>> If the pedals are both wired to the same axis (the usual case), then
>> applying the brake is (electrically) the same as letting off the
>> throttle. If the brake and throttle are on separate axes, then it is
>> up to the game software what happens.
>> In Papyrus sims released to date, applying the brakes at all overrides
>> the throttle input, causing something which is not what you describe
>> you want...
>> ---Jim
>So let me get this stright. If I'm running at Pocono and I have the
>Throttle all the way down heading into turn 1 I don't have to lift the
>foot off? I can just press on the brake and it overrides the throttle?
>So in a race, I can leave my foot on the throttle the whole time?
No. I wasn't clear.
In pedal sets with gas and brake wired together, the computer can only
read one value. (Think of it as Value = Throttle - Brakes.) If you
keep your foot on the throttle, and press the brakes 10%, the computer
will read (in percentages for simplicity:)
Value = 100% - 10% (+ 90% or 90% throttle, 0% brakes)
If you get off the throttle and 50% on the brakes, you'll get:
Value = 0% - 50% (-50% or 0% throttle, 50% brakes)
If you have 30% throttle and 50% brakes, the computer sees -20%, which
is 0% throttle, 20% brakes.
In the case of split axes (gas and brake not electrically connected),
the game reads the true value for brakes and throttle, and uses logic
similar to:
/* Account for noise in brake value reading */
If (brakes > 5%) {
throttle = 0%
Maybe that's clearer. Sorry for the earlier confusion.
---Jim