>Subject: Re: My e-mail from Microprose on GP2 - same reply
>Date: Thu, 20 Jun 1996 09:05:12 GMT
>replied:
>>Regarding your Grand Prix II inquiry:
>>Grand Prix II will provide the ultimate in realism, with every aspect of the
>>Formula One circuit re-created with incredible accuracy and detail. In
>>addition to the actual courses that make up the Grand Prix circuit, the game
>>will include full pitching and rolling, spectacular crashes, engine blowups,
>>enhanced camera views, a replay feature, five levels of opponent ability, and
>>richly detailed 3-D effects.
>>We have made some significant enhancements over the last several months, most
>>notably, the addition of spectacular crashes in the game. We anticipate
>>shipping Grand Prix II mid to late Summer.
>>The current system requirements are:
>>IBM PC 486 DX4-100 Mhz
>>8 MB RAM
>>DOS 5.0 or higher
>>Double Speed CD-ROM
>>VGA and SVGA graphics
>>SoundBlaster,Gravis,ProAudio Spectrum
>>Modem play supported
>>There is NO network play in Grand Prix II.
>>We don't have information about resellers or distributors overseas
>>To order directly from our direct sales operation in San Diego >California:
>>From the USA and Canada:
>>-----------------------
>>Dial 800-879-PLAY or 800-695-GAME 24 hours a day - Visa or M/C only >please.
>>That's 800-879-7529 or 800-695-4263
>>International orders:
>>---------------------
>>Phone: (619) 549-0222
>>Fax: (619) 530-0229
>>Best,
>>Spectrum HoloByte-MicroProse customer support
>This was lucky 'cos I sent a scathing e-mail to them about the lack
>of replies I was getting from Microprose in Chipping Sodbury, UK on
>the subject. When phoned, no-one knows and when sending e-mail I
>never got a reply.
>This obviously preformatted reply (which incidentally didn't answer
>most of my questions did pose a few questions.
>What is meant by Soundblaster support........
>does this mean support for the 8-bit old Soundblaster. Those of us
>who own 16-bit or 32-bit + wavetable Soundblaster cards will feel hard
>done by, as the sound quality is terrible. Perhaps they'll support
>the Soundblaster 16 hopefully, 'cos this is better quality. It's a
>shame they won't be supporting more soundcards. Some of the recent
>innovations in sound have been amazing and would be perfect for a
>racing game. There've seen some amazing uses of DSP (digital signal
>processing) such as in C&C and some of the 3d surround sound stuff is
>great too - perfect for telling when Schumacher is coming up behind
>you on the inside at Stowe.
>The bit about the game enhancements is interesting, wonder what the
>extra crash stuff is about... was there anything in SRN about this I
>don't remember.
>Can't wait...........
>Disappointing about the mid to late Summer....... could be a stall
>though.
>James Long
re: the sound blasters. Yes full support for the SB is included rights from
the old 8 bit through to the AWE-32. What companies do now, is BUY SOUND
LIBRARIES from companies like MILES design etc, and just adapt the game for
those libraries. So m/prose don't need to program the drivers themselves,
another company does it for them. Glad to see that they will have GUS support
:)
cheers,
-- Aaron Miles (Aka THE PONTIFF)
-- WWW http://www.aardvark.apana.org.au/~pontiff
-- Aardvark Internet Australia 03-9886-3800 (Modem)