> > product. PDPI is a very small company who happen to currently specialize
> in
> > interface technologies. However, we do not possess some of the
"marketing
> > funds" these game controller companies and soundcard companies do. As
the
> > guy who now decides where the currently limited marketing dough goes, I
> can
> > tell you that we will not be focusing on the L4 in terms of marketing.
We
> > have bigger things in the works and the game controller industry will
> never
> > be the same after we initiate our plans.

> > The past 7 months of my tenure has been to find an investor who can
> realize
> > our potential. I finally found it and we are in the process of closing
the
> > deal (should be done by mid-January). This will make PDPI a fully
> > operational game controller manufacturer with the ability to
mass-produce
> > (which is the key to lower per-unit costs to the end-user).

> > This means we will inititate our USB interface that we have completed
R&D
> > on. We have done for USB what we did for the gameport. We have carried
> over
> > ALL of the functions of the L4 that still makes it superior to USB in
it's
> > currently found configurations, and adapted it to USB. Meaning... we can
> > tackle the Jitter issue the exact same way we did on the L4. Meaning...
we
> > can remove the jitter, which means we do not have to cut into the
> > positioning resolution to combat it. We can read a "full positioning
> > resolution spectrum" without having to worry about Jitter. Which means
we
> > already have an advantage over other configurations in regards to
> precision
> > and performance.

> > Then we factor in the mandate that I am currently exercising. We are
> > listening to YOU, designing for YOU, and have been paying very close
> > attention to NGs like this one (among others) for answers to our design
> > questions... the end result should be a controller for each genre that
is
> > custom designed to meet the enthusiasts and leisure users alike. With an
> > affordable price tag to boot. We know what's wrong with the other
> > wheels/sticks... and will make sure we avoid the same mistakes whilst
> adding
> > a few of our own bonuses to boot.

> > We will be on store shelves, and available around the world in such
retail
> > outlets. The products will be accessible, and the company will be doing
> it's
> > best to give back to the Sim Communities in mainy forms (other than just
> > making a good controller...).

> > Rest assured Karl..... you will be hearing LOTS about us very soon :)

> > Cheers,

> > Shumi
> > PDPI



> > > It seems that this gamecard has been out for over a year, and it is a
> > > MASSIVE improvement for sim racing. (read all the reviews).
> > > Its pretty cheap now, so why do people stick to the jitter and
slowness
> of
> > > the traditional gameports ?

> > > I always found games like INDYCAR 2 and some other racesims virtually
> > > undrivable on streetcircuits because the lack of precision with my T2
> > wheel
> > > (even with new pots and mega-hardware). GP2 was the only game that
> really
> > > responded fast to gameport input.

> > > U guys raceing ICR2 for years: just tell me how you did it?
> > > I raced NASCAR 2 and INDYCAR2 on the ovals a lot, but street circuits
> and
> > > even road circuits were unrealistically hard because of slow gameport
> > input.
> > > (don't give me this 'racecars are hard to control nonsense' .. I
know!)
> > > Even at slow speeds the cars react VERY slow..

> > > Still there have been racing leagues out there for ICR2 all this
> time....
> > > Amasing.

Darko Juva

Why is the PDPI L4 gamecard not more popular?

by Darko Juva » Fri, 07 Jan 2000 04:00:00

WHEN we'll be able to order USB PDPI gamecard! Please try to be specific as
much as possible. Thank you in advance.

Darko

PS
"1/5th of a degree of turn on a 230 radius" - sounds great!


> As a the newly appointed "Director of Marketing & Business Development" at
> PDPI, I have first hand knowledge of this subject since I have looked into
> it quite deeply.

> There are a number of factors that caused the popularity of the PDPI L4 to
> not reach it's full potential.

> First we have to look at the timing of the card's entry into the
> marketplace. It was launched in 1998 during a global decline in gamecard
> sales. The most obvious factor governing this decline was the introduction
> of USB and it's now full support by the operating system (Win 98). This
> caused a lot of controller manufacturers to simply look at the USB port as
> the means of connection since Microsoft did a good job marketing it
> (although it has a lot of advantages as a whole, and can be much more in
> performance should it be implemented correctly).

> The popularity of FF has also been a factor. The PDPI L4 only supports
> "analog" controllers, and FF controllers typically send their signals in a
> native digital format that the L4 does not comprehend coming in. In fact
> most FF controller manufacturers use the USB port (MSFF being the last to
> make the change over).

> Then we have the ugly factor that has been the main reason for my
> appointment. Quite frankly.... there are too many people who do not
> understand what the Standard Gameport does to your system. It taxes it
> through the nose (regardless of CPU power), and is extremely susceptible
to
> jitter. They simply don't realize that it was invent and remained
unchanged
> since 1981! USB has changed a lot of the taxation issues but not
effectively
> solved the more important jitter issue. So in the end it is public
ignorance
> (in a kind meaning of the word) that has doomed the achievement of
potential
> sales/popularity for the L4.

> Another important factor is the admitted overall lack of marketing of the
> product. PDPI is a very small company who happen to currently specialize
in
> interface technologies. However, we do not possess some of the "marketing
> funds" these game controller companies and soundcard companies do. As the
> guy who now decides where the currently limited marketing dough goes, I
can
> tell you that we will not be focusing on the L4 in terms of marketing. We
> have bigger things in the works and the game controller industry will
never
> be the same after we initiate our plans.

> The past 7 months of my tenure has been to find an investor who can
realize
> our potential. I finally found it and we are in the process of closing the
> deal (should be done by mid-January). This will make PDPI a fully
> operational game controller manufacturer with the ability to mass-produce
> (which is the key to lower per-unit costs to the end-user).

> This means we will inititate our USB interface that we have completed R&D
> on. We have done for USB what we did for the gameport. We have carried
over
> ALL of the functions of the L4 that still makes it superior to USB in it's
> currently found configurations, and adapted it to USB. Meaning... we can
> tackle the Jitter issue the exact same way we did on the L4. Meaning... we
> can remove the jitter, which means we do not have to cut into the
> positioning resolution to combat it. We can read a "full positioning
> resolution spectrum" without having to worry about Jitter. Which means we
> already have an advantage over other configurations in regards to
precision
> and performance.

> Then we factor in the mandate that I am currently exercising. We are
> listening to YOU, designing for YOU, and have been paying very close
> attention to NGs like this one (among others) for answers to our design
> questions... the end result should be a controller for each genre that is
> custom designed to meet the enthusiasts and leisure users alike. With an
> affordable price tag to boot. We know what's wrong with the other
> wheels/sticks... and will make sure we avoid the same mistakes whilst
adding
> a few of our own bonuses to boot.

> We will be on store shelves, and available around the world in such retail
> outlets. The products will be accessible, and the company will be doing
it's
> best to give back to the Sim Communities in mainy forms (other than just
> making a good controller...).

> Rest assured Karl..... you will be hearing LOTS about us very soon :)

> Cheers,

> Shumi
> PDPI



> > It seems that this gamecard has been out for over a year, and it is a
> > MASSIVE improvement for sim racing. (read all the reviews).
> > Its pretty cheap now, so why do people stick to the jitter and slowness
of
> > the traditional gameports ?

> > I always found games like INDYCAR 2 and some other racesims virtually
> > undrivable on streetcircuits because the lack of precision with my T2
> wheel
> > (even with new pots and mega-hardware). GP2 was the only game that
really
> > responded fast to gameport input.

> > U guys raceing ICR2 for years: just tell me how you did it?
> > I raced NASCAR 2 and INDYCAR2 on the ovals a lot, but street circuits
and
> > even road circuits were unrealistically hard because of slow gameport
> input.
> > (don't give me this 'racecars are hard to control nonsense' .. I know!)
> > Even at slow speeds the cars react VERY slow..

> > Still there have been racing leagues out there for ICR2 all this
time....
> > Amasing.

Shum

Why is the PDPI L4 gamecard not more popular?

by Shum » Fri, 07 Jan 2000 04:00:00

It's not a card..... We are going to make joysticks, wheels, etc. We will do
the whole unit... do it the way you guys want it... and do it better than
the rest. Simple.

You should start to see our products arrive in the beginning of Q2 2000.

Cheers,

Shumi


> WHEN we'll be able to order USB PDPI gamecard! Please try to be specific
as
> much as possible. Thank you in advance.

> Darko

> PS
> "1/5th of a degree of turn on a 230 radius" - sounds great!



> > As a the newly appointed "Director of Marketing & Business Development"
at
> > PDPI, I have first hand knowledge of this subject since I have looked
into
> > it quite deeply.

> > There are a number of factors that caused the popularity of the PDPI L4
to
> > not reach it's full potential.

> > First we have to look at the timing of the card's entry into the
> > marketplace. It was launched in 1998 during a global decline in gamecard
> > sales. The most obvious factor governing this decline was the
introduction
> > of USB and it's now full support by the operating system (Win 98). This
> > caused a lot of controller manufacturers to simply look at the USB port
as
> > the means of connection since Microsoft did a good job marketing it
> > (although it has a lot of advantages as a whole, and can be much more in
> > performance should it be implemented correctly).

> > The popularity of FF has also been a factor. The PDPI L4 only supports
> > "analog" controllers, and FF controllers typically send their signals in
a
> > native digital format that the L4 does not comprehend coming in. In fact
> > most FF controller manufacturers use the USB port (MSFF being the last
to
> > make the change over).

> > Then we have the ugly factor that has been the main reason for my
> > appointment. Quite frankly.... there are too many people who do not
> > understand what the Standard Gameport does to your system. It taxes it
> > through the nose (regardless of CPU power), and is extremely susceptible
> to
> > jitter. They simply don't realize that it was invent and remained
> unchanged
> > since 1981! USB has changed a lot of the taxation issues but not
> effectively
> > solved the more important jitter issue. So in the end it is public
> ignorance
> > (in a kind meaning of the word) that has doomed the achievement of
> potential
> > sales/popularity for the L4.

> > Another important factor is the admitted overall lack of marketing of
the
> > product. PDPI is a very small company who happen to currently specialize
> in
> > interface technologies. However, we do not possess some of the
"marketing
> > funds" these game controller companies and soundcard companies do. As
the
> > guy who now decides where the currently limited marketing dough goes, I
> can
> > tell you that we will not be focusing on the L4 in terms of marketing.
We
> > have bigger things in the works and the game controller industry will
> never
> > be the same after we initiate our plans.

> > The past 7 months of my tenure has been to find an investor who can
> realize
> > our potential. I finally found it and we are in the process of closing
the
> > deal (should be done by mid-January). This will make PDPI a fully
> > operational game controller manufacturer with the ability to
mass-produce
> > (which is the key to lower per-unit costs to the end-user).

> > This means we will inititate our USB interface that we have completed
R&D
> > on. We have done for USB what we did for the gameport. We have carried
> over
> > ALL of the functions of the L4 that still makes it superior to USB in
it's
> > currently found configurations, and adapted it to USB. Meaning... we can
> > tackle the Jitter issue the exact same way we did on the L4. Meaning...
we
> > can remove the jitter, which means we do not have to cut into the
> > positioning resolution to combat it. We can read a "full positioning
> > resolution spectrum" without having to worry about Jitter. Which means
we
> > already have an advantage over other configurations in regards to
> precision
> > and performance.

> > Then we factor in the mandate that I am currently exercising. We are
> > listening to YOU, designing for YOU, and have been paying very close
> > attention to NGs like this one (among others) for answers to our design
> > questions... the end result should be a controller for each genre that
is
> > custom designed to meet the enthusiasts and leisure users alike. With an
> > affordable price tag to boot. We know what's wrong with the other
> > wheels/sticks... and will make sure we avoid the same mistakes whilst
> adding
> > a few of our own bonuses to boot.

> > We will be on store shelves, and available around the world in such
retail
> > outlets. The products will be accessible, and the company will be doing
> it's
> > best to give back to the Sim Communities in mainy forms (other than just
> > making a good controller...).

> > Rest assured Karl..... you will be hearing LOTS about us very soon :)

> > Cheers,

> > Shumi
> > PDPI



> > > It seems that this gamecard has been out for over a year, and it is a
> > > MASSIVE improvement for sim racing. (read all the reviews).
> > > Its pretty cheap now, so why do people stick to the jitter and
slowness
> of
> > > the traditional gameports ?

> > > I always found games like INDYCAR 2 and some other racesims virtually
> > > undrivable on streetcircuits because the lack of precision with my T2
> > wheel
> > > (even with new pots and mega-hardware). GP2 was the only game that
> really
> > > responded fast to gameport input.

> > > U guys raceing ICR2 for years: just tell me how you did it?
> > > I raced NASCAR 2 and INDYCAR2 on the ovals a lot, but street circuits
> and
> > > even road circuits were unrealistically hard because of slow gameport
> > input.
> > > (don't give me this 'racecars are hard to control nonsense' .. I
know!)
> > > Even at slow speeds the cars react VERY slow..

> > > Still there have been racing leagues out there for ICR2 all this
> time....
> > > Amasing.

Asbj?rn Bj?rnst

Why is the PDPI L4 gamecard not more popular?

by Asbj?rn Bj?rnst » Fri, 07 Jan 2000 04:00:00


> We have increased the positioning resolution "exponentially" over the L4

"exponentially" doesn't tell much. It's actually rather ridiculus to talk
about when you only compare two points (L4 and the USB) as it's as linear
as it gets. The factor of the increase is what is interesting if you want
to compare the two.

Strange. I can understand the 1/5th of a degree stuff, but "230 radius"?
(English is not my native language, please enlighten me.)
--
  [asbjxrn]            [lLd25z*%ds1-100/sLlSdI%ds2-O/sSl1l2*PlL0<l]sl
                       21172310731916131628237117 3237142523312SSSLllxq

James Tinni

Why is the PDPI L4 gamecard not more popular?

by James Tinni » Fri, 07 Jan 2000 04:00:00

i don't get the observations you guys seem to have, since i have found the
opposite to be true about this subject ,

going from a standard game port to an accelerated port was one of the
biggest improvements ever i have made in my *** system,  the CPU usage
went to nill, and the response and presicion are impecable .
i tried a usb wheel and found it to stop play and use more CPU and get
confused , get lost, and basically suck compared to a controller on the
accelerated game port.
i never have to calibrate my wheel , i don't get any hesitation, and my
controller in no way slows down game play, which is completely unlike what i
experienced when using a usb controller

i think the fad of usb is a joke for game controllers,
we have a dedicated port on the system for controllers,(joystick port) and
mine is far superior to a "Universal" port  of USB, which has to be
interpalated into DX game controllers in software somehow,

anyway i have the opposite opinion about this USB crap,   I hate it for my
controllers ,
it may be alright for cameras and scanners, but not for wheels,

Jon

Why is the PDPI L4 gamecard not more popular?

by Jon » Fri, 07 Jan 2000 04:00:00

Most serious sim racers and virtual pilots have been using this card for
over a year now and it has been quite a big secret in the the racing
comunity.

I do know most of the guy's I race against now use the L4 simply because of
my lack of DNF's I just dont get droped from races anymore.

Thers is so much great things to say about the L4 that I can fill many pages
of info the L4 does that no other card on earth can do.

I know for a fact that if you dont see a major Improvement with the L4 it's
simply not configured correctly.

Also PDPI is swamped with orders they cant fill right now because of
production. In the very near future PDPI will have a new production facility
and than everybody will have one or they will simply be left in the dust.

Jon

--
Jonathan Lockhart

Driver of the #9 TEAM PDPI Ford Taurus
http://www.racersonline.com/teampdpi/
Sponsored by PDPI makers of the L4 game card.
http://www.pdpi.net
And VRF Corp. makers of the tactile feedback seat.
http://www.tactilefeedback.com
Proud Member of the Hawaii Ace League Thomas Enterprises Racing Series
http://www.hal.dithots.org


Jon

Why is the PDPI L4 gamecard not more popular?

by Jon » Fri, 07 Jan 2000 04:00:00

True, usb is totaly ***for controlers It's so eratic it's just junk
compared to a regular game port.

Jon

--
Jonathan Lockhart

Driver of the #9 TEAM PDPI Ford Taurus
http://www.racesimcentral.net/
Sponsored by PDPI makers of the L4 game card.
http://www.racesimcentral.net/
And VRF Corp. makers of the tactile feedback seat.
http://www.racesimcentral.net/
Proud Member of the Hawaii Ace League Thomas Enterprises Racing Series
http://www.racesimcentral.net/


Pat Dotso

Why is the PDPI L4 gamecard not more popular?

by Pat Dotso » Fri, 07 Jan 2000 04:00:00


> True, usb is totaly ***for controlers It's so eratic it's just junk
> compared to a regular game port.

> --
> Jonathan Lockhart

Huh?  Not my experience at all.  The USB ACT Labs
wheel is very solid.  I still run my pedals though
an L4 though.

--
Pat Dotson

Mats Lofkvis

Why is the PDPI L4 gamecard not more popular?

by Mats Lofkvis » Fri, 07 Jan 2000 04:00:00


> [snip]
> I know for a fact that if you dont see a major Improvement with the L4 it's
> simply not configured correctly.

Please tell me how to configure my L4 to increase the resolution.
I haven't been able to get more than 256 ticks out of it, and that
just isn't enough to make it a major improvement in precision.

      _
Mats Lofkvist

BendsMaste

Why is the PDPI L4 gamecard not more popular?

by BendsMaste » Fri, 07 Jan 2000 04:00:00

On Thu, 6 Jan 2000 10:29:44 -0600, "James Tinnin"

I must admit I agree when it comes to steering wheels that the current
implementation of USB is poor.
But on that subject I was wondering if there is any way to connect the
LWFF to a PDPI L4?

Cheers.

Mauricio.

Jon

Why is the PDPI L4 gamecard not more popular?

by Jon » Fri, 07 Jan 2000 04:00:00

You cant, thats it for now. But those clicks are a hell of alot cleaner and
precise than anything else. How does 4096 sound to you? When they make it it
will blow everything else away.

Jon



> > [snip]
> > I know for a fact that if you dont see a major Improvement with the L4
it's
> > simply not configured correctly.

> Please tell me how to configure my L4 to increase the resolution.
> I haven't been able to get more than 256 ticks out of it, and that
> just isn't enough to make it a major improvement in precision.

>       _
> Mats Lofkvist


BendsMaste

Why is the PDPI L4 gamecard not more popular?

by BendsMaste » Fri, 07 Jan 2000 04:00:00


>True, usb is totaly ***for controlers It's so eratic it's just junk
>compared to a regular game port.

>Jon

Well, I wouldn't go as far as the regular gameport as it is by far the
worst choice for controllers, it's an old design that will fade away
very soon, hopefully.

Mauricio.


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