down. Not good to make contact in the corners. Then bump draft down the
straightaway or slingshot around coming out of the curve.
Sondog
Sondog
If you are drafting behind someone, you will always be
faster than that person, even in the corner. Just let
off the gas a tiny bit so you dont hit them, then use the
straights to pass them low.
Drafting is an art, and that gas pedal is your paint brush.
Jim
--
Header address intentionally scrambled to ward off the spamming hordes.
cisko [AT] ix [DOT] netcom [DOT] com
> Jim
>> What do I do? I'm gonna be banned soon. :) I have a pretty good
>> setup that will let me run with a lead pack in the draft. But once I
>> catch up to them, I usually end up hitting somebody. So what do I do
>> when I get a run on a fellow hugging the low line in a turn?
>> If I bump him he may spin. If I cut low he'll probably get turned
>> when my car lurches back up off the apron. If I let off the gas
>> momentarily, I risk losing the draft and with my tallll gearing, I
>might
>> not be able to catch back up. If I go high, I also risk losing
>> posisitions and the draft. Any ideas?
>> SuperDaveOsbor...er
>> dave henrie
> --
Sent via Deja.com http://www.deja.com/
Before you buy.
Use the Force, Dave...
When you start racing at Superspeedways, you will find a completely new ball
game compared to normal racing. It's clearly not an easy task. Patience,
you must learn patience, as Yoda would say. Try to stay around 0.2-0.1
seconds behind your drafting partner. Yes partner, since you need to know
who's good at drafting, who's not, and position yourself in the correct
position. You can easily gain 2positions each lap if you want to, but that
is not always the best thing. Only the last lap counts. Try to position
yourself in the top 5 or so, and watch out for breakaways from the top 3.
Stay alert to every move around you.
It always depend on how many laps you have left in a race. If it's the last
lap, then don't fear trying a more difficult move to pass him. Yes I
sometimes went in the grass to pass one of them blockers. Or try to group
with another person behind you and pass him high. If he blocks high,
slingshot him down on the low groove. Don't fear bumping him if he really
blocks. It will be his fault if he crashes.
Ah. I suggest you try to develop a setup that will make you run a steady
low line in the turns. It's really something that every experienced dega
driver has I'll say. The last thing they want is to go up the track when
you are the low driver in a 2-wide situation. Try to loosen up your setup,
it will help.
Gearing is very easy in N3. You should never have your RPM over 8000.
Anything higher is unecessary since they run with a restrictor plate
remember. Don't fear lifting off the gas a little. Btw in N3, taping the
gas a little equals lifting the gas. The old Papyrus game engine can't
model the usage of acceleration and braking at the same time. You won't
loose the draft if you lift the correct way. People do it all the time. I
lift all the time, a dozen times each laps normally!
Let's hope this helped a little ;)
Oh finally, watch the multi.rpl replay that Papyrus made in Nascar Racing 3.
It's helpful to get experience of drafting visually.
--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.
Single or double-axis, it doesn't change anything in Nascar Racing 3, as the
old Papyrus game engine can't support the usage of gas and brake at the same
time. So your point above is right, but the numbers are a little different
on a double axis, since the relations are not fully linear IIRC.
--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.
Jim
> Single or double-axis, it doesn't change anything in Nascar Racing 3,
as the
> old Papyrus game engine can't support the usage of gas and brake at
the same
> time. So your point above is right, but the numbers are a little
different
> on a double axis, since the relations are not fully linear IIRC.
> --
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...
> -- http://www.WeRace.net
> -- People think it must be fun to be a super genius, but they don't
realise
> how hard it is to put up with all the idiots in the world.
Jim
> Please this has been a fact for years. Re-read what I said. The
Papyrus
> _old_ game engine does not support the usage of acceleration and
braking at
> the same time. It's a fact. What you see, even with separate axis,
is not
> like GPL.
> Smash the brake pedal at 100%, and try to rev'up. You won't be able,
> because the old game engine can't model usage of both at the same
time.
> Hope it helps ;)
> --
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...
> -- http://www.WeRace.net
> -- People think it must be fun to be a super genius, but they don't
realise
> how hard it is to put up with all the idiots in the world.