Cool, and excellent! will keep my eye open for your posting :))
have a good one
Hank :)) aka : sappy :))
Cool, and excellent! will keep my eye open for your posting :))
have a good one
Hank :)) aka : sappy :))
Ahh Sounds just like GPL Pickup races. :-)
--
1904 - Glenn H. Curtiss American aviation pioneer, makes first official
60mph motorcycle run.
Powered by one of the first American made twin cylinder engines.
"nfscheats" That's the key word that pretty much sums up the death for
online racing in the Need For Speed series IMO.
--
1904 - Glenn H. Curtiss American aviation pioneer, makes first official
60mph motorcycle run.
Powered by one of the first American made twin cylinder engines.
I'm not aware of any cheating in NFS:HS. In NFS:PU, it's usually obvious
to anyone who's been online for a while, and deadline racers have a web
site that lists all the known cheaters.
I rarely see this in the games I join, usually it's the newbies that
do this. On NFS:HS, it happens a lot less. NFS:HS is a smaller crowd, or
there aren't as many newbies percentage wise...
> > >On EA racing most people just try to get a single fast run. They drive
> > >like mad and if they mess up they abort.
> I rarely see this in the games I join, usually it's the newbies that
> do this. On NFS:HS, it happens a lot less. NFS:HS is a smaller crowd, or
> there aren't as many newbies percentage wise...
Larry
To me, it doesn't matter either way. The only time this is bad is if
there are just a few racers, and all but leader quit, it prevents the
leader from getting a top 50 time. Otherwise, if you're way behind,
quitting will prevent everyone from waiting a long time. Normally,
if your only 10 or 15 seconds back, I wouldn't worry about quitting.
> > > >On EA racing most people just try to get a single fast run. They
drive
> > > >like mad and if they mess up they abort.
> > I rarely see this in the games I join, usually it's the newbies that
> > do this. On NFS:HS, it happens a lot less. NFS:HS is a smaller crowd, or
> > there aren't as many newbies percentage wise...
> I thought it was courteous to abort if I***up and I'm
> trailing way back. Doesn't it keep things moving?
Jone.
It is? How can you tell if anyone cheats?
I looked at deadlineracers and didn't find any list of cheaters.
I thought REDLINE426 was referring to piracy. I don't think EA shuts down
the server because people hack the cars.
Jone.
After a while, you learn the limits of what the cars can reasonably
do on most tracks. Seeing a car exit a corner slowly, then accelrate
past everyone is a good clue, but don't jump to conclusions. Sometimes
a lag in race position update will cause appear to go fast as the
game updates a car position by speeding it up to get it back into
place.
A more reliable method is to know about what times can be expected
from a track by a good racer. If you see someone making lots of
mistakes, but still getting incredible times, it's probably a
cheat. The other clue is if there are multiple paths, and the
cheater takes the "wrong" path to hide how fast his car is,
and gets an impossible time while taking the wrong path.
As an example, my best time at Autobahn is 2:05 to 2:06, if I
get a clean run and start near the top of a large grid. The
top racers that use the rails to slide on get even better times,
2:01 to 2:03. One of the top racers demonstrated a cheat car,
by improving his best time of 2:01 down to 1:51 with the hacked
car at Autobahn. At Zone Industrielle, I'm a bit better, getting
1:59 to 2:05 times depending on starting position and how
clean I squeeze through the gap between the truck and car in
the first tunnel. 1:58 is possible on a very good run, maybe
a bit faster if someone gets lucky with scraping walls...
If I have a good lead on someone, say 3 or 4 seconds, and that
person ends up with a 1:56 time, it's a good sign that his
car is hacked.
Click on the link for "ea stats", then "userbanlist", from this site:
http://deadlineracers.de/
My impression was he was upset and implying that EA racing wasn't
popular due to cheaters... I don't know that this is that important,
as I can never see my stats except for gettting top 50 time.
Besides, it's my experience that cheaters are very rare, and unless
I stay up very late (like this morning), I don't run into them.
During 9:00 to 11:00 pm in the USA, I hardly ever see them. Usually it's
younger players playing at non "prime times" from differing countries.
I'm sure if I played at 10:00 am in the morning here in the USA,
I'd see more hacked cars...
<snip>
<snip>
You are a very fast driver, Jeff. You should be justly proud of those
times. I would like to consider myself to be one also. My best on Autobahn
is 2:00:00 w/GT1 and Zone Industrial 1:55:84 w/GT1. I'm fairly new to
online with NFS-PU and I keep seeing where I can be faster and improve my
skills. Still, there are some racers that can seem to just leave me sitting
in the dust on some tracks. Ran "Strobe's" Dirty Harry utility (got mine on
[TM]Wazza's great site: www.geocities.com/wazza6_6_6_6) on them and they
came up clean (made me feel slightly guilty ;-). I know it can be really
frustrating to have completed the single-player modes, truly believe you
can kick-some-A and, in essence, have your license revoked by someone you
never met/heard of before when you get online. I've been accused of
cheating a few times, and it is always painful to me when that happens. I
try to help anyone I can with encouragement, suggestions, setups and
strategy as so many others have helped me. I race just about any time, but
usually off hours. I have seen so very few confirmable cheats out there, at
any time. I just want to caution all, especially when you can't confirm it,
to be careful with accusations of cheating. Some of those playing this game
have put a great deal of dedication, time, skill, effort and passion into
it. It's why we care so much - maybe too much - for this game, and why we
are hurting now that it is being retired by EA. Racers with such skill and
passion can often post amazing, seemingly impossible times. But they
do it clean and fairly. Some of the skill sets these people have are just
stunning. I marvel at them frequently. Not a cheat, not a hack. Accusing
someone with that level of commitment, passion can be very hurtful. You are
right about the times, someone running much too fast on a track, or taking
the "long way home" and posting first. I would just lower the times you
posted a bit before one should get suspicious. Not to be preachy, just my
2-cents (whatever they're worth)!
Cheyenne of XR
P.S., Jeff, don't know your online nym, but hope you enjoy as much racing as
you can handle in the final days! Hope 2cu in the pits.
Great times there. I've only seen 2:01 at autobahn by a couple of drivers,
and they used the rails. A few 1:58's at Zone, 2:38 at Auvergne, 1:55 (or
better) at Pyrenees backwards, 2:4x's at Alps and Schwarzwald, can't remember
other times.
What setup do you use? I use manual shift, so my "autobahn" gears are bizarre:
-0.50 -0.45 -0.35 -0.20 -0.05 -0.25 final -0.50 (4th and 5th very close).
tire pressure 43/45, down force 80/0 (or maybe 70/0).
Zone Industrielle setup:
-0.20 -0.25 -0.25 -0.20 -0.10 -0.25 -0.50
tire pressure 42/45, downforce 80/0 (I run the gap to right of truck).
How does this work? What info can you save from an online race?
Sorry, didn't mean to imply these were the best times possible, just that
if my best is about 2:00 at Zone, and someone is behind 3 or 4 seconds,
then they screwed up bad somewhere, and to end up with a 1:56 is unlikely.
Note, this never really happened to me, just an example.
I don't know what times are possible in NFS:PU. In NFS:HS, there's no tuning,
so times are a bit more predictable, especially since the #1 racer, Spinout,
is online quite a bit (just use his times as a benchmark).
Online name is JeffR, both NFS:PU and NFS:HS, been mostly NFS:HS lately
going for 10K total points (9160 now). It's amazing how much difference
there can be in times, considering all the cars are the same. The top
racers have really optimized the tracks which is hard at some since
things happen so fast with AAA cars on tracks like raceway 2 or
dolphin cove.
It looks at the replay file, you must do it before racing the next
race, since that overwrites the file with the new race info.
If you have it running, you alt-tab out of the game, click
the refresh button, and voila, you have a list of the racers
and some info on the cars they are driving.
It's just a dirty shame that we have a tool to clean up the
pits just as they are going to close them.
btw, if EA won't keep some server(s) up for the game,
perhaps we can petition Porsche to keep a no stat server
running. I have posted a short message at their (Porsche)
web page in the guestbook section regarding this.
Oh heck, here is dh4pu, enjoy.
PK
___________________________________________________________________________
Posted Via Binaries.net = SPEED+RETENTION+COMPLETION = http://www.binaries.net
I never realized there was a replay file after a multiplayer race.
It would be possible to make a utility that read the results from the reply
file.
You could then do several races and the utility could sum up the results
after each race. This way you could do a European Rally or some other Series
or Cup. The results could have been posted immediately on the hosts IIS
server or somewhere else on the net, so the competitors could check their
standings. Wouldn't that be fun?
It could have been used with the servers (if they survive) or with Peer to
Peer IP.
I don't know how the "Dirty Harry" utility works but maybe it could check
for cheats automatically.
Jone Tytlandsvik
Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
GPLRank - under construction...
Never argue with an idiot. He brings you down to his level, then beats you
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