rec.autos.simulators

rFactor & F1

Larr

rFactor & F1

by Larr » Wed, 05 Oct 2005 22:59:08

The F1 style cars in rFactor have the greatest sensation of speed I've ever
seen in any game or sim.

-Larry




>>I am getting ready to buy rFactor. But if it doesn't have the F1 cars yet
>>I
>> will pass until they have them. I have read up on this game a little and
>> see
>> some pics of F1 cars, but am not clear if they come with the game. Can
>> someone please tell me? This seems like the best racing sim purchase in
>> quite some time.

>> The last I bought was N2003 and EA Sports F1 2001 which I was
>> running last night to check out my new flat panel. But if rFactor has
>> cool
>> F1 cars, I am there!

>> --


> the cars that come with rFactor aren't called F1 but are basically F1
> cars. if you buy rF, the cars are pretty easy to drive with the max
> downforce. its when you want to improve your times and have to start
> dropping the downforce that they become tricky to drive without aids.

> cheers

> steve

Larr

rFactor & F1

by Larr » Wed, 05 Oct 2005 22:59:40

Actually, I agree.  The F1 cars are like a rollercoaster experience.  A yell
a second :)

-Larry


> IMHO the "formula" cars in rFactor are a mess.  They are much too fast and
> the tracks that come with the game are much to tight to run that fast.
> The trainer cars are the only open wheel cars that are done well.
> Remember, just one mans opinion.





>>>I am getting ready to buy rFactor. But if it doesn't have the F1 cars yet
>>>I
>>> will pass until they have them. I have read up on this game a little and
>>> see
>>> some pics of F1 cars, but am not clear if they come with the game. Can
>>> someone please tell me? This seems like the best racing sim purchase in
>>> quite some time.

>>> The last I bought was N2003 and EA Sports F1 2001 which I was
>>> running last night to check out my new flat panel. But if rFactor has
>>> cool
>>> F1 cars, I am there!

>>> --


>> the cars that come with rFactor aren't called F1 but are basically F1
>> cars. if you buy rF, the cars are pretty easy to drive with the max
>> downforce. its when you want to improve your times and have to start
>> dropping the downforce that they become tricky to drive without aids.

>> cheers

>> steve

Asgeir Nesoe

rFactor & F1

by Asgeir Nesoe » Thu, 06 Oct 2005 16:35:24

The "world movement" setting enabled includes the planet motion into the
physics.

One of the most interesting effects is the Coriolis effect, the forces
acting upon something rotating (a race car turning in for instance)
coming from the fact that the planet axis slowly "waggles" around it
self. This same effect is why an maelstream in a sink will revolve the
same way every time.

Amazing what they can simulate these days, eh?

---A---


> I`ve always wondered what does the "world movement" do in games? This is
> included also in GTR and haven`t figured yet out whats the clue?



>>>IMHO the "formula" cars in rFactor are a mess.  They are much too fast
>>>and
>>>the tracks that come with the game are much to tight to run that fast.
>>>The
>>>trainer cars are the only open wheel cars that are done well.  Remember,
>>>just one mans opinion.

>>The very wide FOV and world movement in rFactor has tricked a lot of
>>people into thinking that that fantasy F1 cars are way too fast but if you
>>use a similar FOV to F1C or even GP4 they're comparable and if you watch
>>the speeds when accelerating they seem reasonable.  I've always loved wide
>>FOVs so it didn't bother me.

>>There's already an F1 mod available for rFactor but it's very amateurish
>>and doesn't include tracks.

>>Most of the supplied tracks are a bit small for F1 cars but Mills GP and
>>Orchard Lake GP are pretty good.  Toban GP & the 3rd party Birmingham
>>aren't bad either.

>>Indy fans should enjoy the huge Orchard Lake oval.


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