I guess I'll just get the demos and try them out and see which I like best
seeing there isn't a decisive answer.
thanks again
Jah_Warrior86
As I said, it's all about personal preferece, but when it comes to
physics, I personally prefer F1CS2K over GP3 any day.
-- JB
F1CS2K Rank 78.610
http://f1cs2krank.dhs.org/
> > I was wondering what your guys' opinion on the best modern F1 sim
would
> be?
> > I pretty much narrowed it down to either GP3 or F1CS2K. I've been
playing
> > the GP3 demo for quite a while now and like it a lot and now I'm
> downloading
> > the F1SC2K demo so that I can compare but, I was wondering what
other
> people
> > think about these two sims.
> > thanks in adavance,
> > Jah_Warrior86
Oh the threads.....! God Help Us All.....!!!
Just let this topic rest in peace...!! <grin>
(I'm going to load up F1WGP anyways again.....)
-Cheers!
It is hard to say... As someone wrote, they somehow are quite even:
I think graphics, tracks, and of course FF are better in GP3 - there
nearly is no FF in F1CS2K, only on kerbs... But on the other hand,
F1CS2K seems to model the car behaviour quite nice after the very
good patch...
But both are really quite mild compared to GPL, and also to the N4
demo... ;-)
Arto
I am not a fan of FF, Arto, but for those of you who are, I take your
word for the fact that F1CS2K is lacking in that area. Force Feedback
aside, though, I find that F1CS2K "feels" a lot like GPL when driven
WITHOUT a FF wheel (IMO).
Yes, but then again, I would expect a modern F1 car (with aero aids) to
be somewhat "mild" when compared to a 1967 Grand Prix car with no wings
and hard bias-ply tires -- or a heavy, hulking, relatively low-tech
modern NASCAR stock car . . .
;-)
-- JB
F1CS2K Rank 76.829
http://f1cs2krank.dhs.org/
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Sorry -- you know how it gets with nutcase zealots . . . <G>
Good advice -- but HE asked! ;-P
Well, yeah, F1WGP does rule -- LOTS of fun, and oh-SO-close to being
REALLY great. Four patches and the brakes are getting to where they
should be, thankfully. Lankhor deserves more credit than they recieved
for this one.
-- JB
F1CS2K Rank 76.829
http://f1cs2krank.dhs.org/
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I also think the tires have way too much grip. The .veh files say the tire
coefficient of friction is something like 2.5, which would mean you could
take a slow corner at 2.5 g's, probably a bit faster than that, because
there is some downforce even in a slow corner. Whereas, in fact, F1 cars
generally take the slowest corners at about 1.5 g's. I made a .veh file
that sets tire friction to 1.5 and increased downforce to compensate, and
the car felt just fantastic, actually a lot easier to drive! Unfortunately,
the AI cars swerve all over the place with those settings, so it's pretty
much useless. Sorry to be so long winded.
-Aubrey
What glitches? Have you tried the F1CS2K All Chassis Patch, available
from the Blackhole Motorsports site? This seems to work nicely, with
no ill side-effects. You can also download it from this link:
http://irlinsider.adnetweb.com/sims/F1CSAllChassisPatchV1.zip
-- JB
F1CS2K Rank 72.077
http://f1cs2krank.dhs.org/
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Not a plug per se (it's not like I get paid for this $#!+ or anything,
you know), but you said you were seeing AI problems with altered
physics, and we've found a way around that with the All Chassis Patch.
Beyond that, what other sort of "glitches" did you see beyond erratic
AI performance when tweaking the physics? And, again, I reiterate:
Have you tried the All Chassis Patch yet?
-- JB
F1CS2K Rank 72.077
http://f1cs2krank.dhs.org/
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> Not a plug per se (it's not like I get paid for this $#!+ or anything,
> you know), but you said you were seeing AI problems with altered
> physics, and we've found a way around that with the All Chassis Patch.
> Beyond that, what other sort of "glitches" did you see beyond erratic
> AI performance when tweaking the physics? And, again, I reiterate:
> Have you tried the All Chassis Patch yet?
> -- JB
> F1CS2K Rank 72.077
> http://f1cs2krank.dhs.org/
> Sent via Deja.com
> http://www.deja.com/
-Gregor