Call me whatever you like. But take a tip - what you call someone
reflects a lot about you but nothing about the person you are calling ;-)
I really like the way that you hang back from flaming someone. Go on,
really let go sometime ;-)
"Supply and demand" is an oft misused/abused phrase these days :(. Whilst
it was applicable in the days when physical resources were hard to come
by, it has little obvious relevence in the modern consumer society where
factors such as intellectual resources, suppliers choosing what to
produce, demand heavily influenced by those same suppliers, etc make a
simple interpretaion of "supply and demand" meaninigless.
In any case, with racing sims, the "demand" is not for the ultra realism
and configurability that you or I may crave. Sad to say it, but it is for
a simple product that offers everything out of the box and allows the
casual racer to pretend that he is a Schumacher, Andretti or Earnhardt
with minimal practise.
Thankfully, Papy, GC & co are clearly sim racing fanatics themselves.
They therefore produce realistic driving models with lots of
configurability. Not because they consider this to be the best way to
meet "demand" and make large profits, but because they WANT to.
Selfish, inane criticisms will not influence them and, indeed, are only
likely to alienate them to the point that they ignore good suggestions.
Let's take a real world example. Sticking to the topic of the thread <g>,
let's make it whether to include a paintkit or not in SODA Off Road
Racing. Papy/Software Allies have to take the following factoers into
consideration:
(i) will it increase sales?
- probably not since most purchasers will never paint their trucks
(ii) will it take real effort?
- yes if they are to produce a commercial quality utility
(iii) do we have a good programmer (and testers)*** around doing
nothing or will we need to either employ extra people or extend
deadlines?
- no small outfit will have someone*** around twiddling their
thumbs, so it will be one of the latter cases which means hard cash
(iv) can we afford to employ extra people or delay the release (and
therefore have to raise a loan etc to pay peoples' salaries)?
- no way, unless we will get a LOT of extra revenue as the result
(see (i))
(v) as sim racing fanatics, do we think we should do this in anycase even
if it involves not drawing any salary for a month?
- can't even attempt to answer that one myself as I know nothing
about Software Allies
So at the end of the day, an extra like a paintkit tends to be more of a
personal, altruistic choice by the developer rather than anything that is
driven by economics or market forces. Positive suggestions might help,
but flames will not help one iota :(
Being tactful might help. For instance, I put forward that the majority
of sim racers don't want an all singing, all dancing paintkit (as in N2
or ICR2WIN) but the ability for *someone*else* to produce alternative car
sets and then be able to import them. So how about the following
compromise - don't have a paintkit in the released product, but shortly
afterwards, provide an unsupported, "as is" utility for download that
would take a .bmp or .pcx file and convert it into the game's internal
format? This would provide 90% of the benefit for 10% of the cost and
meet 99% of the requirements. Could you live with that?
Cheers,
Richard