on it). Like the console ported World of Outlaws (the sequel to Dirt Track
Racing: Sprintcars), the menus are cumbersome to navigate around for the PC,
being more suited to the consoles. Also, there's a derth of setup options
compared to the older Ratbag games.
The biggest thing I'm having a hangup about are the physics. The cars
are much harder to drive, but I'm not sure its in a realistic way. In Dirt
Track Racing 2, when I drive the cars rarely spin out. I can really feel
the forces on the car. In SNS, when I approach a corner, and I'm going a
little too fast, I will move the wheel to the left. The wheel depicted in
the game (in the***pit view), WON'T move. The car either will slide into
the wall, or the wheel will snap around in the***pit view and the car goes
into a really bad spin. To top it off, the wheel in the***pit view seems
to lag a bit sometimes, even just driving straight down the track.
So is this behavior realistic? I tried World of Outlaws for comparison
(granted, they are different cars) and I didn't see this behavior at all-
the cars were much easier to turn around and I didn't get the "canned spin"
feeling. What's the deal, is DTR 2 too easy to drive (I'm racing on 100
percent physics), are the controls bad (is there some control issue with the
Logitech Momo, maybe needing a patch?), or does Saturday Night Speedway have
bad physics?