Thanks Dave -- just break my heart... :)
Thanks Dave -- just break my heart... :)
> >3dfx users 'should'
> >get zero benefit from changing the AGP Aperature size since those cards
> >access the memory in a different way.
> Thanks Dave -- just break my heart... :)
>> I have a duron 750, hercules GF2 mx 32meg, 128 meg memory, and MSFF
>> gameport.
>> Somewhere I read to set the AGP aperture in the bios to 256, and if it
>> worked, leave it alone.
>> After hearing other rumours, I decided to have a play last night.
>> Before - I was getting glitches in GPL. I'm currently at Monaco, and they
>> occurred leaving the pits, 'till half way up the hill. At the start of the
>> race, they would settle down once through the first corner.
>> I changed the aperture to 128, then 64 to see the difference. At 64, it
>was
>> the same as at 256, but setting it to 128 made an enormous difference!
>> The glitches disappeared completely, and I was able to run full details in
>> the mirrors at 1600, but that's not the most important bit.
>> This is - I suddenly found that driving 'round Monaco was much easier, and
>I
>> was much more consistent. It's made a huge difference to the feel of the
>> car! Try it.
>> I then wondered how it would affect GP3. Straight in, I discovered at 10%
>> drop in PO! I then discovered I could run it at absolute max, in the
>highest
>> res - EVEN IN THE RAIN!!! Yet again, the car felt much better, and I could
>> drive much more consistently.
>> Now I don't know what the aperture is, and how it should be set depending
>on
>> one's system, but getting it right's made such a difference, that I would
>> say it's well worth having a quick fiddle with.
>> R.
>> --
>> Posted from motgate4.mot.com [144.189.100.102]
>> via Mailgate.ORG Server - http://www.Mailgate.ORG
Pretty surprised that there should be any change with any game, let
alone gpl. You will always end up running the game at whatever
settings which DON'T use the agp aperature, cos the performance hit is
so big.
From N4 readme.txt:
"Because of the large amount of textures used in NASCAR? Racing 4, it
is recommended that 32-bit color only be used on video cards with 64
MB or more texture memory."
Manually setting texture size:
"Increasing this value above the detected value may prevent the game
from dropping mip levels as more textures are loaded, but note that
setting too large of a value may result in SIGNIFICANT performance
hits as textures begin to swap in and out of memory."
So it's got me ***ed as to why you would find any difference. But
if it works, what the hell!
Rafe Mc
On Thu, 21 Jun 2001 14:32:09 GMT, "Simon Brown"
>I found that with it on 64MB, GPL crashed quite regularly. I also found
>that with it on 32MB (which is the same size as the amount of VRAM on my
>32MB GF2 gts), GPL and 3DMark2000 all performed better, so i've left it on
>32 MB since.
>I'll have a go at explaining what I believe AGP Aperture size does-
>Basically you have local VRAM, this is the memory on your video card. Then
>you have system memory, this is your normal main memory. AGP Aperture
>enables your video card to have extremely fast access to a portion of your
>system memory. This memory is then refered to as non-local video memory
>(because your video card can access it, but it's not physically on your
>video card). Non-local video memory is slower than local-video memory, but
>faster than system memory (in terms of how quickly it can be accessed by
>your video card).
>Say your video card has 32 MB, and a game needs 50 MB of video card memory
>to run with high-res textures. Your video card can use the non-local video
>memory (AGP memory) along with the local video memory to act like a card
>that has more memory than it really does. The results would be a little
>slower than using a genuine 64MB video card, but at least the high-res
>textures would work.
>And obviously the aperture size controls how much system memory can be
>controlled this way by your video card.
>Anyway, those are interesting results you got, I think I'll try a little
>experimenting myself :)
>> Well, it changed mine! :-)
>> I have a duron 750, hercules GF2 mx 32meg, 128 meg memory, and MSFF
>> gameport.
><snip>
>> Now I don't know what the aperture is, and how it should be set depending
>on
>> one's system, but getting it right's made such a difference, that I would
>> say it's well worth having a quick fiddle with.
>> R.
It'll run faster painted red :)
"Arto Wikla" wrote ...
In the bios setup before windows load - something like hit <del> while
booting.
Tony
| It'll run faster painted red :)
| >Err...P3-650 / Creative Labs GF2 GTS 32 MB / 256 MB pc133 / Win98 first
| >edition / cool looking speakers / go-faster stripes / *** dice / racing
| >socks ;)
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--
Gunnar
#31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo: 2
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MadDAWG
MadDAWG
MadDAWG
MadDAWG
I was also surprised, I expected since GPL works fine with 16 MB cards and
doesn't use a lot of textures, that it wouldn't need or use any AGP memory.
It's probably just a peculiarity of the drivers.
--
Ian P
<email invalid due to spammers>
> > As far as WinME vs. Win98SE goes I feel that ME is better. I know alot
of
> > people have had problems with ME and my guess on that would be that like
> any
> > newer software you will need more hardware to run it. As I said before I
> > have a 950 mhz AMD k7 Athlon, 256 ram and a Geforce 2 GTS 64 meg video
> card.
> > I have seen alot of people recommending that you turn of PC health, but
I
> > have not done so and have had no performance problems. I think it also
has
> > to do with what type of system you are running. I built my own so I know
> all
> > the system drivers that are used a what settings they are in stalled at.
> My
> > parents have a Compaq and there is no way I would consider doing
anything
> to
> > that system because of the way its set up. I run a 56k dial up and I
feel
> > that my connection quality for *** has gotten better in ME over
> Win98SE.
> > One thing that may be a problem for some people is the lack of a DOS
mode.
> > So if you have any old software that requires a "restart in Dos mode" to
> run
> > don't even think about ME. I know there is alot of bad press about ME
but
> > I'm pretty happy with it. Granted this is just my experience and yours
may
> > vary.
> > MadDAWG