On Thu, 27 Jul 2000 17:36:20 GMT, "Simon Brown"
>It could be a deliberate effect to simluate the vibration of the car
>(optimistic view) or it could be a lack of accuracy in the transformation
>code (realistic view), possibly because GC is still using integer maths.
I thinks it's just poor implementation of the 3D support.
It seems like the game doesn't properly use perspective correction,
that why the textures happen to "swim" or get otherwise distorted
when the view point changes. And in the virtual***pit it changes
all the time, hence the textures are jiggling around constantly.
Then there are the problems with the Z-buffer ... quite obvious that
they implemented the 3D support only because they "had to", not
with the intention of taking advantage of it.
That's IMO, of course. :-)
Blaze