I never really figured out what you all ment by unrealistic physics. I did
find in the rookie setting the car ran very well tho the grip off track
seemed a bit high. I never really ran the cars in Pro setting since most
guys who ran it online ran on rookie setting. I did find the brakes a bit
hard to modulate, but not having driven a champ car personally I cannot
attest too it. I have had many very close online races with others. I
never did find the car darty like most said it was. I did have one gripe
on the Patch was the speed limits they put on Ovals. Milwaukee, California
and Michigan were worst places due to this and even tho I enjoy short oval
racing it made Milwaukee rather unsatifying. Addtionally I did notice
that everyone complained about how much a problem Frame rate was with all
the AI cars on the grid. Well I only ran the game online so I cannot say
anything about that.
Cleveland was for some reason made in its old configuration. I cannot tell
you why maybe they had some research problems, and really that should not
have happened. Australia, I cannot explain, but I do like the added
section, it is very similar to autocrossing that I do a lot of since my
racing budget has been curtained by three kids. The rest of the tracks, I
personally thought are accurate. Granted Portand has a wall from the
Festival curves to the old main straight. but microsoft may have done that
to prevent course cuts. Arne removed it on his track and it was kinda hard
when a Cheater would skip chicane to win a race. Infact I was punted once
by someone who was doing that to keep up. I really do wonder how many of
us here have actaully have driven the track in CPR. I have driven
Portland, Road America(Elkart Lake), and Mid Ohio. I found them to be
very close. I don't remember Mid Ohio being so bumpy, but I was in a
Production car at the time, and Road America's front straight too. but
again, the Production Car was much softer sprung then a Champ Car.
One thing I did notice after I did buy CPR, was that I really loved hot
lapping that game compared to GP2. I just felt car reacted to the changes
in the setup. Also I was able to real car back in much easier then with
GP2. I loved GP2 for its really smart AI, and I noticed real fast that the
AI in CPR was poor at best. I am not sure how it would have worked if I
was on Pro setting tho. The biggest thing CPR helped me do was to manage
my Right Foot better when I was in my real race car. That was something I
was really lacking before. GPL has helped even more since you have no
wings, or ground effects to help car stick. And that is the main reason I
play SIMs. Last year I was able to find a second on my competition due to
things I had masterd how to do on my PC, and also I was able to break a few
bad habits on hte PC that would have been real expensive learning lessons
in a real car.
I will admit that I do not race CPR much anymore since I have become
ennamered with GPL. It does seem to be the next step. Unfortunately my
real car feels closest to the BRM and it leaves a bit to be desired.
Well I am not sure if you ment me but that is my 2cents worth.
--
David Robinson
Egan's Law
The Pace car will always go 2 MPH slower then your race car idles in first
gear.