rec.autos.simulators

Ride Frequency

Thom j

Ride Frequency

by Thom j » Sat, 08 Sep 2001 10:50:02

which track? :)

| Yeah, in the pits......
|
|
| > Can you got right too?? :) Sorry I couldnt resist!!
| >

| > | LOL OMG......
| > |
| > | Dude, I just drive the race car, I don't squabble in here over all
this
| > | technical crap......
| > |
| > | Go fast...... turn left.

---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.racesimcentral.net/).
Version: 6.0.276 / Virus Database: 145 - Release Date: 9/3/2001

Doug Millike

Ride Frequency

by Doug Millike » Mon, 10 Sep 2001 14:48:16

Well, tonight all of the ras posts I've been missing all arrived
at once...

The basic problem is that rear drive cars generally require that most of
the roll torque be taken at the front--if you don't do this, then it will
be difficult to accelerate out of corners.  It's not usually practical to
get a large roll stiffness entirely from the anti-roll bar on a real car
(things bend!) -- so the engineering solution is to increase the front ride
stiffness (and accept the crappy ride) so that the ride springs provide
part of the desired roll stiffness.


> I have been working my way through the book "Race Car Vehicle Dynamics"
> (which I got out of our company library - it's great working for an auto
> company) and I noticed that in the examples around pgs. 580 - 600 or so
> it is said that you want the front ride frequency to be higher than the
> rear.  I did not see any explanation for this.  Why would this be true?

> Thanks,
> Hal

Haqsa

Ride Frequency

by Haqsa » Tue, 11 Sep 2001 03:36:58

Doug,

Thanks for that answer.  I was confused because I saw the roll stiffness
being handled separately, after the calculation of ride frequency.  But
based on what you and Jonny Hodgson have said it seems that you need to
have the ride frequencies be slightly different front and rear (and
presumably with no common modes) in order to prevent cyclic pitching,
and you arbitrarily choose the front as the higher one since you know
that you will need it to be higher when you get to working out the roll
stiffness and roll couple.  Does that sound correct?

Thanks,
Hal


> Well, tonight all of the ras posts I've been missing all arrived
> at once...

> The basic problem is that rear drive cars generally require that most
of
> the roll torque be taken at the front--if you don't do this, then it
will
> be difficult to accelerate out of corners.  It's not usually practical
to
> get a large roll stiffness entirely from the anti-roll bar on a real
car
> (things bend!) -- so the engineering solution is to increase the front
ride
> stiffness (and accept the crappy ride) so that the ride springs
provide
> part of the desired roll stiffness.


> > I have been working my way through the book "Race Car Vehicle
Dynamics"
> > (which I got out of our company library - it's great working for an
auto
> > company) and I noticed that in the examples around pgs. 580 - 600 or
so
> > it is said that you want the front ride frequency to be higher than
the
> > rear.  I did not see any explanation for this.  Why would this be
true?

> > Thanks,
> > Hal

Jonny Hodgso

Ride Frequency

by Jonny Hodgso » Tue, 11 Sep 2001 04:25:56


1) For road cars, the rear needs to be the stiffer end so that it
'catches up' after a bump (1.0 / 1.1 Hz are the target frequencies we
were given).  The exception would be if you wanted to drive in reverse
lots... ;-)

2) Further thought suggests that the car will suffer greater pitching
moments under braking, so stiffer springs at the front allow ride
height to be better controlled as well as permitting the front to be
lower than the rear, as it's usually preferred to be.

Jonny


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.