rec.autos.simulators

GPL link help pls...Cant remember where I read it!!

(NO SPAM)gcorri..

GPL link help pls...Cant remember where I read it!!

by (NO SPAM)gcorri.. » Thu, 30 Jan 2003 10:22:05

Somewhere i read of a quick update that can be done to achieve the
effect of the AI cars doing laps based on your own performance.

Can any one pleaswe direct me to that link or explain what mods need
to be done to affect that change.

many thanks

Glenn

Michael Horto

GPL link help pls...Cant remember where I read it!!

by Michael Horto » Thu, 30 Jan 2003 11:01:51

Uhhh, I'm not sure I understand the question. The AI in GPL has always
adjusted their laptimes based on your performance.


Malc

GPL link help pls...Cant remember where I read it!!

by Malc » Thu, 30 Jan 2003 18:13:22


Yup, you can switch it off though, or just set it to a particular level.

Have a look in your driver.ini, you'll see it.

Malc.

Ken MacKa

GPL link help pls...Cant remember where I read it!!

by Ken MacKa » Fri, 31 Jan 2003 01:10:26

 From the gpl readme file.

npt_override = 0.00     ; set to > 0.0 to override normalized player time

     This is the main one for controlling AI speed.  Setting it to 1.0 would
make all AI cars run at their baseline time.  Below 1.0 causes faster cars;
above 1.0 slower.

There is also an AI tweaker program, see
http://eaglewoman.simracing.dk/gpl/aitweaks.htm

HTH
Ken




>>Uhhh, I'm not sure I understand the question. The AI in GPL has always
>>adjusted their laptimes based on your performance.

> Yup, you can switch it off though, or just set it to a particular level.

> Have a look in your driver.ini, you'll see it.

> Malc.

(NO SPAM)gcorri..

GPL link help pls...Cant remember where I read it!!

by (NO SPAM)gcorri.. » Fri, 31 Jan 2003 06:41:31

Thanks Ken and Malc

On Wed, 29 Jan 2003 16:10:26 GMT, Ken MacKay


> From the gpl readme file.

>npt_override = 0.00 ; set to > 0.0 to override normalized player time

>     This is the main one for controlling AI speed.  Setting it to 1.0 would
>make all AI cars run at their baseline time.  Below 1.0 causes faster cars;
>above 1.0 slower.

>There is also an AI tweaker program, see
>http://eaglewoman.simracing.dk/gpl/aitweaks.htm

>HTH
>Ken




>>>Uhhh, I'm not sure I understand the question. The AI in GPL has always
>>>adjusted their laptimes based on your performance.

>> Yup, you can switch it off though, or just set it to a particular level.

>> Have a look in your driver.ini, you'll see it.

>> Malc.

(NO SPAM)gcorri..

GPL link help pls...Cant remember where I read it!!

by (NO SPAM)gcorri.. » Fri, 31 Jan 2003 14:26:01

Adjusting the A.I. (in the track.ini)
Here are a few adjustments you can make to the AI that alters their
behavior.  The first setting, "global_hype_scaling", controls the
spread of speeds from the front of the grid to the back (default value
is 1.00). The long straights at Milano can get pretty lonely if the
cars get too strung out. To counteract that effect, I've got the AI
set to run very closely. If you prefer a wider spread, increase this
number. The current setting results in ~5-7 seconds from the front to
the back of the grid.  [ ai_track ] track_global_hype_scaling = 0.25
The dlong_speed adjusts the speed of all AI. I use this value to
affect the overall lap times of the AI. I like to run a low global
hype setting, then use this value to match the speed of the AI to my
own lap times. That tends to bunch up the field and give me more cars
to race with. Increase this value to increase the speed of the AI and
vice versa. Increasing or decreasing this in increments of .002
provides about one second difference in lap times.  [ GP ]
dlong_speed_adj_coeff = 1.07900 While the faster AI cars are running
at human speeds (well, fast humans) the slower heavier cars end up
running a bit faster than they should. If you like to run the slower
cars, you can also lower the top speeds of the AI to more accurately
run at Cooper-like speeds. Unfortunately this setting affects all cars
including the faster ones. The default value is 2.5. With no other
changes lowering it to 2.36000 will produce top speeds of ~190 mph,
which is closer to the Cooper's top speed. [ GP ] dlong_speed_maximum
= 2.50000

Thanks to the originator


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