rec.autos.simulators

I Know It's Too Late For This, But....

William Bradsha

I Know It's Too Late For This, But....

by William Bradsha » Fri, 05 Sep 2003 11:46:19

Here's my wishlist for NT2004 (and since this is very late, it should
really be 2005):

1. Use the F1-F8 keys for in-game information windows. It's pretty silly
with 2003, where the first couple of keys are used to turn on/off the
HUD, broadcast display, etc.

2. When we press Escape, give us a window and a option go to the Options
screen. There's nothing worse than having to load the track, test
graphical settings, then do it all over again. Let us be able to do
these things while on the track.

3. Speed up track loading. I realize that the tracks use higher res
textures than what's in the Papy products, but on my machine it takes a
good 20+ seconds to load tracks. One of these months I'll invest in a
3GHz machine, since a 1GHz machine obviously doesn't cut it any more.

4. In-Game car LoD. Something is terribly goofy here. The closer you
get, one see's "pop up's". Everyone knows what I'm talking about.

5. Main menu. Is it really necessary to have a rotating car and a neat
little background with "thunder"? If anything, it makes me wait a little
longer to access various menus. I'd like to see a option in some sort of
cfg file so we can turn it on/off (instead giving us just a typical menu
without flashy things).

6. Refined controller setup menu. There's waaay too many options in
there at first glance. Papy perfected, IMO, the controller setup menu.
Follow their lead. Or, have a advanced tab to fine tune controller options.

7. Career mode. Some of us would enjoy this. Keep the Championship Mode
and Quick Race (to keep the "elite" happy), but a career mode like in
the PS2 version of NT2003 would be an excellent addition, IMO (And,
might I add, it will exist). Might I suggest that since this is being
done, please extend it past 20 years? Since we're using computers,
surely it shouldn't be a problem.

8. AI. This is being worked on. Can't wait to play with "smarter", and
the love/hate intricacy between the player and AI.

9. This kind of ties in with #8: I'd like to see AI who abide by the
same set of physics rules that we players have. Nothing irks me more
than seeing an AI do something that I can't do.

10. Better physics. Perhaps I've been playing those Papy NASCAR titles
for too long, but I found the physics in 2003 kinda weird. I can't quite
place my finger on why. I hope it's getting sorted out in the upcoming
release.

11. The long shot (aka, not going to happen any time soon): Multiplayer.
I wanna see the dev's, in a future release, find a way to make this
better. Papy spoiled us with full fields. Until you're able to get on
par with 'em, you're not going to bestill our hearts.

12. Finishing the race. When the race is over, why does the game insist
on taking control of my car? Once the checkered flag has dropped, I want
to be able to drive my car back onto pit lane. Or play around a bit in
the infield.

13. Winning the race. It would be great that when the player wins a
race, we're able to pull into victory lane. Once all four tires are on
the surface, there could be a little post-race victory
thingamabob....like in NT2003 on the PS2.

Finally, my dream in a NASCAR sim:

We have to pull into our designated garage to get to the garage menu
screen. When we're done fiddling with our setup, we have to pull out of
the garage and out of the infield area and onto pit lane. It's not
really needed, but the coolness factor would be raised.

Heaven forbid anyone models an infield in a sim. *grins*

I really can't wait until 2004 comes out. It should be pretty
entertaining to play with, from what I've heard of it and seen.
Unfortunately, knowing my luck, the minimum requirements will be what I
have in my box. I predict a slide-show in my home. :)

Also, I need to commend the dev's of Thunder 2003. While the game has
it's flaws/oddness, I'm able to play it with a joystick and using the
buttons for accel and brake. Thank you for not forcing the TC and other
aids on.

Kudos to the dev's and everyone involved for trying to keep the NASCAR
series sims alive. I won't get my hopes up but I hope what you send out
the door is well above the standards of your last release.

Only time will tell.

-Will

Neil Cannin

I Know It's Too Late For This, But....

by Neil Cannin » Fri, 05 Sep 2003 12:19:12

Another thing i really hate in all the EA games i have........When i click
on quit, dont ask me if im sure i want to quit! I pushed quit for a
reason....i wanted to quit the damn game!

venting over.

Neil

William Bradsha

I Know It's Too Late For This, But....

by William Bradsha » Fri, 05 Sep 2003 13:12:19


> Here's my wishlist for NT2004 (and since this is very late, it should
> really be 2005):

<SNIP>

Oh, I should add one more thing:

14. A shift light on the tach! In 2003, and the screenies from 2004, I
don't see one from the in-car view. How could such a thing be missing? I
thought they were standard in most Cup rides. :)

-Will

Dalibor Bauernfrajn

I Know It's Too Late For This, But....

by Dalibor Bauernfrajn » Fri, 05 Sep 2003 19:05:20


LOL!

Good point! :)

(Oh btw, please don't qoute the entire 100 line post next time:( )

--
Never underestimate the power of stupid people in large groups.
ICQ: 138579247

Ed Solhei

I Know It's Too Late For This, But....

by Ed Solhei » Fri, 05 Sep 2003 19:30:52

"Neil Canning" <said:

Ditto!
And that goes for Papy too!

--
ed_

William Bradsha

I Know It's Too Late For This, But....

by William Bradsha » Tue, 09 Sep 2003 16:26:18



> Oh, I should add one more thing:

> 14. A shift light on the tach! In 2003, and the screenies from 2004, I
> don't see one from the in-car view. How could such a thing be missing? I
> thought they were standard in most Cup rides. :)

> -Will

And another:

15. After racing Thunder 2003 online tonight, before disconnecting I
realized that the chat history is seriously too short. Further, is there
even a option to save it in a chat log?

16. The ability for the game to record a replay in real time and present
it from the race menu. The reasons for having such a thing are obvious.
My personal reason for listing this is because during Happy Hour, I
managed to get my car flipped onto it's top...so did the other driver's
car. It would've been nice to view this after the fact. Pressing the
PgUp key doesn't do it justice. Which leads me to...

17. PgUp key. WTF is this key used for? I can't name you one person who
can drive using this view. The only time I use the view is when I'm
doing some donuts in the grass or just playing around.

Something I do like:

Clouds casting shadows on the track. It's pretty neat, IMO, but it's
kinda hard to notice. The shadowed area, on my screen, looks a bit
greenish. Also the shadows from the lights, using Daytona as an example,
are excellent.

18. Better PLR commenting. I don't what what a couple of the options are
for. Or how 'bout letting us change all of these settings from within
the game?

More to come, I'm sure.

-Will

William Bradsha

I Know It's Too Late For This, But....

by William Bradsha » Tue, 09 Sep 2003 16:47:11


> 17. PgUp key. WTF is this key used for? I can't name you one person who
> can drive using this view. The only time I use the view is when I'm
> doing some donuts in the grass or just playing around.

Sorry, this should read "PgDown"

-Will

William Bradsha

I Know It's Too Late For This, But....

by William Bradsha » Tue, 09 Sep 2003 16:52:25


> 12. Finishing the race. When the race is over, why does the game insist
> on taking control of my car? Once the checkered flag has dropped, I want
> to be able to drive my car back onto pit lane. Or play around a bit in
> the infield.

Luckily, this can be turned off in the players PLR file. I believe you
need to change:

No AI Control="0"

to

No AI Control="1"

-Will

William Bradsha

I Know It's Too Late For This, But....

by William Bradsha » Tue, 09 Sep 2003 16:56:06


> Another thing i really hate in all the EA games i have........When i click
> on quit, dont ask me if im sure i want to quit! I pushed quit for a
> reason....i wanted to quit the damn game!

> venting over.

> Neil

I'm not sure about other EA games, but in Thunder 2003 you can turn this
damned annoyance off. :)

In your PLR file, change:

Quick Entry And Exit="0"

to

Quick Entry And Exit="1"

To quote the comment: "Skips confirmation on game startup and shutdown"

-Will

jason moy

I Know It's Too Late For This, But....

by jason moy » Tue, 09 Sep 2003 23:46:03

On Mon, 08 Sep 2003 02:47:11 -0500, William Bradshaw



>> 17. PgUp key. WTF is this key used for? I can't name you one person who
>> can drive using this view. The only time I use the view is when I'm
>> doing some donuts in the grass or just playing around.

>Sorry, this should read "PgDown"

Isn't that the TV cam?  If so, it's pretty damn useful when you're
watching replays, or if you want to park the car and watch other
people race.

Jason


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.