OK, I have been thinking a lot, and in the process have asked myself
several questions:
Is the slip angle curve the same in F1 and F3 (Basic trainer)? It feels
like F3 gives less grip when going over the top of the slip angle curve.
In F1 you can step solidly over the line where the grip should diminish
rapidly and still retain grip, in F3 you can't. Is it the same?
Are the F3 engines identical in all cars? Do they have the same torque
curves?
Do the cars have individual weight and weight distribution in F3?
Is there any line in the .ini setup files that say anything about the
slip angle in each class?
Are GPL using a slip angle curve closely matching the slip angle curves
of the tires of the era?
I'd love to hear what Papyrus have put in there, and these questions can
be answered by "yes" and "no", and that hardly compromises any secrecy
vows, does it? ... ;-)
Furthermore, I think that the weakest aspect of GPL is the way the setup
options affect grip. In the RW, you always have a trade-off between grip
and responsiveness, this isn't very much present in GPL I think.
In other words, a stiff spring affects the way the car rolls and dives,
but it doesn't seem to affect the grip produced by that tyre...
Otherwise, GPL is splendid, graphically flawless, and with a feel for
the car that is unbelievable! And the patch will make the game
outstanding in respect of online racing as well. The online part of GPL
is done sooo well, the prospect of getting the online racing to work
well was dark, but Papy made it, they sure did.
---Asgeir---