rec.autos.simulators

RACE 1.0 conversion for rFactor with 'Realfeel'

PlowBoy,

RACE 1.0 conversion for rFactor with 'Realfeel'

by PlowBoy, » Fri, 31 Aug 2007 23:49:36

The ORR(2) mod, right now, I believe is being looked at, because there was a
problem also with damage turned way down, you could hit an object at 20 mph
or less and sustain engine failure, yet at higher settings the other things
weren't failing as hoped/intended.

LOL nevermind drag (top speed etc you mentioned) but for some reason version
2, well,...  they handle like a hovercar now.

Ill defend these guys and the orr mods...  I love it, this genre of racing
(Soda Offroad) was and will always be my favorite!!!  will love it more when
everything gets better, of course you were born some kind of expert, so you
have room to *** about other peoples attempts.

But, I might add, that they are "made" for closed course racing where you
are in 1st-3rd gear most of the time anyhow, not some drag strip....   so
some things had to be allowed, at least until they know "everything" about
the modding, the "physics engine" and shit, jesus chrylser.

if the guys who attempted to make the mod had that much information, I could
see them releasing thier own game, so FYI, ***ing how much you dont like
it, hoa shitty it is, is like being pissed that you were hung without a new
rope, aint it?



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