> I think the coMents are just based on initial reaction to the looks. in
> b this genre, aesthitics as well as functionality are applauded. people
> want something that looks like it came out of a race car for that
> immersion factor.
It won't look like a race car since it's just a chair, but it will
look better than the prototype.
Have you had a chance to read the review in Autosimsport? Lou Magyar
came to my house and tried the seat. The article has some good
information about how the seat works, plus his impressions of the
experience.
The chair frame does not move. Only the pads move. See my response to
Plowboy for more details. To summarize, each pad moves independently
in response to G forces calculated in the simulation physics. The pads
recreate the sensations you feel while sliding around in a real car
seat. You get true 3D motion feedback on your back and posterior.
The I-Vibe seat cushion would actually complement the GS-1 nicely.
While the GS-1 is designed to provide lower frequency-high amplitude
handling force response, the TFS2 can create higher frequency
vibrations. I've talked to Craig about adding his hardware directly
to the pads in my seat. That may become an option in the future.
Everybody seems to be experiencing a bit of "sticker shock" at the
moment, so we'll have to see! :)
Pat Dotson
UltraForce Simulators
http://www.racesimcentral.net/