>Subject: ICR2 Demo, commentary/whine/info
>Date: 17 Nov 1995 13:09:54 GMT
>Okay now it's time for my periodic whine as to why a certain abscure
>option wasn't implemented, and how I saw a bug while there was none...
>A. The***pit looks plain awful.. yuck.. the revs indicator doesn't
>go red.. there's no indication of over-revving the engine... now I do
>have a set of ears, but somehow I magaged to blow my engine several
>times in a short time... this prolly is because in ICR 1 the sound is
>higher at 13000 than in the ICR 2 demo... old dogs don't learn new
>tricks, like they say...
on the real thing, so I don't expect them here. It is a LCD readout... black
on gray.
Hmmmm, how does Microsoft say that? .... "It's only a demo!" :)
Go back to playing Amiga "arcade" games. The engine sound, which was sampled
from a kick-ass motorcycle, sounds terrific on my system, 32-bit wavetable
card with SRS sound.
Yes, true escapism!
AI seems to be even smarter than in Nascar. And that's saying alot, because
the AI in Nascar is even smarter than me. I am SO glad not to have to drive
those tanks anymore!
Seeing how the***pit looks like a real***pit, I am completely satisfied
with it. If it didn't look like the real thing, and instead like an arcade
multi-colored spectacle, you would've found my complaints listed here as well.
I'll second that statement tho!
Ralf