GTR is certainly more complicated, interesting and fun than anything Papyrus
ever did, but I think the jury is still out on multiplayer. I was online
last night w. GTR 1.2 for the first time, and while the warping wasn't too
bad, and the join lag seems to have gone away, there was still some
stuttering, brief (unaccountable) freezes, and several CTDs that left
everybody in the session sitting *** on the floor wondering where the
walls and ceiling had gone.
I drove, back-to-back, the 3rd-party Nordschleife for GTR and the N2003
conversion of the GPL ver of the Ring in one of the Ferrari P4 mod cars, and
the GTR cars seem much more lively - there's more to react to...and the
response is not only more involved and involving, it also makes the N2003
mod seem crude and unsophisticated by comparison. That is, GTR seems as
much of a leap ahead of N2003 as N2003 seemed advanced ahead of GPL.
That said, everybody knows the 330 mod physics are hardly plausible (too
much grip, too much drag, too much braking power, not enough horsepower, and
somehow seemingly redolent of the front-engined origins), as if done in
haste. The forthcoming GTP mod for N2003 seems to have a lot more thought
and effort going into it, and if it manages to capture the elusive aero
element (prolly not fully augmented in the "after-market" Papy CTS/TA
physics to begin with), the multiplayer strengths could play well to online
leagues (which need more event stats, less MoTec data).
rFactor, which is obviously in the early stages of availability to modders,
could easily surpass anything and everything that has gone on before, as
could the curious, SODA-like Live for Speed, and Dave Kaemmer's N2003-based
First-Racing project could yet put the King back on his throne.
IMO.
> GTR is far and away the best game going right now. Those that say it's
> another ISI game flatly haven't played it. It's a great sim and leaps and
> bounds ahead of GPL in virtually every way. Multi code is fantastic as
> well, these guys don't have a clue because they are just the ISI bashers.
> Get yourself a copy and enjoy the supercars and tracks.
> Chad
> > Before collapsing in a drunken stupor Gary Robinson
> >> Hello all,
> >> I've been away from racing sims for a few years now.
> >> I used to spend quite a bit of seat time in GPL and NASCAR
> >> online racing.
> >> Has anything replaced GPL yet?
> >> Now after about 2 years of being away, I'm getting the itch to
> >> re-install my old GPL and NASCAR stuff on my new machine (Dell
> >> 8400 3GHz PCI-EXPRESS, XP) and dig up my old Thomas
> >> Wheel/Pedals (replace or clean a few pots I bet).
> >> Is VROC still going strong? Still a lot of people racing?
> >> What "new" sims out there (and coming soon) give the most GPL
> >> like experience for online and stand alone?
> >> Should I just forget all new sims and just crank up GPL and go
> >> searching for new add-ons?
> >> Thanks in advance,
> >> -GR
> > GTR has replaced GPL in my opinion. It features the 2003 FIA GT
> > season. Based on a mod SimBin made for F1 2002, the full game is
> > based on the ISI's engine. In my mind it's the best currently
> > available. rFactor by ISI is also available, though only in an
> > online multiplayer beta at the moment. It's main focus is user
> > customization rather than one particular racing series.
> > Yes, I too hated ISI's past efforts. SCGT was fun for a while
> > until I discoverd GPL. Never played it again. F1 2001 was
> > garbage, GP3 was better. Never payed any attention to F1 2002
> > since it's predecessor was so bad. Tried F1 Challenge and it was
> > pretty good, but still not as good as Papyrus' games. I think
> > SimBin is making real progress with ISI's old code and ISI itself
> > is steadily improving it's own stuff so as to really de-throne
> > Papy as the king of sim makers.
> > --
> > -----------------------------------------------------------------
> > --
> > | Morgan V. Wooten |