rec.autos.simulators

What NASCAR 2 Patch Fixes (Compleat List)

Mechlo

What NASCAR 2 Patch Fixes (Compleat List)

by Mechlo » Fri, 25 Apr 1997 04:00:00

I] WHAT THE PATCH FIXES

SAVE RACE:  When you leave a race session, you will now be prompted to
save
the race.  This prompt will only appear if you have qualified, or if
you
have run 3 or more laps of the race. You may not save multiplayer
races.

AI:  Atlanta AI pitting would not pit in their pit window.  They would
fake
like they were going into the pit then come right back onto the track.

AI:  Now, the AI should not collide with your car in the pits.  The
cars
may still go right through you, but they will not cause any damage.

PACELINE CHEAT PROBLEM: We removed the ability to cheat by crossing
the
start/finish line, then backing over it while pacing.  If you did
this,
you could then pass all the cars to gain position.

MULTIPLAYER:  39 players are now allowed in multiplayer.  This
enhancement
was made to accommodate the needs of the NASCAR Racing Online Series.

MULTIPLAYER:  Multiplayer car assignments are now correct.  The server
will be assigned to the 96 car, and all joining clients will be
assigned
to cars in order of joining the race.

MULTIPLAYER:  When the server leaves the race, the client will be
exited
from the race.

MULTIPLAYER: We fixed the problem which could cause client cars to be
placed in the wrong position on starting grid.

IPX NETWORK PROBLEM:  Fixed situation where sometimes a user could not
connect when the server was on Race Weekend screen.

ARCADE MODE:  Arcade mode has been added to multiplayer racing.  You
can
select Arcade or Simulation mode in your Multiplayer Race Options
screen.

ARCADE MODE:  Records set in Arcade mode will no longer register on
your
player track record.  Since it is easier to drive in Arcade mode, it
wouldn't be fair to compare Arcade times to Simulation times.

RENDITION 4-bit GRAPHICS OVERRIDE:  If you have 16 MB of ram and you
are
using the Rendition specific .ex, you may wish to use the 4-bit track
textures.  To use, start the game by typing  NASREND -4 <enter>.

CAR SETUP:  The limits of some of the settings in the car setups are
no
longer incorrect.

CAR SETUP: All the car setup files will now be available.  Previously,
if you used the minimum installation, you could not access any setup
files
you saved as well as some of the setups provided by the game.

ENTRY LISTS:  We now allow 128 cars in "All Drivers" display for entry
list
screen.  Previously it was limited to 60 cars displayed.

ENTRY LISTS:  You may now use keyboard controls to manipulate items in
entry
lists:
     swapping items in player's entry list    < > keys  
     delete an item from entry list           Del key
     erase a .CAR file                        DEL key (if selected
item was
                                                       in all drivers
list)
     sort entry list by alphabetic            A key
     sort entry list by car number            S key

CHAMPIONSHIP SEASON: The championship season win screen will only
appear
if you have won the entire season, not just the last race.  The screen
has a small graphic problem that has been fixed.

CHAMPIONSHIP SEASON:  Game will no longer crash if you select a
completed
season when resuming a saved season.

DARLINGTON CHAMPIONSHIP SEASON RACE LENGTHS:  The second race at
Darlington
was not the correct length.  The second race was always the same
length as
the first.

Win 96 B JOYSTICK PROBLEMS:  Users of Windows 95 B using FAT32 should
no
longer have trouble recognizing the joystick or wheel/pedals in the
game.

Cyrix and 486 JOYSTICK PROBLEMS:  We have lessened the twitchiness in
the
steering on these systems.  Some problem still persists, but it is
significantly less.

Chris Shearbur

What NASCAR 2 Patch Fixes (Compleat List)

by Chris Shearbur » Fri, 25 Apr 1997 04:00:00

What about a T2 user?  I currently use the T2 wheel and it won't calibrate
right now.  I can't belive it.  Do I have to wait for a patch to fix the
patch?  I certainly hope not!  What can I do to fix the problem?  Here is
exactly what it does...

The numbers on each side of the number line are much larger.  But when I
calibrate the pedals, and push down on the brake, it jumps to the gas side
of the line.  So I decide to try it and what happens is I can press the
brake pedal all the way and have full throttle.  And when I let off the
actual gas pedal.  It stops immediately like it puts the brakes on.  Is
there something I can do to fix it???



Paul Carillon Jr

What NASCAR 2 Patch Fixes (Compleat List)

by Paul Carillon Jr » Fri, 25 Apr 1997 04:00:00


> What about a T2 user?  I currently use the T2 wheel and it won't calibrate
> right now.  I can't belive it.  Do I have to wait for a patch to fix the
> patch?  I certainly hope not!  What can I do to fix the problem?  Here is
> exactly what it does...

> The numbers on each side of the number line are much larger.  But when I
> calibrate the pedals, and push down on the brake, it jumps to the gas side
> of the line.  So I decide to try it and what happens is I can press the
> brake pedal all the way and have full throttle.  And when I let off the
> actual gas pedal.  It stops immediately like it puts the brakes on.  Is
> there something I can do to fix it???



> > I] WHAT THE PATCH FIXES

> > SAVE RACE:  When you leave a race session, you will now be prompted to
> > save
> > the race.  This prompt will only appear if you have qualified, or if
> > you
> > have run 3 or more laps of the race. You may not save multiplayer
> > races.

> > AI:  Atlanta AI pitting would not pit in their pit window.  They would
> > fake
> > like they were going into the pit then come right back onto the track.

> > AI:  Now, the AI should not collide with your car in the pits.  The
> > cars
> > may still go right through you, but they will not cause any damage.

> > PACELINE CHEAT PROBLEM: We removed the ability to cheat by crossing
> > the
> > start/finish line, then backing over it while pacing.  If you did
> > this,
> > you could then pass all the cars to gain position.

> > MULTIPLAYER:  39 players are now allowed in multiplayer.  This
> > enhancement
> > was made to accommodate the needs of the NASCAR Racing Online Series.

> > MULTIPLAYER:  Multiplayer car assignments are now correct.  The server
> > will be assigned to the 96 car, and all joining clients will be
> > assigned
> > to cars in order of joining the race.

> > MULTIPLAYER:  When the server leaves the race, the client will be
> > exited
> > from the race.

> > MULTIPLAYER: We fixed the problem which could cause client cars to be
> > placed in the wrong position on starting grid.

> > IPX NETWORK PROBLEM:  Fixed situation where sometimes a user could not
> > connect when the server was on Race Weekend screen.

> > ARCADE MODE:  Arcade mode has been added to multiplayer racing.  You
> > can
> > select Arcade or Simulation mode in your Multiplayer Race Options
> > screen.

> > ARCADE MODE:  Records set in Arcade mode will no longer register on
> > your
> > player track record.  Since it is easier to drive in Arcade mode, it
> > wouldn't be fair to compare Arcade times to Simulation times.

> > RENDITION 4-bit GRAPHICS OVERRIDE:  If you have 16 MB of ram and you
> > are
> > using the Rendition specific .ex, you may wish to use the 4-bit track
> > textures.  To use, start the game by typing  NASREND -4 <enter>.

> > CAR SETUP:  The limits of some of the settings in the car setups are
> > no
> > longer incorrect.

> > CAR SETUP: All the car setup files will now be available.  Previously,
> > if you used the minimum installation, you could not access any setup
> > files
> > you saved as well as some of the setups provided by the game.

> > ENTRY LISTS:  We now allow 128 cars in "All Drivers" display for entry
> > list
> > screen.  Previously it was limited to 60 cars displayed.

> > ENTRY LISTS:  You may now use keyboard controls to manipulate items in
> > entry
> > lists:
> >      swapping items in player's entry list    < > keys
> >      delete an item from entry list           Del key
> >      erase a .CAR file                        DEL key (if selected
> > item was
> >                                                        in all drivers
> > list)
> >      sort entry list by alphabetic            A key
> >      sort entry list by car number            S key

> > CHAMPIONSHIP SEASON: The championship season win screen will only
> > appear
> > if you have won the entire season, not just the last race.  The screen
> > has a small graphic problem that has been fixed.

> > CHAMPIONSHIP SEASON:  Game will no longer crash if you select a
> > completed
> > season when resuming a saved season.

> > DARLINGTON CHAMPIONSHIP SEASON RACE LENGTHS:  The second race at
> > Darlington
> > was not the correct length.  The second race was always the same
> > length as
> > the first.

> > Win 96 B JOYSTICK PROBLEMS:  Users of Windows 95 B using FAT32 should
> > no
> > longer have trouble recognizing the joystick or wheel/pedals in the
> > game.

> > Cyrix and 486 JOYSTICK PROBLEMS:  We have lessened the twitchiness in
> > the
> > steering on these systems.  Some problem still persists, but it is
> > significantly less.

My T2 calibrates fine in N2

Paul

Jason Mond

What NASCAR 2 Patch Fixes (Compleat List)

by Jason Mond » Fri, 25 Apr 1997 04:00:00

Try only slightly pressing the GAS and BRAKE pedals.  Say 1/3 of
maximum.

Did you have a spring break?  You might have moved the gears while
changing the springs.


> What about a T2 user?  I currently use the T2 wheel and it won't calibrate
> right now.  I can't belive it.  Do I have to wait for a patch to fix the
> patch?  I certainly hope not!  What can I do to fix the problem?  Here is
> exactly what it does...

> The numbers on each side of the number line are much larger.  But when I
> calibrate the pedals, and push down on the brake, it jumps to the gas side
> of the line.  So I decide to try it and what happens is I can press the
> brake pedal all the way and have full throttle.  And when I let off the
> actual gas pedal.  It stops immediately like it puts the brakes on.  Is
> there something I can do to fix it???

Mike Schmi

What NASCAR 2 Patch Fixes (Compleat List)

by Mike Schmi » Sat, 26 Apr 1997 04:00:00

On Thu, 24 Apr 1997 23:43:31 GMT, "Chris Shearburn"


>What about a T2 user?  I currently use the T2 wheel and it won't calibrate
>right now.  I can't belive it.  Do I have to wait for a patch to fix the
>patch?  I certainly hope not!  What can I do to fix the problem?  Here is
>exactly what it does...

>The numbers on each side of the number line are much larger.  But when I
>calibrate the pedals, and push down on the brake, it jumps to the gas side
>of the line.  So I decide to try it and what happens is I can press the
>brake pedal all the way and have full throttle.  And when I let off the
>actual gas pedal.  It stops immediately like it puts the brakes on.  Is
>there something I can do to fix it???

Chris, sounds like you have a configuration problem with the T-2. I
have used my T-2 for about 2 years now with both N1 and with N2. I
havent had any problems.
What are the joystick setting set to in Win95 ( guessing that is your
O.S.?) Do you have the adapter for the T-2? Let me know more
particulars.

Mike

Skeeter Hartw

What NASCAR 2 Patch Fixes (Compleat List)

by Skeeter Hartw » Mon, 28 Apr 1997 04:00:00

That doesn't fix it.  Whenever you push the brake past a certain
point, it takes it as being gas (since the calibration 'wraps
around'), regardless of what the calibration values are.  It's the
patch, not the gears.  I have the same problem.  As I mentioned in a
previous post, it might have something to do with having a Cyrix CPU
and the 'fix' that is in the patch for Cyrix systems...



>Try only slightly pressing the GAS and BRAKE pedals.  Say 1/3 of
>maximum.

>Did you have a spring break?  You might have moved the gears while
>changing the springs.


>> What about a T2 user?  I currently use the T2 wheel and it won't calibrate
>> right now.  I can't belive it.  Do I have to wait for a patch to fix the
>> patch?  I certainly hope not!  What can I do to fix the problem?  Here is
>> exactly what it does...

>> The numbers on each side of the number line are much larger.  But when I
>> calibrate the pedals, and push down on the brake, it jumps to the gas side
>> of the line.  So I decide to try it and what happens is I can press the
>> brake pedal all the way and have full throttle.  And when I let off the
>> actual gas pedal.  It stops immediately like it puts the brakes on.  Is
>> there something I can do to fix it???

Jeffery L. Mead

What NASCAR 2 Patch Fixes (Compleat List)

by Jeffery L. Mead » Mon, 28 Apr 1997 04:00:00


> That doesn't fix it.  Whenever you push the brake past a certain
> point, it takes it as being gas (since the calibration 'wraps
> around'), regardless of what the calibration values are.  It's the
> patch, not the gears.  I have the same problem.  As I mentioned in a
> previous post, it might have something to do with having a Cyrix CPU
> and the 'fix' that is in the patch for Cyrix systems...

I have the exact same problem and I'm running an AMD 5x86 CPU so I don't
think
it has anything to do with your CPU. I tried several things to try to
get my
T2 to calibrate. None of them worked. Here they are:

1. Removed the calib.val and controls.cfg file and tried re-calibrating.
Same
problem.

2. Re-installed N2 from CD. T2 calibrated perfectly (prior to patch).
Installed
patch. Tried re-calibrating T2. Same problem.

3. Re-installed N2 from CD. Installed patch immediately without first
running
the unpatched version. Tried re-calibrating T2 with patched N2. Same
problem.

Sierra/Papyrus, are you listening? This sucks!!!

Jeff

Dave Walkle

What NASCAR 2 Patch Fixes (Compleat List)

by Dave Walkle » Tue, 29 Apr 1997 04:00:00

I had the same problem, bought an ACM card, and now mine
calibrates and plays fine in Win95.  No more jumping of the
gas/brake pointers in the N2 cal. screen.  I have a Cyrix 166.
Thanks Papy for the patch, I can finally play the game on the
net!!!!!

Dave Walkley




> > That doesn't fix it.  Whenever you push the brake past a certain
> > point, it takes it as being gas (since the calibration 'wraps
> > around'), regardless of what the calibration values are.  It's the
> > patch, not the gears.  I have the same problem.  As I mentioned in a
> > previous post, it might have something to do with having a Cyrix CPU
> > and the 'fix' that is in the patch for Cyrix systems...

> I have the exact same problem and I'm running an AMD 5x86 CPU so I don't
> think
> it has anything to do with your CPU. I tried several things to try to
> get my
> T2 to calibrate. None of them worked. Here they are:

> 1. Removed the calib.val and controls.cfg file and tried re-calibrating.
> Same
> problem.

> 2. Re-installed N2 from CD. T2 calibrated perfectly (prior to patch).
> Installed
> patch. Tried re-calibrating T2. Same problem.

> 3. Re-installed N2 from CD. Installed patch immediately without first
> running
> the unpatched version. Tried re-calibrating T2 with patched N2. Same
> problem.

> Sierra/Papyrus, are you listening? This sucks!!!

> Jeff

Keepe

What NASCAR 2 Patch Fixes (Compleat List)

by Keepe » Fri, 04 Jul 1997 04:00:00

That's fine, but wasn't as desired, in my book, as the ability
to include more cars in each roster.  At a short track, the cars
at the end of the full rosters just aren't there for practice,
so that problem of "not enough pits for practice sessions" is
already taken care of, so why couldn't the patch allow for larger
rosters attempting to qualify at each race?  What kind of problem
could extending that limitation (to, say, 45 or 50) possibly cause?

As it is, while one can make a full 1997 field, one can't use it
because the rosters won't hold them all.  So the user is left either
to make a decision on what cars not to include in the roster, or
decide before each race what teams won't be allowed a qualification
attempt, by editing the roster all the time.  That's a hassle.

(Extending the limitation would be good especially for multiplayer
racing, I would imagine, provided there's a facility for players
to fail to make the race.  Imagine you're holding a network race
and 50 people want to run.  You run qualifications, and 36 or
whatever cars make it while the rest fail to qualify.  You've
just weeded out the slower people.)

Mind you, maybe the patch does "fix" this limitation and the list here
just didn't say.  If that's the case, how do you all like your eggs done?
(I haven't installed the patch yet.)

--

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