rec.autos.simulators

Resting on their laurels?

don hodgdo

Resting on their laurels?

by don hodgdo » Wed, 08 Sep 1999 04:00:00

I would think that if Motorsims is still interested in a Can Am sim, it's
all up to the SCCA at this point. The SCCA still owns the Can Am name and
they are notoriously difficult to deal with. I too hope we get a retro Can
Am sim someday, there is nothing I would rather try than a Chaparral up
through the esses at Riverside!

don

[|]-(_)-[|]


>I'd heard of the demise of the USRRC and Can-Am, but I was kind of hoping
>that the CanAm title would still be a "go."  I mean, if the series is now
>defunct, doesn't that simply qualify it as a "retro" sim candidate now?
<G>
>I'm kidding, of course, but if the series is gone and Motorsims still holds
>the rights to a game, couldn't they STILL produce the sim (as a "retro"
sim,
>perhaps)?  Actually, they could just s***the "modern" Can-Am version they
>were working on and just go straight to the REAL retro ('70s) Can-Am sim
>that was supposed to be a follow-on.  Just a thought (hope).

>-- JB

Piers C. Structure

Resting on their laurels?

by Piers C. Structure » Wed, 08 Sep 1999 04:00:00




> >Ratbag's Dirt Track Racing should have a wide range of appeal (oval tracks
> >with late-model stock cars) and a broad audience (it will feature an arcade
> >mode, but the default mode will reportely be pure sim) -- AND it should be

> Hmm ... I can't see oval track dirt racing appealing to too many simmers
> outside US. Or maybe it's just me :)

Well as a brit (scot), I'm ashamed to admit that some of the best AI
racing I ever did, in terms of adrenalin and excitment, was in papy's
original ICR at New Hampshire. 32 cars doing 180mph on a 1 mile oval
certainly gave some good overtaking opportunities. Couple that with a
damage model that meant almost any touch would see you with at least a
puncture and you have tense, tense stuff.

--
Suck The Goat

Kirk Lan

Resting on their laurels?

by Kirk Lan » Wed, 08 Sep 1999 04:00:00

Frankly, I haven't noticed a huge difference between any of Papy's sims (GPL
excluded of course) from ICR1 to N1999.  GP3 there looks a LOT like GP2.
More than I'd like it to.  The only pseudo-advantage would be that it in
theory shouldn't be hard to port the GP2 stuff to GP3...

I never thought I'd say this, but I hope that Papy dies (or manages to break
free of Sierra's corporate mindset).  'Holding off on GPL-Based NASCAR sims
because PC's can't run it'???  Heck, I ran ICR1 on a P90 with 8MB of RAM
(pretty good for '94) with no graphics on!!!  I don't give a rat's behind if
Joe Shmoe's P166 won't run it!!!  If it supports D3d or Rendition, I can run
it fast.  I betcha that if Papy hadn't been bought we'd be begging for N4,
ICR5, and Indy Car Legends (GPL, NL, so of course ICL :)

You know, on a side note, I think Sierra/Papy could stand to make a LOT of
money if they took the GPL-engine and added in provisions for it to be
'adjusted' to different carmodels.  You buy the 'base set' which includes
the engine and say the NASCAR addon.  Then, the addons include all of the
physics data for the cars, and the engine models them.  You could even then
include a 'dumbed down' version for the non-simmers out there.

When it comes to racing sims, bigger ain't better.  Go Ratbag and Motorsims.

I've always wanted a dirt track racing game.  I'm buyin this one.

Yes, online is definitely a big draw these days.  And if it turns out to be
even better than GPL's or N3's, all the better.

Isn't that what we've been screaming about since we heard N3 was using N2
physics? :)

Heck yeah!!!

--
Kirk Lane


ICQ: 28171652
BRT #187

"I read dead Russian authors volumes at a time
I write everything down except what's on my mind
'Cause my greatest fear is the sucking sound
And then I know I'll never get back out"
                         -'Narcolepsy', Third Eye Blind

John O. Twitchel

Resting on their laurels?

by John O. Twitchel » Thu, 09 Sep 1999 04:00:00


I believe Nascar Racing (1) was based on the ICR2 engine.
I hope this helps,
John

Chris Schlette

Resting on their laurels?

by Chris Schlette » Thu, 09 Sep 1999 04:00:00

This is NOT the end of realistic simulators, racing or otherwise.  And yeah,
consoles are getting better, but they still are very limited in what they
can
and can't do.

Tracey Mille

Resting on their laurels?

by Tracey Mille » Thu, 09 Sep 1999 04:00:00

What was the "Hollywood" all about, and why is it gone?

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Hena Hakkane

Resting on their laurels?

by Hena Hakkane » Fri, 10 Sep 1999 04:00:00


>> Hmm ... I can't see oval track dirt racing appealing to too many simmers
>> outside US. Or maybe it's just me :)

>Well as a brit (scot), I'm ashamed to admit that some of the best AI
>racing I ever did, in terms of adrenalin and excitment, was in papy's
>original ICR at New Hampshire. 32 cars doing 180mph on a 1 mile oval
>certainly gave some good overtaking opportunities. Couple that with a
>damage model that meant almost any touch would see you with at least a
>puncture and you have tense, tense stuff.

No shame in that! I remember doing a 200-lapper at Loudon with both ICR and
ICR2. That was intense and fun!
In general, I enjoy watching CART races on an oval.

But watching (or playing) stock cars on a dirt track going circles ...
couldn't care less :) But like I said, maybe it's just me ...

Hena

Eldre

Resting on their laurels?

by Eldre » Sat, 11 Sep 1999 04:00:00



>> Very nice. I agree with everything except for your conclusion. I think
>> we may look back upon this as the beginning of the end, rather than the
>> "golden age" of sim racing.

>Gee, that last statement reminds me of rick from the TEN newsgroup with all
>his Y2K doom prophecy!

He was on TEN, too?  I remember him from alt.games.starcraft. <g>

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Eldre

Resting on their laurels?

by Eldre » Sat, 11 Sep 1999 04:00:00



>How is "the market" saturated with NASCAR games? There are less then 5 sims
>out there, that is not saturated.
>-Stuart Becktell
>Racing guy at www.gamewire.org
>ICQ # 18183832



>> I hope to god not.  The market is already saturated with Nascar games.

Ok, there are more nascar titles than any OTHER series.  How's that? <g>
Don't get me wrong, I'll probably by THEIRS too, but I'd really like a CART sim
right now...

Eldred

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Tracey Mille

Resting on their laurels?

by Tracey Mille » Sat, 11 Sep 1999 04:00:00


> Don't get me wrong, I'll probably by THEIRS too, but I'd really like
> a CART sim right now...

Don't say that too loud, Electronic Arts might be listening. <G>

A QUALITY CART sim would be long over due.

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Eldre

Resting on their laurels?

by Eldre » Sun, 12 Sep 1999 04:00:00




>> Don't get me wrong, I'll probably by THEIRS too, but I'd really like
>> a CART sim right now...

>Don't say that too loud, Electronic Arts might be listening. <G>

The sad part is, I'd STILL probably buy it.  Isn't that the same company that
did SBK, SCGT, and Andretti Racing?  I have all three...<g>

Hear, hear!

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Jeff Vince

Resting on their laurels?

by Jeff Vince » Sun, 12 Sep 1999 04:00:00

On Wed, 8 Sep 1999 05:16:21 -0700, "John O. Twitchell"




>> With Hasbro's GP3 looking more and more like an update of GP2 (reports
>> indicate that it's going to be based on the GP2 engine with 3D graphics
>> support) and Papyrus' NASCAR3 being based on the N2 engine (which was
>based
>> on ICR2, essentially),

>I believe Nascar Racing (1) was based on the ICR2 engine.

   Kinda sorta, but not exactly.  The progression was:
1993 - IndyCar Racing
1994 - NASCAR Racing
1995 - IndyCar Racing 2
1996 - NASCAR Racing 2...

   The NASCAR1 sim engine was supposed to be a substantial change from
the ICR1 engine (if still based on it, just like ICR1 was a far-flung
relative of Indy 500:The Sim).

   For John B., of course any sensible code slinger is going to base a
new product on existing code.  There's a thing called "re-inventing
the wheel".  They try to avoid that.  :)

"But in a way, fear is a big part of racing, because if there was
nothing to be frightened of, and no limit, any fool could get into
a motor car and racing would not exist as a sport." -- Jim Clark

Maps

Resting on their laurels?

by Maps » Sat, 18 Sep 1999 04:00:00



I would have been jealous of you, with my 486-SX-33...


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