rec.autos.simulators

Three monitors for a racing sim?

Robert C. Evan

Three monitors for a racing sim?

by Robert C. Evan » Wed, 25 Sep 2002 09:12:16

I use the new widescreen patch on a nvidia gf4 4600 and 2 19" monitors. I
run at 1600x600x32, 4x fsaa, anisotropic filtering set to 8x, using opengl
and all the in game video settings max'ed out and a full field of cars.
Frame rates are from 30 to 65 depending on your starting position. I've
really enjoyed it the last few weeks since the patch came out.
Don

Three monitors for a racing sim?

by Don » Wed, 25 Sep 2002 09:01:01

While not EXACTLY the same, racers DO have joints running down their
"screens."

Gunner


ssra

Three monitors for a racing sim?

by ssra » Wed, 25 Sep 2002 09:27:41

On Mon, 23 Sep 2002 17:44:03 GMT, "Rob Adams"


>Have LCD (I assume that's what you mean by flatpanel) screens improved in
>terms of refresh rate? I was under the impression that many of them can not
>keep up with the high frame rates in most games, and traditional monitors
>were still the way to go.

>(Not that I'll be getting ONE much less three LCD monitors any time soon).

 Supposedly the newest (and way expensive) ones have hit the refresh
(and black spectrum) that games require for good visuals.
 The main problem is now pricing and videocard wise either Matrox
developing a better card or Nvidia (or ATi) going triple head (which
is what I want)
Luke Phillip

Three monitors for a racing sim?

by Luke Phillip » Wed, 25 Sep 2002 13:39:00

Yes, *** infact ;)

Cool Hand Luke
-=87=-

Darrin Steven

Three monitors for a racing sim?

by Darrin Steven » Wed, 25 Sep 2002 14:09:36

Do you have 2 video cards?  Also what cpu is in your system?  Thanks

--

Darrin Stevens
www.Stevens-Racing.com



Joe M

Three monitors for a racing sim?

by Joe M » Wed, 25 Sep 2002 14:10:05

I don't think refresh rate is the major issue for ***, I thought it was
response time.  FWIW, this is a highly regarding *** 17.4" viewable LCD
for under $900US due to its 10ms response time (resolution is 1280x1024 and
refresh rate is from 50-75Hz with 75Hz being more than enough).

http://www.racesimcentral.net/

--
Joe M.






> > > like this?

> > > http://www.racesimcentral.net/

> > > http://www.racesimcentral.net/

> > When PC Gamer said surround *** would change the way we play video
> > games, I thought they were exaggerating, but now it looks like that
> > was an understatement!

> > Makes me wish I hadn't spent so much on my 21" Triniton so I could buy
> > three platpanel screens instead. D'oh!

> Have LCD (I assume that's what you mean by flatpanel) screens improved in
> terms of refresh rate? I was under the impression that many of them can
not
> keep up with the high frame rates in most games, and traditional monitors
> were still the way to go.

> (Not that I'll be getting ONE much less three LCD monitors any time soon).

m..

Three monitors for a racing sim?

by m.. » Wed, 25 Sep 2002 16:24:48


> Sure, but i dont have a whopping big joint down the middle of my windshield.
> Not saying i wouldnt like it or couldnt get used to it, just curious if
> there is another way around it because, it sort of gets spoilt
>>As for the
>> joints at the monitors; it is really not an issue for me - not much
>> different than the windshield frame in a real car - it's there, but you
> just
>> don't notice it
>> "

even the big-boys have windshield frame problems!

 http://mistral.leeds.ac.uk/main.html

(a fiver says they play gpl after 5.30pm)

dr martin

Jussi 'Igor' Koukk

Three monitors for a racing sim?

by Jussi 'Igor' Koukk » Wed, 25 Sep 2002 16:46:38


like this:

Probably so, but I'd bet on LFS here:
http://www.simrac.com/laitteisto.htm

Check out the videos, especially this one:
http://www.simrac.com/videot/autoulkoa.mpg (4.4Mb)

I wonder if they could replace that Golf with Lotus 49 =)
--
- Igor -

Ruud van Ga

Three monitors for a racing sim?

by Ruud van Ga » Wed, 25 Sep 2002 21:40:52

On Sun, 22 Sep 2002 20:40:37 -0500, "Don \"Gunner\" Hancock"


>Funny you should mention that when you did: Sierra's issued a patch for
>N2002 and there's one for F12002 (IIRC), but both require the Matrox
>Perhelia card.

Racer also supports it natively (from 0.5.0 beta5).
The Parhelia is not the fastest card around, but it's nice to look at
the wide view.

Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art  : http://www.marketgraph.nl/gallery/

TDRacin

Three monitors for a racing sim?

by TDRacin » Wed, 25 Sep 2002 23:54:38

ns!      What you have under the hood?


> Do you have 2 video cards?  Also what cpu is in your system?  Thanks

> --

> Darrin Stevens
> www.Stevens-Racing.com



> > I use the new widescreen patch on a nvidia gf4 4600 and 2 19" monitors.
I
> > run at 1600x600x32, 4x fsaa, anisotropic filtering set to 8x, using
opengl
> > and all the in game video settings max'ed out and a full field of cars.
> > Frame rates are from 30 to 65 depending on your starting position. I've
> > really enjoyed it the last few weeks since the patch came out.

Gerald Moo

Three monitors for a racing sim?

by Gerald Moo » Thu, 26 Sep 2002 00:03:08

You DONT NEED to have multiple monitors to use the NR2002 widescreen
patch, just a widescreen desktop resolution.  I run the game at 1024 x
576 (16:9) very nicely with a GF3, Powerstrip, and an NEC LT150 DLP
projector.

Gerald


> Funny you should mention that when you did: Sierra's issued a patch for
> N2002 and there's one for F12002 (IIRC), but both require the Matrox

> each) or something similar and off ya go. Certainly increases your field of
> view, but can't imagine the frame rate hit you'd take.
> There's a link somewhere in this newsgroup to screenshots of 3 monitors in
> action.  Try searching google's newsgroups for it.

> Gunner



> > I have the opportunity of picking up some old monitors from work.  Is
> > there way of hooking up 3 monitors for a racing sim?  One for the
> > front view and 2 for the left and right views?  I have installed 2
> > video cards in a PC before (1 on the AGP slot and 1 PCI).  I haven't
> > tried 3 cards yet.

> > Has anyone successfully put on 3 monitors to get a surround-view feel?

> > Which games support this?

> > How does the video acceleration work?  Do I have to location 2 PCI
> > versions of a fast game card?  Any suggestions for hardware for a
> > setup like this?

> > I may have to make a custom table, complete with a nice bucket seat
> > from a car, etc.  This may be a nice project for this coming dark
> > days/nights of winter.

Phoenix Knig

Three monitors for a racing sim?

by Phoenix Knig » Thu, 26 Sep 2002 01:46:07


> Have LCD (I assume that's what you mean by flatpanel) screens improved in
> terms of refresh rate? I was under the impression that many of them can not
> keep up with the high frame rates in most games, and traditional monitors
> were still the way to go.

> (Not that I'll be getting ONE much less three LCD monitors any time soon).

I'm not sure what the refresh rate is, or what it does, but I do
remember one issue with my laptop which uses screens similar to LCD
monitors (I suppose?), and that's that special effects always seemed
somewhat blocky. For example, 'smoke' appearing from an engine, or
from a fire, always seemed like small stacks or bricks ontop of each
other instead of a clour of smoke.

My laptop is a few years old now, so things may have improved. I don't
know.

FastC

Three monitors for a racing sim?

by FastC » Thu, 26 Sep 2002 03:19:29

Rob is quite correct - they have improved quite a bit, while the "low-end"
Flat LCD's still suffer from a rather dismal set of specs (from the gamers
perspective) there are some rather tasty units now available...personally, I
can't say enough about my Solarism's - great refresh, adjustable gamma, and
they allow a wide enough viewing angle to allow me to "half-circle" them. As
with everything else hardware - cheaper and better will be the trend - look
at what has happened to the cost of a traditional 17" in the past 4 years!
As the demand for LCD's increase a similar path is imminent.

Matrox released new drivers a couple weeks back that have improved things
quite a bit - Even though the Matrox can't come close to the framerates my
other machine with a Leadtek 4600ti, I have a hard time wanting to race
without the 3-screens now. I think it safe to assume that as three-head
catches on, more games will support them. I think it only a short matter of
time before NVIDIA offers it as well.

Robert C. Evan

Three monitors for a racing sim?

by Robert C. Evan » Thu, 26 Sep 2002 07:44:47

As far as I know all gf4 ti 4600's are dual ported like mine. I'm running a

I'm willing to sacrifice a few frames for the stability.
ymenar

Three monitors for a racing sim?

by ymenar » Thu, 26 Sep 2002 15:39:24


> > http://www.racesimcentral.net/

> When PC Gamer said surround *** would change the way we play video
> games, I thought they were exaggerating, but now it looks like that
> was an understatement!

Yep, that***pit above gives a clear advantage to drivers who are capable
(= they have the cash) to race on such system.  It's an incredible tool,
useless are the left/right view which itself wasn't very functional at all.
At tracks like Dega, the person using triple or widescreen monitors has a
distinct advantage.

Just sucks that the normal gamer won't have this for years.

--
-- Fran?ois Mnard <ymenard>
-- http://www.racesimcentral.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...


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