rec.autos.simulators

FS: Nascar Revolution

M Lierman

FS: Nascar Revolution

by M Lierman » Wed, 24 Mar 1999 04:00:00

This package includes the following:
1.    A pretty cool looking box
2.    A jewel case to use with demo cd's
3.    Some advertising sheets that can help start the fireplace if need be.
4.    A dual purpose CD that doubles as a drink coaster. (WOW EA is on the
ball.)

BUT WAIT THERES MORE!

If you act now I'll enclose a manual that tells you what the game should be
able to do, PLUS i'll even through in "The rules of Frisbee Golf", so that
you can actually get some entertainment out of this game.

I feel a little better now. :) hehe

Patrick Shuma

FS: Nascar Revolution

by Patrick Shuma » Wed, 24 Mar 1999 04:00:00

Where do I sign up:-)

> This package includes the following:
> 1.    A pretty cool looking box
> 2.    A jewel case to use with demo cd's
> 3.    Some advertising sheets that can help start the fireplace if need be.
> 4.    A dual purpose CD that doubles as a drink coaster. (WOW EA is on the
> ball.)

> BUT WAIT THERES MORE!

> If you act now I'll enclose a manual that tells you what the game should be
> able to do, PLUS i'll even through in "The rules of Frisbee Golf", so that
> you can actually get some entertainment out of this game.

> I feel a little better now. :) hehe

Ilmo

FS: Nascar Revolution

by Ilmo » Thu, 25 Mar 1999 04:00:00

Hmmmm can the CD be used and a sex toy THEN a drink coaster?
How is its areo dynamics?
Does it fly straight?
I dont just want to waste my money on some pice of ***you know :)

ilmore


>This package includes the following:
>1.    A pretty cool looking box
>2.    A jewel case to use with demo cd's
>3.    Some advertising sheets that can help start the fireplace if need be.
>4.    A dual purpose CD that doubles as a drink coaster. (WOW EA is on the
>ball.)

>BUT WAIT THERES MORE!

>If you act now I'll enclose a manual that tells you what the game should be
>able to do, PLUS i'll even through in "The rules of Frisbee Golf", so that
>you can actually get some entertainment out of this game.

>I feel a little better now. :) hehe

Reg Mucke

FS: Nascar Revolution

by Reg Mucke » Thu, 25 Mar 1999 04:00:00

You can always hang it from the rear view mirror as well just like the Homies:)

> Hmmmm can the CD be used and a sex toy THEN a drink coaster?
> How is its areo dynamics?
> Does it fly straight?
> I dont just want to waste my money on some pice of ***you know :)

> ilmore


> >This package includes the following:
> >1.    A pretty cool looking box
> >2.    A jewel case to use with demo cd's
> >3.    Some advertising sheets that can help start the fireplace if need be.
> >4.    A dual purpose CD that doubles as a drink coaster. (WOW EA is on the
> >ball.)

> >BUT WAIT THERES MORE!

> >If you act now I'll enclose a manual that tells you what the game should be
> >able to do, PLUS i'll even through in "The rules of Frisbee Golf", so that
> >you can actually get some entertainment out of this game.

> >I feel a little better now. :) hehe

Larr

FS: Nascar Revolution

by Larr » Wed, 31 Mar 1999 04:00:00

I could  be really, really smart-assed here, but I'll let ya slide :)

-Larry


> Hmmmm can the CD be used and a sex toy THEN a drink coaster?

=Gunslinge

FS: Nascar Revolution

by =Gunslinge » Wed, 31 Mar 1999 04:00:00

Just to enter my $1.40 about NASCAR Revolution...
I bought the sim yesterday, took it back the same day.
This has got to be the worst NASCAR "sim" I have ever seen.

Get this, when the cars get close guess what happens? The sim slows
down... seriously.. I got into a pack of about 6 cars and instead of
just getting lower FPS the game actually slowed down. It appeared as
if I was moving about 2 miles an hour.

Player Options:  I am a living breathing person.. But uh. not in this
game....
You HAVE to select a licensed driver. You can not be yourself.

Multi-player.. What a joke NO Internet play what so ever.. TCP/IP...
Did you guys at EA forget what that is.. Lemme guess you geared this
game for all those hard working people in an office so they can play
it on there LAN right?

Controllers: &%*$(*&#$ Total garbage.. I have a CH Fighterstick, Pro
Throttle, and Pedals.. but I have to lie to this game for me to use
them. I have to actually go into Windows controllers and set my
joystick up as a 2 axes, 2 button stick to have any controller control
in the game. And every time I would exit out and restart the game i
would have to recalibrate my stick because NASCAR Revolution would
forget that I had one.

The damage model.. Let's see, I slam into a wall at 190 mph and all
that happens is my wheels don't spin? Your kidding right? My car
should be a smoldering heap.

In-car view: Am I riding a monster truck? The in-car view slows
everything down, you lose a usable gear box, speedometer, and all
other useful info.. The only tactical feed back you get is the gears
on the dashboard, which have no real purpose.

Views: Well, the first thing that will tip you off that this is not a
sim but rather a "doom" type game is every time you race it gives you
the "I am 8 years old and want to race from behind my car" view.
The camera views for replays are just a useless.. You can barely make
out the action, can not pan around the views either.

Artificial Intelligence:
I set driver AI at 100% and all other settings at 100%.
Jumped straight to race without qualifying which means I started 43rd.
By the 3rd lap I was in 20th position...
Yeah, you sure that everyday.
And the AI drivers crash about every 4th lap....
Oh, and when they crash, they don't just crash then stop and wait for
a tow truck... The slowly drive around the track to the pits...
Blow an engine? No problem.. just wipe out every car screaming down
the track.. then when they all pit slowly drive around the track and
lap them one time (Yes with a blown engine and no tires).. After you
lap them once, pit. End race.. You won... Whoo hooo...
That's right, your car never stops running, unless you flip the car
and land on your roof.. as long as the wheels land on the pavement,
you can still drive.

Sound: Ohhh ohh Staccato engine sound.. Would someone tell me what the
big deal is? I have been to real races.. Sorry but NASCAR engines
sound a lot meaner than that. Your spotter sounds like trailer trash
and the announcers have what a 10 word vocabulary...
I was on my first lap, had just banged the wall and bozo says,
" He is doing really well this race, its been a long hard day of
racing"...
Ok....

Not to mention the AI takes over if you:
A) Pit
B) A yellow Flag
C) Start of the Race
D) Get black flagged

And the AI control will slam you into a wreck when under caution.
Is EA afraid of us that want a "hard-core" race sim yet we can't even
do a pace lap or caution lap on our own?

Replays: Who's bonehead idea was it to only allow a lap or two of
racing in the replay? I have 64 megs of ram, funny how in NASCAR 99 I
can race a 500 lap race and play the whole thing back.. Not in NASCAR
Revolution... one or 2 laps at best... And if you are racing and
coming up on the finish line, you had better stop the sim and save the
replay because once the car drives across the finish line there is no
way to get to the replay.

There was one good thing about NASCAR Revolution...
I bought it at EBX so I could take it back and get my money back.

On a scale of 1 to 10? -1

--
-Gunslinger-

Don Hanco

FS: Nascar Revolution

by Don Hanco » Wed, 31 Mar 1999 04:00:00



        HOW?!  Even when I run an 87-lap race I usually only get the
last 50 or so laps.  Bums me out, too.

>There was one good thing about NASCAR Revolution...
>I bought it at EBX so I could take it back and get my money back.

>On a scale of 1 to 10? -1

>--
>-Gunslinger-


        Gunslinger, I've seen your posts on the flight.sim NG, so I
know you're intelligent, but SURELY you read the posts about NasRev
before you bought it??!!  Your review here makes you sound surprised!
        Reviews like yours are what's keeping me from even TRYING IT!
Hell, Circuit City had it for $17.99 the other day and I passed!!

"Gunner"

=Gunslinge

FS: Nascar Revolution

by =Gunslinge » Wed, 31 Mar 1999 04:00:00




>>Replays: Who's bonehead idea was it to only allow a lap or two of
>>racing in the replay? I have 64 megs of ram, funny how in NASCAR 99 I
>>can race a 500 lap race and play the whole thing back.. Not in NASCAR

>    HOW?!  Even when I run an 87-lap race I usually only get the
>last 50 or so laps.  Bums me out, too.

You have to change a setting in the nr1999.ini file.
It is detailed in the readme.txt

Here is the part in the ini:

; By default, the windows executables allocate 5 megabytes of virtual
; memory for saving replays.  You may want to allocate more (or less)
; virtual memory.  If you allocate more memory for replay, you will be
; able to save longer replays.  However, you may see some performance
; degradation or possibly even a system crash if you specify more
; virtual memory than your system is able to provide.
REPLAYLEN   28000

See the REPLAYLEN 28000?
The 28000 means 28 megs of VIRTUAL (not system) memory will be used to
store the replay.
I have a 500 meg permanent swap file. I made a rave at Bristol, for
500 laps, I set my REPLAYLEN to 128000 ( 128 megs) and it recorded the
whole race. be warned, that replay file will take a few minutes to
decompress. But what you can do is go through the race and cut the
boring parts out... just saving cool passes and my favorite, crashes.
Just don't set it higher than your virtual memory swap file or it will
start using..yikes... system RAM...

Well... I also read the reviews about Team Apache, Flanker 1.0 and WW2
Fighters, and in my book they were all wrong. It takes all kinds.
Basically what sold me was the demo.. The demo didn't do those
speed-up or speed down problems (my biggest gripe) because they
cunningly limited the field of cars, graphic settings, and didn't give
you the options like strength settings in the demo. The demo is
misleading.
To be honest I listen to people like you, not commercial game sites.
I believe most of the newsgroupies over reviewers any day.
That's why i posted the info about Nascar Rev.. because I hadn't seen
any other reviews on the newsgroups about it and don;t want some one
else to be burned.

Well, if you love arcade-sit-behind-the-car and ohh at the pretty
graphics then you "might" like it, otherwise it is total garbage.

--
-Gunslinger-

Don Hanco

FS: Nascar Revolution

by Don Hanco » Wed, 31 Mar 1999 04:00:00



        Thank you VERY much for the info!  I have a bad habit of not
digging deep enough into the readme.txt files and missing those kinds
of "tweaks."

        I agree.  I like FA (don't laugh), and WW2F.

        I, too, thought the demo meant the full version would be
promising.  Every once in a while I think about getting it "just to
make SURE."  But when the computer crashes you while under its control
during a yellow and all those slo-mo times and I guess I'll wait.
        I would HOPE that a patch might fix SOME of the problems, but
they seem so glaring, so obvious, and SO pervasive I can't IMAGINE
it's possible the QA guys wouldn't've run into 'em.  Makes me worry
about their support for it.

        I try to blend a bunch of 'em together to try to get the "Big
Picture" of a game to see if it's what *I* would likely like or not.

        I've read quite a few of 'em - 'specially when it first came
out.  Live 'n' learn, huh?

        I certainly liked the "bumper-cam" view in the demo!

>--
>-Gunslinger-


        Thanks.

"Gunner"

=Gunslinge

FS: Nascar Revolution

by =Gunslinge » Thu, 01 Apr 1999 04:00:00




>>I have a 500 meg permanent swap file. I made a rave at Bristol, for
>>500 laps, I set my REPLAYLEN to 128000 ( 128 megs) and it recorded the
>>whole race. be warned, that replay file will take a few minutes to
>>decompress. But what you can do is go through the race and cut the
>>boring parts out... just saving cool passes and my favorite, crashes.
>>Just don't set it higher than your virtual memory swap file or it will
>>start using..yikes... system RAM...

>    Thank you VERY much for the info!  I have a bad habit of not
>digging deep enough into the readme.txt files and missing those kinds
>of "tweaks."

One small mistake I made..
128000 is NOT 128 megs,its only 128k
Sorry.. For 128 megs you would need to set it to 12800000

Notice the two extra zeros...
So 1 meg would be 100000.
So if you wanted 100 megs of virtual space to be used you would put
10000000

Sorry for any confusion that may have caused.

--
-Gunslinger-

Jeff Vince

FS: Nascar Revolution

by Jeff Vince » Thu, 01 Apr 1999 04:00:00



   Actually, you were right the first time.  :)

128000 = 128 meg
  1000 =   1 meg
100000 = 100 meg

"But in a way, fear is a big part of racing, because if there was
nothing to be frightened of, and no limit, any fool could get into
a motor car and racing would not exist as a sport." -- Jim Clark

Larr

FS: Nascar Revolution

by Larr » Thu, 01 Apr 1999 04:00:00

Yeah...  Wish we had one of these in Northern ***ia...

Unfortunately, there is a Best Buy right near my house, and they don't
take back software.

CompUSA doesn't take _anything_ back any more without charging a 15%
restocking fee, and they don't take  back software for refunds at all.
Unless it is defective, in which they will exchange it for like title.
This is part of their "customer service" enhancement.

We have enough laws already, but one more to finally protect the
_consumer_ against software crimes like this would be nice.

I think the ability to hide behind a shrink-wrap license is something
that needs to end.

-Larry


> There was one good thing about NASCAR Revolution...
> I bought it at EBX so I could take it back and get my money back.

> On a scale of 1 to 10? -1

Don Hanco

FS: Nascar Revolution

by Don Hanco » Thu, 01 Apr 1999 04:00:00


>CompUSA doesn't take _anything_ back any more without charging a 15%
>restocking fee, and they don't take  back software for refunds at all.
>Unless it is defective, in which they will exchange it for like title.
>This is part of their "customer service" enhancement.

        As a computer reseller myself I understand their problem with
taking back software: our distributors won't take it back from US when
it's opened.

        I absolutely agree with this.  Personally there should also be
some way to sue EA for false advertising.  My understanding is that
there's NOTHING about this game that resembles the hype on the box.
The ONLY way I could imagine these problems slipped thru is due to
ABSOLUTE and TOTAL ineptitude on behalf of the production team.
There's NO WAY they didn't know these problems existed!!  I would HOPE
that a couple of patches might fix it, but I don't think it's EA's
habit to patch anything.

"Gunner"

Larr

FS: Nascar Revolution

by Larr » Sat, 03 Apr 1999 04:00:00

The problem I have with it is this.  When you buy, at much higher
prices, from places like CompUSA, you expect certain added benifits.
The benifits are going away, but the prices are staying the same.

I fully understand no returns (unless defective) from a mail order house
that is selling at 2% over dealer cost.

But, CompUSA is commanding _much_ higher margins, and there should be
added benifits for spending the extra money.

The ability to return things is the main reason I would, in a previous
life, lose a sale to CUSA or MicroCenter, even though we sometimes had
the lower price.  Especially if they had a pent-up case of Buyers
Remorse before they ever even bought the thing :)



> >CompUSA doesn't take _anything_ back any more without charging a 15%
> >restocking fee, and they don't take  back software for refunds at all.
> >Unless it is defective, in which they will exchange it for like title.
> >This is part of their "customer service" enhancement.

>       As a computer reseller myself I understand their problem with
> taking back software: our distributors won't take it back from US when
> it's opened.


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