Frankly, I haven't noticed a huge difference between any of Papy's sims (GPL
excluded of course) from ICR1 to N1999. GP3 there looks a LOT like GP2.
More than I'd like it to. The only pseudo-advantage would be that it in
theory shouldn't be hard to port the GP2 stuff to GP3...
I never thought I'd say this, but I hope that Papy dies (or manages to break
free of Sierra's corporate mindset). 'Holding off on GPL-Based NASCAR sims
because PC's can't run it'??? Heck, I ran ICR1 on a P90 with 8MB of RAM
(pretty good for '94) with no graphics on!!! I don't give a rat's behind if
Joe Shmoe's P166 won't run it!!! If it supports D3d or Rendition, I can run
it fast. I betcha that if Papy hadn't been bought we'd be begging for N4,
ICR5, and Indy Car Legends (GPL, NL, so of course ICL :)
You know, on a side note, I think Sierra/Papy could stand to make a LOT of
money if they took the GPL-engine and added in provisions for it to be
'adjusted' to different carmodels. You buy the 'base set' which includes
the engine and say the NASCAR addon. Then, the addons include all of the
physics data for the cars, and the engine models them. You could even then
include a 'dumbed down' version for the non-simmers out there.
When it comes to racing sims, bigger ain't better. Go Ratbag and Motorsims.
I've always wanted a dirt track racing game. I'm buyin this one.
Yes, online is definitely a big draw these days. And if it turns out to be
even better than GPL's or N3's, all the better.
Isn't that what we've been screaming about since we heard N3 was using N2
physics? :)
Heck yeah!!!
--
Kirk Lane
ICQ: 28171652
BRT #187
"I read dead Russian authors volumes at a time
I write everything down except what's on my mind
'Cause my greatest fear is the sucking sound
And then I know I'll never get back out"
-'Narcolepsy', Third Eye Blind