Edward
> Edward
> > I finally have hardware capable of running SODA with all the eye-candy
on.
> > The recommended specs were a P133, but my previous cptrsm (p166 & p450)
> > wouldn't cut it without compromising.
> > This sim is still a lot of fun. Dated, but fun. It's got believable
> > physics, damage dynamics, moving suspension parts, adjustable in-car
> camera,
> > track editor so you can download user-created tracks for almost infinite
> > replayability.
> > Double the screen resolution, add support for modern 3d acceleration &
> > modern FF, maybe enhance the sound... it would be great!
> > C'mon, we've had Nascar1,2,3,4,2002,Nascar Heat, Nascar 2000, and
probably
> > more. SODA deserves a sequel too!
I've made a track in SODA about a month ago. In fact, one of the greatest
fun you could take out of SODA is creating tracks in the editor (it was SO
easy), then trying to race them and see if they had kept your original
vision of it.
Still, give Leadfoot a try. It's not as good as SODA, but it's the closest
we'll ever have of a modern stadium off-road truck sim.
--
-- Fran?ois Mnard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...
> I've made a track in SODA about a month ago. In fact, one of the greatest
> fun you could take out of SODA is creating tracks in the editor (it was SO
> easy), then trying to race them and see if they had kept your original
> vision of it.
> Still, give Leadfoot a try. It's not as good as SODA, but it's the closest
> we'll ever have of a modern stadium off-road truck sim.
> --
> -- Fran?ois Mnard <ymenard>
> -- http://www.ymenard.8m.com/
> -- This announcement is brought to you by the Shimato Dominguez
> Corporation - helping America into the New World...
But, I don't tweak the AI to race on the track (the self-learning process
inside the game). I find it to be a waste of time, since it takes hours. I
race the tracks all by myself without the AI, as I never were able to make
them race at a good speed relative to mine. But the AI was quite good.
--
-- Fran?ois Mnard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...
> Not long, perhaps 3-5 minutes if I remember correctly? Well, I found out
> somewhere a file on the Internet that hacks the track editor and makes it
> possible to put much more objects on the track, so it might be different
> then the standard version.
> But, I don't tweak the AI to race on the track (the self-learning process
> inside the game). I find it to be a waste of time, since it takes hours.
I
> race the tracks all by myself without the AI, as I never were able to make
> them race at a good speed relative to mine. But the AI was quite good.
> anyone need a rough Laguna Seca..?? :)
Hmm, that'd be a nice file to have . . . (hint, hint) :)
-----------------------------------------
Dan Belcher
Webmaster,
http://www.gplworld.racesim.net/simcrash
http://www3.sympatico.ca/yves.menard/trackobj.zip
--
-- Fran?ois Mnard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...
Thanks Fran?ois, can't wait to try it out and build a forest. :D
-----------------------------------------
Dan Belcher
Webmaster,
http://www.gplworld.racesim.net/simcrash