sims/games.
However, I feel there isn't much choice.
Given Papy's modeling of steering pull since N4, racing with a non-ff wheel
and fighting agains the return spring because of the pull is just too much.
This is why I argued, and continue to argue, that Papy should have put an
"off" switch on that model for this reason (like they did with Nascar Heat).
Turning off FF with a FF wheel is not an option either. Fighthing the phony
return-to-center spring a FF wheel uses (especially in NR since it
completely over-rides ANY wheel setting you make to lower this, and forces
it on full strength) and the pull is even worse.
I tolerate FF because I have to in NR2003.
-Larry
> > SimRacer :
> > > GKenney :
> > > > Hi all,
> > > > I'm looking for some advice. I enjoy playing NASCAR 2003 but I
really
> > have
> > > > trouble holding my line in traffic on the super speedways. On the
> track
> > > > by
> > > > myself I can run very consistent laps and hold a line anywhere on
the
> > > > track.
> > > > But once you start introducting the aerodynamic forces of other cars
> > > > around
> > > > you and drafting on you, I tend to be all over the track, in
> particular
> > on
> > > > curves and coming out of curves.
> > > > How do others handle these situations. Are there any tips or setups
> the
> > > > make this easier to handle.
> > > > I've got a decent system - AMD 2100+ and 128bit ATI card, 512m of
> > memory.
> > > > So
> > > > I get good framerates even at 4x antilasing (20-40fps). So I'm not
> > dealing
> > > > with lag. I have a Momo wheel so my inputs are okay. I am using the
> > stock
> > > > "fast" setup and have not made much in the way of adjustments to the
> > > > steering. It would seem this is an issue with how I drive or the
setup
> > I'm
> > > > using.
> > > > Any help would be great.
> > > I agree with Haqsau, in that I think your thinking that 20-40 FPS is
> > *good*
> > > may have some bearing on it. I can't stand it on my machine if the FPS
> > drops
> > > below 80-90 in a pack. 30 FPS may be the NTSC standard for real-time
> > motion
> > > video, but the higher FPS you can get (ditch the AA if you have to),
the
> > > smoother everything looks, the easier it is to drive IMHO. Honestly, I
> > like
> > > keeping my FPS above 100 and have been known to turn off stuff
mid-race
> to
> > > achieve it. The goal is to run well and maybe even win, I could care
> less
> > > about grand stands, helicopters or ambulances being visible while I do
> it.
> > > As for car handling itself at a SS, that can always be a chore in the
> > draft.
> > > Watch some closeup race coverage of real live SS races and you will
see
> > that
> > > while they may be in one big clump from afar, the do move around a bit
> at
> > > speed within that clump of cars.
> > While I wouldn't like my FPS to drop bellow 25 anytime, why
nobody
> > is talking about FF latency. It is resonable to assume that guy has FF
> > wheel. -- Mario
> I've spoken out against FF until I was purple in the face and simply
refuse
> to get into any FF discussions anymore. I just take it to the track and
beat
> them with my lowly, non FF TSW. FF in today's games/sims is terribly
phoney
> feeling and will change your driving style and how you react to different
> things on the track. No FF at all is also not accurate but is smoother,
more
> predictable, and a lot more consistent, so I just choose the lesser of the
2
> evils.
> Could it be the PFF latency? Sure, but I don't use the stuff so I couldn't
> comment.