C'mon Jan,
Your passionate opposition to realism and integrity is as unseemly as it is
confused.
You counter my strongest argument as an aside to a third party at the very
bottom of your rambling list of particulars:
"What Dan did was pull the trackmap from BAPOM to do work on the mountain
version of the track. I don't think he realized
that you had "ad-libbed" that part of the track, and merely took the layout
as an original that you had found somewhere."
Brent didn't "ad-lib" that part of the track; he did his homework. It's
obvious from the placement of stuff like the creek (which isn't in the
trackmap) that Olbuck copied the more than that, particularly since he
got the elevations more or less correct (the elevations had previously
escaped Olbuck's abilities, Bridgehampton being the most conspicuous
example).
As Olbuck said of his version of Bridgehampton, "This track was not built
from a GPL conversion... I don't have GPL... The [track] is scratch-built
every foot (or meter) of the way... " Clearly, he didn't build the Mountain
Circuit from scratch, and it sure looks like he got a copy of GPL since his
earlier post.
As to my toungue-in-cheek comment, "Brent rocks! Anthony sucks!" I refer
you to Bruce Kennewell's earlier riposte in this thread, "I was being
sarcastic
and facetious."
Lighten up...and stop defending highway robbers.
--Steve Smith
"Jan Kohl" <no...@my.net> wrote in message
news:rVsYc.728$lV5.566@fe25.usenetserver.com...
> Appropriately named "blowbackNOS...@rochester.rr.com" whined:
> >Dan Olbuck has done much to trash the passion for realism that countless
> >others have fanned since the late 20th century in sims like GPL and
NASCAR
> >Racing 2003.
> <snip>
> Right. Let's actually see how much of this previously posted schei?e is
correct.
> You have slammed Dan Olbuck's work in quite a few posts now, and stated
how the realism "bear(s) no resemblance whatsoever" and
> "but they are much more "arcade" than "simulation." and "I hope he hasn't
quit his day job". Yet I have not once seen you make
> a public offer to help Mr. Olbuck get them up to speed, but plenty of
public bashing. Your attitude mirrors your description of
> his tracks. Is there some specific reason you feel obliged to mount such
an ongoing and personal vendetta against Mr. Olbuck?
> Because it certainly sounds like its personal, not to mention spiteful,
especially since there are a whole host of incomplete
> and poorly built tracks out there that you've not made a comment on. It
also speaks VOLUMES that you would stoop to
> ridiculously immature comments like "Anthony sucks!" and "Mr. Brooks
sucks!" Yeah, real professional. And you were an editor?
> You now stoop to calling people names for pointing out that you should
have a bit more respect for people than to openly slam
> them on a public forum? Strange that you haven't posted on topics at The
Pits directly relating to the track. Why is that, eh?
> Why did you find it necessary to vomit your opinion to a public newsgroup,
but not bother to even make one suggestion to the
> author about the original track you complained about, which was
built...ohhhh...December, 2003?
> Class act.
> Alternatively, you could build it yourself, but I've not seen any of that,
either.
> You claim you are not helping Mr. Olbuck because of some trumped-up idea
that he's too snobby to accept any help (or something
> like that, I've not quite figured out what your argument is). That's low
class, considering you don't even know the guy. If
> you actually perused the forums that Mr. Olbuck hangs out on, you'd see
he's quite happily accepted help from others, and has
> asked for it. Let's just go ahead and investigate this, shall we?
> So Mr. Olbuck thinks he knows what is best and can't be bothered to get
any input from anyone?
> December, 2003: http://www.tptcc.com/board/viewtopic.php?t=1829
> Yep. This sounds like someone who is too good to take input. Strange. I
don't see your name on that thread.
> Nor this one:
> http://www.tptcc.com/board/viewtopic.php?t=1963
> Wow. Many chances for input there, Steve...and not a one made. Oh, but
you've made about as many slams on Mr. Olbuck's work,
> though...
> --------------------------------------------
> You also made some completely clueless comments about tracks, which makes
me wonder that you actually know what you're talking
> about.
> 1) "he wild boys at PWF have released an alleged "beta" version of
Riverside...only there's nothing beta about it. It's close
> to perfect, missing only the wonderful (and dead accurate) off-course
sandstorms of Dave Noonan's earlier conversion"
> (Newsgroups: rec.autos.simulators Date: 2004-03-20 10:45:29 PST)
> This reproduction is a direct copy of David Noonan's conversion. Then
you comment "PWF's Riverside is one of the finest
> roadies to date". Uhhhh...yeah. Only the finest of copies of David
Noonan's conversion?
> -----------------------------------------------
> 2) "Not even close. Mr. Olbuck's Riverside looks no more like the real
Riverside than his Lime Rock bore any resemblance to
> that circuit."
> Really? That's rather strange. Of people who HAVE driven on Lime
Rock, we've had other people state quite the
> opposite...in fact, they thought it was quite good (but did need some
fixes). Let's also go into Riverside here. Here some
> comments by people who HAVE been to the track:
> "Thank you for your work, it is as accurate as I remember it!"
> "Having grown up in Riverside, Mr. Olbuck's update brings back some
fond memories to me, much more so than any previous
> version."
> "Well done, Dan. I'm particularly impressed that this was done by
someone who lives on the other side of the country. I would
> have expected a Southern California native to have offered the best
rendition of my home track!"
> "Other than the already mentioned rise between 6 and 8 I can't really
think of anything that is questionable."
> So you are the only one of 5 people who have been to Riverside who has
that opinion. Some may not have driven it, but it sounds
> to me it looks a lot more like Riverside than the "perfect" copy-job that
you tout.
> ----------------------------------------------
> 3) "His version of Riverside seems to be a retexturing of the track that I
helped Papy design for NASCAR Legends"
> This is the most hilarious statement of all. Anyone with just a few laps
at this track can see that it is VERY different from
> the David Noonan/Papyrus conversion (including the PWF copy). And...you
don't need to take MY word for it, here's a link to
> David Noonan's 3doEdit.
> http://www.theuspits.com/sims/files/3DOed.zip
> Go ahead. Open up ALL the tracks (David's conversion, the PWF version,
and Dan's version and see which one(s) look the same.
> Incidentally, Dan has used satellite photography, topo maps and SpeedTV
footage (when available) to create these tracks. While
> it's not a perfect means of putting a track together, it's also not going
to make something that "bear(s) no resemblance
> whatsoever" to the original. With constructive input, it could be even
better. However, I've not seen anything constructive
> from your camp, and doubt I will, as you seem to be incensed at
badmouthing other people's work rather than contributing.
> The next time you feel like bashing someone, first try to actually use
some FACTS, your argument may hold up better that way...
> --------------------separate note to Brent Adams--------------------
> Brent, what Dan did was pull the trackmap from BAPOM to do work on the
mountain version of the track. I don't think he realized
> that you had "ad-libbed" that part of the track, and merely took the
layout as an original that you had found somewhere. I have
> mentioned to Dan it would be good idea to include your name in the readme
since you specially built that version, and it will be
> included in the updated releases at The Pits.
> Cheers!
> ?? Jan Kohl ??
> ::: computer security consultant :::
> the pits - http://www.theuspits.com
> castle graphics - http://www.castlegraphics.com