rec.autos.simulators

GPL AI Crashes

Chris Bloo

GPL AI Crashes

by Chris Bloo » Sat, 25 Dec 1999 04:00:00

I recently had a startline collision with a cooper at the start of a race, I
viewed the replay and noticed that the cars were in fact a tyre width apart
when the crash happened.

Another problem I have is that when you go into the back of someone, or hit
their rear tire with your front one, they are the ones that flip up in the
air.  This is a bit unrealistic as every crash I have seen like this
(G.Villenueve, Christian Fittipaldi, Ricardo Patrese, Didier Pironi) usually
ends up with the car behind getting airborne, and common sense would tell
you that the front tyre will go over the top of the rear one.

The AI also do seem to be a bit reckless and will just drive into you.  It
is also a bit strange how they amazingly ltend to stay on the track when you
hit them, even quite hard, while just a small tap sends a players car
spinning onto the grass.

I think the AI in GP2 is still better than GPL, seems to be Papyrus's weak
point, if you think about the bugs with the NASCAR AI aswell.

Chris

J

GPL AI Crashes

by J » Wed, 29 Dec 1999 04:00:00

There is a fault in the shape of the coventry:
The physical width is more than the visual one.
Produce some skid marks in chase-view, you will see it.

There's a patch for this outside, I can look it up.
Driving is much easier then, no more this: "Why did I spin of this time, I
wasn't on the grass at all"-feeling.

Jens


>I recently had a startline collision with a cooper at the start of a race, I
>viewed the replay and noticed that the cars were in fact a tyre width apart
>when the crash happened.

<snip>
---------------------------------------------

Remove "NOSPAM" before using my email-address

Visit my webpage at http://members.xoom.com/JensSchu/ for some serious stuff concerning:
Radio controlled airplanes
Racing simulation, esp. GPL
Classic cars, esp. Morris Minor

Andre Warrin

GPL AI Crashes

by Andre Warrin » Wed, 29 Dec 1999 04:00:00

I missed this patch, I would be very interested in a link to this
patch.

Thanks,
Andre

Chuck Kandle

GPL AI Crashes

by Chuck Kandle » Wed, 29 Dec 1999 04:00:00


> I missed this patch, I would be very interested in a link to this
> patch.

> Thanks,
> Andre

Although I myself don't remember where I got it from, the name of the
file is coventry3dpatchv11.zip and was made by one Goetz Poppitz.  Maybe
this can help you find it.  

--
//Chuck Kandler  #70
//ChuckK or KS70 on Won.net
//K&S Racing
//http://www.fortunecity.com/silverstone/thepits/195
//The box said "Windows 0x5f or better", so I installed LINUX!

David Er

GPL AI Crashes

by David Er » Wed, 29 Dec 1999 04:00:00

The Coventry fix is called Coventry 3D-shape patch and is part of a larger
patch set called First Aid (669 Kb) available at the Apex site:
http://gpl.gamestats.com/

David



rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.