behaves fairly predictably and within the performance envelope I wanted it
to achieve. But I have found it has a fatal AI flaw. The car can't make
high speed weight transistions. When driving it myself, I may find that
to complete a quick left/right combo, (like the middle chicane at
Birmingham/Barber) I'll have to lift slightly off the throttle. Not always
tho..usually when I get the corners driven correctly, the car CAN make the
turns. But the AI never feels this problem and will often loose the back
end upon exiting the corner.
I've tried increasing rear downforce, moving the front/rear weight
ratio, messing with setups...nothing seems to completely cure the
problem. I have thought, at times, my changes have corrected the problem.
But if I leave the AI alone...sooner or later the spin will re-occur and
once it starts, the AI seems more prone to repeat it.
So what causes a loose condition upon corner exit? I feel it's the
weight transition itself, but I 'should' have been able to dial that out.
I have even had the downforce configured so that the front feels light
almost bouncy with a rear wing providing most of the traction. But it
can't seem to keep the back end planted when there is this sudden double
direction change. There is even one track with a long downhill corner
(VIR's last turn) that causes the same spin. The car is weighted to the
inside of the track but as the ai change direction for the last corner back
onto the main straight, the weight of the car rolls to the outside and the
back end falls away to the outside. These spins are not sudden snap spins
but slow PAINFULL affairs.
If you were working on setting up a car, what areas would you look at
to FIX this condition?
dizzy dave